Good morning all,
But that's it (for the Guild element). You're overthinking it.
The mods did no one a favour by allowing the old Guild megathread to become a mixed topic. (And no, as far I know, it's not been acknowledged as needing improvement - but many of these things are never publicly announced.)
Guilds don't have to mean ownership of stations. Guilds don't have to mean lawlessness or ganking of lone players. Part of the problem here is that people are arguing against what they think guilds are and how they behave in other games which doesn't have to be true in Elite.
I've made a number of attempts to try to actually have a constructive discussion, but it appears beyond many in the thread - views seem particularly entrenched on both sides which is very disappointing.
You assume that people are approaching the same shortfall with the same objections/desires in mind - which is a fallacy. Some people will stray into some of the options you've highlighted. Some won't. Many (like myself) are solely wanting the better social tools option. Try individually typing the same message to a dozen players from within the game to try to start organising something and you'll soon see why the current toolset is abject.
Incidentally, I'd imagine that as many lone-wolf players would be interested in player ownership as social-players (in fact a number of players have popped into this thread to say exactly that). They are two issues and really should be discussed separately.
I asked a question several times and never really got an answer. Apart from communication which has already been discussed and acknowledged by FD as needing improvement (well at least I hope they have acknowledged it)
But that's it (for the Guild element). You're overthinking it.
The mods did no one a favour by allowing the old Guild megathread to become a mixed topic. (And no, as far I know, it's not been acknowledged as needing improvement - but many of these things are never publicly announced.)
Guilds don't have to mean ownership of stations. Guilds don't have to mean lawlessness or ganking of lone players. Part of the problem here is that people are arguing against what they think guilds are and how they behave in other games which doesn't have to be true in Elite.
I've made a number of attempts to try to actually have a constructive discussion, but it appears beyond many in the thread - views seem particularly entrenched on both sides which is very disappointing.
what do the players want to do as part of a guild with their own fortress, err Station:
(1) Play as a group - current mechanisms in the game limit an instance to 16 players, so will that be the maximum size of a Guild?
(2) Attack other guilds - see point (1), unless by mutual agreement you restrict it to 8v8, it will be a non event
(3) Trade with other guilds - You can't set prices for the commodities, so it is no difference to how it is now
(4) Have a Fleet - you can't share ships, you will still be restricted to whatever ship you own
(5) Run the station - you can try, but you can't do anything, you can't charge for fuel, ammo, modules, docking fees can you.
(6) Rule the Roost - well yes you can declare your little bit of space as yours alone and attack anyone who dares enter it
.
So I am still bemused by what all those who are asking for Guilds and Guild owned Stations, just what will you do if you finally get it?
You assume that people are approaching the same shortfall with the same objections/desires in mind - which is a fallacy. Some people will stray into some of the options you've highlighted. Some won't. Many (like myself) are solely wanting the better social tools option. Try individually typing the same message to a dozen players from within the game to try to start organising something and you'll soon see why the current toolset is abject.
Incidentally, I'd imagine that as many lone-wolf players would be interested in player ownership as social-players (in fact a number of players have popped into this thread to say exactly that). They are two issues and really should be discussed separately.
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