Hi CMDRs,
i think the solution for some less profitable roles like smuggling, pirating or mining would be to raise the prices of the commodities. Also it should make it more interesting to trade different commodities.
Suggestions:
- To boost the pirate profession high value goods are needed (nobody will rob a grain transport)
- To bring more variety in trading the quantities of high value goods should be reduced (more reasonable quantities for gold and other precious metals)
- Also prices and price differences of low price goods should be increased (a station on the brink of starvation will pay a fortune for a ton of grain)
i think the solution for some less profitable roles like smuggling, pirating or mining would be to raise the prices of the commodities. Also it should make it more interesting to trade different commodities.
Suggestions:
- To boost the pirate profession high value goods are needed (nobody will rob a grain transport)
- To bring more variety in trading the quantities of high value goods should be reduced (more reasonable quantities for gold and other precious metals)
- Also prices and price differences of low price goods should be increased (a station on the brink of starvation will pay a fortune for a ton of grain)
Last edited: