Unknown Artefact (or artifact) Community Thread - The Canonn

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Pretty much what I did too. I've never had much luck with hatchbreakers against targets which have point defence.

I'm just going to be honest + put down my experiences with them here, not trying to dispute anything.

Hatch breakers. I find they work reasonably well, say 70-80%.

How do I know? Well I've done a lot of UA practice scenarios.

The reason being, the SAP8 mission is the same and I've lost count how many I've done. The SAP8 spawns where a UA would be. ie I did it 3 times last night obtaining 3 SAP8s for Rizal.

Obviously targets shields need to be down otherwise they're destroyed on impact.

I don't use them as first line of attack, they are there as a backup. (if only because I'm hunting in a courier with only 12 cargo space)

I would definitely advise taking them, otherwise there's a risk of you looking at a UA and not having the equipment, not being correctly prepared to obtain it, similar to last last night, the 7ps.

1st line of attack is shooting the cargo hatch to release cargo. If you end up in a position where the hatch is at 0% and there's still cargo in the hold (this isn't uncommon) then whip out the hatch-breakers, in my experience they work very well at that point. I think if you're carrying 4 and use them when shields are down and only just starting to recharge, I think it's close to 95% you'll get what you want (obviously the more then better though).

Be careful about launchingn a breaker, then 10 seconds the shields come back up while your breaker's in mid-flight. Try to launch literally just after you've brought the shields down, wait if you have to.
 
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Thanks to mrtree for this nice pictures. Very helpful. Should be the proof that upper two of the narrow side-markings are a 7 or at least 5 and 2.

Your numbers would change to: 146,890,853

Or to if you read them down->top: 41, 976, 747 or 419, 76, 747

Good stuff.
I think the rules are quite strict when reading the numbers.
If I have understood it correctly:
- Start from bootom (two possible directions)
- Go as far up as possible to make one number.
- go up to next line and repeat.
- when al the separate numbers are in place, enter in convertor from top to bottom.

This should give us two possible numbers for each panel.

Do you ageree with the no 4 symbol idea?

@ Lord Zoltan
I agree with most of what you say. I still think the Maya numbers a possibility. Mainly because it fits with the Morse patern. Any expert on these numbers could read them directly from the game. Just like a Morse expert would hear the Morse code in-game.
 
So what about this:
The Chittering is OUR Language, the Purr/scream is THEIRS.
They want to teach us their language, they point at something, chitter it in what they know from us, and tell us what it is called in their language.

Aye Rosetta Stone theory. It may well be, I was convinced it must be this for a bit, it makes "sense", I mean doing the location covers the whole "alphabet".

It's just how to figure it out given the purrs are not consistent over subsequent deployments in the same area. And even seem to be different for two commanders listening to the same UA at the same time! =(
 
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It appears that the noises are different for different clients viewing the same UA meaning that the algorithm to generate them uses randomisation of some sort to generate the audio. Comparing two different recordings from the same UA should provide a clue as to what (if any) consistent information is being provided.

Comparing 2 client recordings of the same UA from different star systems may be even more useful.

It may be that the information contained isn't encoded at all, it may be the sort of information that does not require encoding in binary or mayan numerology.
 
@ rizal72.
I think that sound is spilling over from the station.
In some recordings made very close to stations, faint human voices can be heard.
Don't take this as fact. I'm not able to listen to the recording.
 
@ rizal72.
I think that sound is spilling over from the station.
In some recordings made very close to stations, faint human voices can be heard.
Don't take this as fact. I'm not able to listen to the recording.

Thanks Han_Zen, yes, I've taken that in account: I'm trying to listen to other recordings to see if that sound is there as well.
Doing it right now.

OK DONE: in this video http://www.twitch.tv/ratking15/c/6951497 (from 3:14) where ratking takes the UA in an Uncharted System, near the star, with no stations nearby, that sound is STILL THERE, like an interference, and it's very strong indeed.
And I think it's different from the other one (EDIT: IT'S NOT DIFFERENT, IT'S MOSTLY THE SAME...), in the plague system recording (https://soundcloud.com/azerusrtifici...plague-ua-test: @kulin, I've heard 6 purrs in this one...)...

It's the strongest sound of all, really, and it's always there, like a noise with structure, and it almost hides the morse chittering when it occurs because it's stronger. Any thoughts?
 
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Good stuff.
I think the rules are quite strict when reading the numbers.
If I have understood it correctly:
- Start from bootom (two possible directions)
- Go as far up as possible to make one number.
- go up to next line and repeat.
- when al the separate numbers are in place, enter in convertor from top to bottom.

This should give us two possible numbers for each panel.

Do you ageree with the no 4 symbol idea?

Yes, since there are no visible seperators, i also think its one big number. I thought at first it could be like this:

Mayan-num7.gif


Set together with sub sets like the number 14 in that picture. But there are no visible separators, so i think this 14 would be in our example 5 5 4 = 2104

But that could also mean, that there is no x20, x20² and so on. One big number in the "one" category. I'm sorry, but my english is not good enough to explain my thought. I hope you get the idea anyway. :D
 
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@ Lord Zoltan
I agree with most of what you say. I still think the Maya numbers a possibility. Mainly because it fits with the Morse patern. Any expert on these numbers could read them directly from the game. Just like a Morse expert would hear the Morse code in-game.

That is a point, although we had a Morse expert last night who swore blind he couldn't hear anything until we pointed out to him to listen to the gurgles and ignore the pitch - the Morse was hidden, in plain sight, in such a way that a Morse person wouldn't recognise it.

These markings are right there, right in front of us. But, granted, it's much more of a niche area so far less likely that someone would immediately see them and say 'ah-ha!' - so your point is still valid, I concede that :)
 
Thanks Han_Zen, yes, I've taken that in account: I'm trying to listen to other recordings to see if that sound is there as well.
Doing it right now.

OK DONE: in this video http://www.twitch.tv/ratking15/c/6951497 (from 3:14) where ratking takes the UA in an Uncharted System, near the star, with no stations nearby, that sound is STILL THERE, like an interference, and it's very strong indeed.
And I think it's different from the other one (EDIT: IT'S NOT DIFFERENT, IT'S MOSTLY THE SAME...), in the plague system recording (https://soundcloud.com/azerusrtifici...plague-ua-test: @kulin, I've heard 6 purrs in this one...)...

It's the strongest sound of all, really, and it's always there, like a noise with structure, and it almost hides the morse chittering when it occurs because it's stronger. Any thoughts?

You're talking about the sound that begins at 1:25 in the background an gets louder and louder?
 
Reading the Galnet article, I'm actually confused why we're still trying to solve the riddle with the morse code.
In Galnet it's solved already:
"Audio studies of the objects show that they emit a distorted but audible signal matching the very long-established Earth signalling scheme morse code, through which the artefact broadcasts the identity of the nearest celestial body when released into free space."

So it's just a Beacon that tells you the ID of the closest celestial body or am i missing something?
 
You're talking about the sound that begins at 1:25 in the background an gets louder and louder?

Thanks for replying.
The sound is already very clear at 1:00 in this recording (https://soundcloud.com/azerusrtifici...plague-ua-test), it's like a radio noise, very high toned, sligtly modulating, and looping forever. It reminds me the noise of a jet, while landed, but with engines on. If you listen carefully, it seems MORSE as well... or some other kind of code...

- - - Updated - - -

Reading the Galnet article, I'm actually confused why we're still trying to solve the riddle with the morse code.
In Galnet it's solved already:
"Audio studies of the objects show that they emit a distorted but audible signal matching the very long-established Earth signalling scheme morse code, through which the artefact broadcasts the identity of the nearest celestial body when released into free space."

So it's just a Beacon that tells you the ID of the closest celestial body or am i missing something?

Friend, that Galnet article has been submitted by us... QorbeQ to be precise...
https://forums.frontier.co.uk/showthread.php?t=101801&page=30&p=2507511&viewfull=1#post2507511
 
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Reading the Galnet article, I'm actually confused why we're still trying to solve the riddle with the morse code.
In Galnet it's solved already:
"Audio studies of the objects show that they emit a distorted but audible signal matching the very long-established Earth signalling scheme morse code, through which the artefact broadcasts the identity of the nearest celestial body when released into free space."

So it's just a Beacon that tells you the ID of the closest celestial body or am i missing something?

Well they need to learn to listen to them live, that way the U.A may lead them to a thargoid station/space... Imagine, it might just spell out an unknown system/station name if taken near enough to one. I am assuming "thargoid space" is unoccupied space.

It would end up being like Indiana Jones.


So...

We need a U.A convoy of our own. The team should consist of someone who can read the "morse" live, someone who can decipher the mayan numbers live, some muscle types in case the thargoids get thick, and a few cargo ships with repair drones, and enough cargo space to daisy chain the U.A as they travel. Then they need to take it into the deep... That's my hunch. Oh and Indy. We need our Indy.
 
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Reading the Galnet article, I'm actually confused why we're still trying to solve the riddle with the morse code.
In Galnet it's solved already:
"Audio studies of the objects show that they emit a distorted but audible signal matching the very long-established Earth signalling scheme morse code, through which the artefact broadcasts the identity of the nearest celestial body when released into free space."

So it's just a Beacon that tells you the ID of the closest celestial body or am i missing something?

Player submitted.
 
Sorry for this question, that perhaps has been made already, long time ago:
But, did anyone try to follow an UA convoy to see where they are going? Using a Wake scanner I mean: I know that the desire for the UA is strong and the greed will prevail, but equipping a wake scanner could be useful to try this...
Perhaps they will go on jumping forever...
 
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Thanks for replying.
The sound is already very clear at 1:00 in this recording (https://soundcloud.com/azerusrtifici...plague-ua-test), it's like a radio noise, very high toned, sligtly modulating, and looping forever. It reminds me the noise of a jet, while landed, but with engines on. If you listen carefully, it seems MORSE as well... or some other kind of code...

Im still not sure we're talking about the same thing. At 1:00 i hear a howl, then at ~1:05 the morse chittering and in the background this strange noise, that seems to get louder and louder. Then i hear the morse-closer and the first purr. There are also some "inbetween purrs". All while in the background is this noise. Sometimes you also hear this typical radio-voice-like-distortions you get in human space.
 
They belong in a museum. is there a whip like device for nabbing the U.A's right out of the hold? Could we dress up like one of the convoy and infiltrate/follow, especially if its costume doesnt quite fit...
 
Sorry for this question, that perhaps has been made already, long time ago:
But, did anyone try to follow an UA convoy to see where they are going? Using a Wake scanner I mean: I know that the desire for the UA is strong and the greed will prevail, but equipping a wake scanner could be useful to try this...
Perhaps they will go on jumping forever...


The UA is burning it's way out of the T9 sooner or later. So the "end" of the UA convoi is, when the UA drops out. Not sure if anyone has tried to go on following the convoi after he lost the UA.
 
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Sorry for this question, that perhaps has been made already, long time ago:
But, did anyone try to follow an UA convoy to see where they are going? Using a Wake scanner I mean: I know that the desire for the UA is strong and the greed will prevail, but equipping a wake scanner could be useful to try this...
Perhaps they will go on jumping forever...

i think it was mentioned a few pages back, i think they just "disappear" after a few jumps
 
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Sorry for this question, that perhaps has been made already, long time ago:
But, did anyone try to follow an UA convoy to see where they are going? Using a Wake scanner I mean: I know that the desire for the UA is strong and the greed will prevail, but equipping a wake scanner could be useful to try this...
Perhaps they will go on jumping forever...

Yes that has been tried in the past, they just dissapear after a while
 
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