Well, personally I would limit it to a LIMITED Outpost as a refuelling post.
And if they exist and OWN a station then they are a minor faction. Minor factions have reputation, minor factions can LOOSE reputation and loose ownership of stations.…
Big guild/group/cooperation/fancy-name-for-guild/tribe would have the option to take away the station form small guild/group… Small group has no way to counter it. Small group works hard to build station, big group easily takes it away.
So here's what I propose. Dont let ANYONE own anything.…
You are basically against "guild owned stations". I agree with you on that aspect.
Let them players post MISSIONS on a bulletin board with payment from their own stash.
Good idea, but it shouldn't be restricted to "guilds". There is no reason why such missions shouldn't come form a lone player. Those missions shouldn't be "Kill CMDR XY"
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Now, this COULD extend to a system if they work their asses off but they dont OWN the system and every other player, NPC and other will do other jobs that continously oppose their influence.
So let people WORK for their factions "rent" of a system and station. Also, this ownership and griefing AND reputation work would only be possible in open play.
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Opposing groups will want to blockade the system and kill everybody who might work for that player minor faction - it's easier than to do missions that oppose that minor faction. And you want game content to be accessible only to guilds and only in open. I don't like that.
How about that:
- players can build their own outpost/space station
- that station is only in their own private instance
- if it's an outpost owned by a guild then only guild members can go into that instance, but they only can go into that instance.
- the "guild" instance with the outpost doesn't have a player limit so "guilds" with lots of members get a place where they all can meet at once (if they accept horrible lags and really bad ping).
- they can't own the system where the outpost is located because everybody else will always be in an other instance
- "friends" could get a permission to enter that instance, this would allow friends to visit the outpost and it would allow consensual PvP battles around the outpost
There could be other additions like the option to make a player created outpost public if there is no other station in the system. The outpost would then be a regular NPC owned outpost (without player created name or faction). It would require some thought how to prevent player groups form abusing that option.