FD can we get the old Wanted Bounty system back. It’s hard to be a bad guy and stay one!

I have to agree with the OP.

Before the crime update I accumulated significant bounties and never paid them off. It attracted bounty hunters and if one of them actually managed to claim the bounty, he deserved it. I used to be proud of my bounties.

But now it's no longer possible...

Change system -> clean (with KWS working only in normal space not having to fear any bounty hunters).
One week on holiday -> totally clean.
Be away from a system in which you have a big bounty and forget to "refresh" it within a week -> clean

And we don't even have to pay anything to make the bounties vanish. They just turn into legacy fines for free, which hardly anybody ever has to pay.

So the new bounty system is actually worse than what we had before. With the old system role players could at least choose to be wanted. The new system forces everyone to be clean most of the time.

Solution:
- Bring back major faction bounties.

Or:
- Don't turn bounties into legacy fines after 7 days. Give the player the opportunity to pay the bounty off after 7 days without commiting a crime but let it remain in place until the player actively pays it off.
 
So that peeps can get blown up in a Sidey and transfer 500 000 000 credits at a time to their friends?

No thank you.

Simple solution.

Bounties are merely a measurement for how badly a CMDR will be hunted by NPC's and CMDR's wanting that bounty would hit a cap at say 500K?

Yes, players could still grind that bounty but that way a bounty would be more of a badge of (dis)honor and no a quick way to cash for friends)

- - - Updated - - -

I have to agree with the OP.

- Don't turn bounties into legacy fines after 7 days. Give the player the opportunity to pay the bounty off after 7 days without commiting a crime but let it remain in place until the player actively pays it off.

-Reset bounty timer whenever a new crime is commited
-Bounties work like unclaimed bounties, they stay until you die.
-CMDR's hunting CMDR's can only gain up to 500K bounty reward regardless of bounty to hinder abuse of bounties.
 
So instead of taking action against these individual cheaters, they decided to wreck the entire bounty system.
How exactly would you catch these cheaters? Unless they are stupid enough to spell it out in local chat or a forum post or something there really isn't any way to catch them.

Oh this 500M bounty dude died in a sidewinder? Ban him and his killer for exploiting!!1! But that wouldn't be fair either would it? I could rack up a 500M bounty then roll around in a sidewinder knowing that anyone who killed me got a ban. Just rolling around in a sidewinder also wouldn't be proof enough, maybe the guy likes using sidewinders, maybe he was just using it as a cheap shuttle between stations, who knows.
 
How exactly would you catch these cheaters? Unless they are stupid enough to spell it out in local chat or a forum post or something there really isn't any way to catch them.

Oh this 500M bounty dude died in a sidewinder? Ban him and his killer for exploiting!!1! But that wouldn't be fair either would it? I could rack up a 500M bounty then roll around in a sidewinder knowing that anyone who killed me got a ban. Just rolling around in a sidewinder also wouldn't be proof enough, maybe the guy likes using sidewinders, maybe he was just using it as a cheap shuttle between stations, who knows.


Deliberately getting scanned with a full cargo hold of illegal goods over and over should be enough of a red flag. Since it takes 7 days now for a fine to become a bounty, that should be more than enough time to prevent that guy from selling his bounty on ebay in the first place.
 
How exactly would you catch these cheaters? Unless they are stupid enough to spell it out in local chat or a forum post or something there really isn't any way to catch them.

Oh this 500M bounty dude died in a sidewinder? Ban him and his killer for exploiting!!1! But that wouldn't be fair either would it? I could rack up a 500M bounty then roll around in a sidewinder knowing that anyone who killed me got a ban. Just rolling around in a sidewinder also wouldn't be proof enough, maybe the guy likes using sidewinders, maybe he was just using it as a cheap shuttle between stations, who knows.

It's not difficult for a large bounty cash-in to raise an alarm at frontiers end, then with a little human investigation, see how the bounty was accrued, especially when your mission is to maintain the integrity of your product.
 
The old system was worse in my opinion (not saying the new is a great system, but i still feel its better).

With the old system you could fly around being a mass murderer, destroying dozens of ships, then dock and go "Hey cops, sorry about all that. Here, take these credits and we will call it quits ok?". That for me was a terrible system.

The new system means people have a time penalty that can't be got rid of. It mirrors the old saying, "Do the crime, do the time".
 
Except the "time" is a week. Gee it sure would be nice if I could commit mass murder and then just go on vacation for a week, returning to a set of closed cases and be immune to prosecution.
 
With the old system you could fly around being a mass murderer, destroying dozens of ships, then dock and go "Hey cops, sorry about all that. Here, take these credits and we will call it quits ok?". That for me was a terrible system.

The new system means people have a time penalty that can't be got rid of. It mirrors the old saying, "Do the crime, do the time".

I agree paying off bounties was a sham, but now its even easier to become a mass murderer aka griefer, and wander around blowing anything out of the sky, with little if any repercussions. The new system has done nothing but stop credit sellers, that's its only purpose.
 
I can see the lawyers and police now. Yes I know our client has murdered more civilians than Hitler, but that was last week. We're all good now!
 
How about this: cobra pirate who has 200k bounty wants to get rid of it or "sell" it. He buys a a sidewinder for it and gets destroyed. Instead of bounty just disappearing, the bounty gets added to insurance cost. The added 200k insurance wouldnt disappear untill you have really paid it. And taking sidewinder will postpone It.

Meaning that when he flies again with his cobra and gets destroyed, he still has To pay it
 
Bounties should only yield a max reward, based on the value of the ship the target was flying in. IE - If you're flying a sidey and you have a 500 mil bounty, you can only pay that out in 150k chunks on death or something - This prevents bounty swapping without hitting into the bank account paying insurance, and also prevents the lame 'kill me in a sidey and clear my bounty' exploit.
 
I agree with the OP. Especially with PowerPlay, I currently have like one million credits on my head which expire in like 4 days, basically nothing to worry about which is sad. Elite gets less and less dangerous and more and more safe. :(

Same here, I keep having to make a 200Ly round-trip every week to keep my bounties active...this sucks. I think any bounties over 100k should last until they are claimed, as they obviously weren't accidents.

Exploiters should be identified and shadow-banned...no need to ruin game mechanics to try and beat them.

EDIT: it should be pretty easy to identify players who are claiming bounties on their friends regularly....
 
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The old system was worse in my opinion (not saying the new is a great system, but i still feel its better).

With the old system you could fly around being a mass murderer, destroying dozens of ships, then dock and go "Hey cops, sorry about all that. Here, take these credits and we will call it quits ok?". That for me was a terrible system.

The new system means people have a time penalty that can't be got rid of. It mirrors the old saying, "Do the crime, do the time".
The new system changed absolutely nothing about that, because you can still ram a sidewinder into the station and lose the bounty. If you even bother doing that, because due to local bounties you can now murder anywhere as long as it's not in the systems you frequent. Kill 100 newbies in Eravate? Jump one system and you're in the clear again.

Did the new system stop people from randomly killing other players? Absolutely not.

- - - Updated - - -

How about this: cobra pirate who has 200k bounty wants to get rid of it or "sell" it. He buys a a sidewinder for it and gets destroyed. Instead of bounty just disappearing, the bounty gets added to insurance cost. The added 200k insurance wouldnt disappear untill you have really paid it. And taking sidewinder will postpone It.

Meaning that when he flies again with his cobra and gets destroyed, he still has To pay it

FD kinda shot themselves in the foot here by adding lots of content where you kill other players for "good" cause yet still get a bounty for doing that. As long as they don't differentiate between a power play PVP kill and an RPK murder, they can't make it that penalizing.
 
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To those who then went on to respond to my post and point out flaws with the new system, yes, i did say in my post the new system also has issues. I just prefer the time based delay instead of the pay it off version.

However, i do like something with this version.

How about this: cobra pirate who has 200k bounty wants to get rid of it or "sell" it. He buys a a sidewinder for it and gets destroyed. Instead of bounty just disappearing, the bounty gets added to insurance cost. The added 200k insurance wouldnt disappear untill you have really paid it. And taking sidewinder will postpone It.

Meaning that when he flies again with his cobra and gets destroyed, he still has To pay it

However, i'd go further. The whole kill yourself or get a friend to kill you is a problem indeed.

So i'd say bounties can never be lost without both the time delay and then paying it off. If you kill yourself before the time runs out or you are killed, the timer keeps going.

I'd also remove players being able to gain bounties from each other. Its been abused to death and its still being abused to death.

Of course, if FD can think of a mechanic which is not abusable, but still puts a punishment on players, i'd be very happy to see such.
 
Looking for that 50m double dollar bounty, eh?

There's still kws, and galnet. You could disable report crimes against me even.
 

dayrth

Volunteer Moderator
I can see the lawyers and police now. Yes I know our client has murdered more civilians than Hitler, but that was last week. We're all good now!

I only recently found out about Godwin's Law, but since I did I have been looking out for it. It's really true :). This one was quick though.
 
I want the old "Old criminal system" back

Really think all of this could be solved with the Offender>Criminal>Outlaw>Fugitive Ranking system for naughty commanders. It would also give us an idea of the value of NPC bounties too.

Offender = Minor fines and can be paid off, blocked docking where fine is issued.
Criminal = Local heavy fine, wanted locally
Outlaw =Fine and bounty multiplier, wanted in major power
Fugitive = Bigger multiplier and wanted Galaxy wide

Police response
Offender= no rosponse
Criminal = normal random checks
Outlaw = Bounty missions posted, NPC bounty hunters. Police actively pursue when detected
Fugitive = Increased frequency of outlaw reaction but across all borders.
 
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