I am part of a gaming community with a number of Elite players.
For support of our community I would like (as a bare minimum)
As I interpret the discussion, a Guild differs in that it can hold a group resource (money, ships, etc.) that can be handed out by Guild leaders to members.
Also Guilds would be minor factions and if active in a system, could achieve a majority and become the leading faction in a system, therefore controlling one or more stations.
It's not something I'm personally interested in, but I think this could add to the game for many, however a caveat would be that it couldn't exclude non-guild members from visiting a system. Certainly non-members shouldn't be "hostile" like PP. I suggest that they would pay higher prices than guild members for goods and services in their controlled system. The guild (being the political leader) should then logically be able to set the system preferences on what items are illegal, levels of security, etc.
In Solo and Private, these prices, settings etc. would still apply as would the guild ownership of the system.
That's my interpretation of the idea of how guilds would apply in Elite. Feel free to contradict, correct or add as appropriate.
For support of our community I would like (as a bare minimum)
- Multiple admins of private groups - so when group-creator is on holiday, we can still add players.
- A commander tag (four characters as per most other MP games) that anyone in the private group can display as a commander name suffix in Open Play. This gives our members an identity and sense of belonging.
As I interpret the discussion, a Guild differs in that it can hold a group resource (money, ships, etc.) that can be handed out by Guild leaders to members.
Also Guilds would be minor factions and if active in a system, could achieve a majority and become the leading faction in a system, therefore controlling one or more stations.
It's not something I'm personally interested in, but I think this could add to the game for many, however a caveat would be that it couldn't exclude non-guild members from visiting a system. Certainly non-members shouldn't be "hostile" like PP. I suggest that they would pay higher prices than guild members for goods and services in their controlled system. The guild (being the political leader) should then logically be able to set the system preferences on what items are illegal, levels of security, etc.
In Solo and Private, these prices, settings etc. would still apply as would the guild ownership of the system.
That's my interpretation of the idea of how guilds would apply in Elite. Feel free to contradict, correct or add as appropriate.