Sarah, I don't think you should pity us too much, as it does seem varied, and every now and then it is nice to have to back out of a fight with Npc's and lie to your wing-persons that you didn't, but a young friend of mine started playing recently and I have notice he's being torn to shreds by the npc's in his sidewinder, to the extent it's hard for him to get going. Although how you'd make battle easier for young sideys and keep it hard for experienced players, I have no idea.
With the upgraded AI's, I am not sure where this will leave the traders in Type 9's and lower in the RES's and even open space?
The balancing is a little dramatic at the moment.
I now have a Python, I don't think I would want to fly a Type 9 at all.
I disagree that the game should have a fear factor, that is complete nonsense. It's a GAME...ENTERTAINMENT. Now I know some like their games hard.....akin to SM I suppose, but gamers like that are WAY in the minority (but sadly VERY vocal on forums).
What the game should do is allow AS MANY player skill types to be as happy as possible. I have faith that Sarah is well aware of this balancing act and will take appropriate steps.
I am totally happy that the upper Ai skills are being increased, all I say is that the game should give the option of how many higher level Ai you come across. Personally I cannot see ANY time I would want to come across a high level Ai. But if someone else does all power to them, I'm not saying nerf the ai. We just need to the OPTION.
I'm sorry, but compared to what I'm currently working on, the current combat AI is real easy.I'm working on loads of upgrades for the higher ranks, have been testing various ships against an Elite Anaconda on my build. Well, I can't beat him.
Not even close.
Lots of balancing is needed before this all goes public.
![]()
A 'D' rated python in combat?
You are taking a ship only suitable for trading into a fight sir - what do you expect?![]()
I kind of fear that with this push to "make killer AI" people forget that not everyone's flying in an A-graded Python / Anaconda... those things cost money, and if things go too far you won't be able to MAKE money to buy those ships (or the grind will become so long and tedious that everyone will leave).
A flight sim where you can beat everything, all the time, would be tedious.
I kind of fear that with this push to "make killer AI" people forget that not everyone's flying in an A-graded Python / Anaconda... those things cost money, and if things go too far you won't be able to MAKE money to buy those ships (or the grind will become so long and tedious that everyone will leave).
I'm sorry, but compared to what I'm currently working on, the current combat AI is real easy.I'm working on loads of upgrades for the higher ranks, have been testing various ships against an Elite Anaconda on my build. Well, I can't beat him.
Not even close.
Lots of balancing is needed before this all goes public.
![]()
If you don't have A-graded Python then you shouldn't engage in fights with Deadly or Elite NPC's flying in Pythons but focus on the lower skilled NPC's using smaller and different types of ships.
Simple.
The AI loves to concentrate fire on you when you enter the conflict zone.
Just boost away from your entry-point until you leave the "hot bubble". Then turn around and figth the one ship that migth follow you. When you re-approach the battle, everything is fine and you may participate in the now more fun (due to Sarah's efforts) fighting just as usual.
Every now and then, some ships will concentrate fire on you again and you will have to (temporarily) retreat. But this is how it should be, imo.
Really, I don't think the AI is too hard now. We just have to adopt our tactics to the increased challenge.
This.
Though I don't get hit at all when I jump into one. Not until I choose a faction which I do after I fly to the edge and I don't get what's hard. I'm coming away with 750,000 credits, on average, each time in my Viper and only then to reload my MC's. Sometimes I get mobbed and have to head home early but that's usually if I'm not paying too much attention.