Well, this is a problem which always make me laugh. I simply cannot imagine, why players, who combat logout are playing in Open at all. And if banning them to Solo is really a punishment, because with ban from Open, they are basically sent to the place where they belongs and where they should (and actually want to) be from the beginning.If your connection is always failing during combat with players, I don't see the problem in giving them a temp ban from open. Whether it's legit or not, it's a still a problem for others around you.
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Correct me, if I am wrong, but high wake is a fair escape. And every skilled bount hunter have a FSW scanner on board, ship with long distance jump ability and is able to follow his target through several jumps. And maybe even ask (in the future updates) at stations "Hey, did you saw a guy named Old Pirate in his rusty Python during last five hours ?"Anyway, even most skillful commanders, not combat logging, would simply high-wake high or twice.
While combat logging is an instant exploit, "legally" high-waking is a matter of 15 seconds.
Death is a choice in this game (when you know what you are doing and did not make stupid choices), which makes some activities such as bounty hunting, simply not viable.
If you think I am wrong, please let me know your thoughts since it is the very reason i have not tried PvP bounty hunting so far.