The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Ah you see, but I do want to play with others. And I do. I run the Aisling Duval Facebook page and the 13th Legion is a sub-group of that. What I don't want is things going further than they have. We have a nice balance here where people who want to organise can and do. And they do it intheme, ingame. Whether it's creating a Power Play Faction Group or adopting a minor faction and making it 'their' faction.

What I don't want is developer time being taken to create a whole bunch of tools that'll be ignored for the most part. What I don't want to see is organised crime ala CODE spreading.

I want to see resources being used to include MEANINGFUL content. See my earlier post.

I don't Facebook though. This means I cannot play with your 'out of game' group. By putting simple tools in game you save the Alt tabbing and can manage things without registration elsewhere, my email, all that stuff I have to do with third party, I still get emails from a few groups. This is not a waste of development. This is an investment in the future.
Crime, that's players for you. There will always be the light and the dark. Trying to do away with this is trying to stop the rain. Playerse will always do what they can get away with, nothing has EVER changed about that. This is why the design of any social features must be considerate and well engineered.
I keep going back to GTAV where everyone can own Real Estate all over the map, and it works. Sometimes there is a fight or two, but its almost always mutual combat. Keeps it fun too.
(edit; can you link me the post, I found one where you are <howling>, lol, pretty sure that wasn't the one you meant)
 
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If players own game assets such as stations then we're forced to play with others.

That's completely against the spirit of Elite, and why this will never happen.

You use this "spirit of Elite"-term quite often lately.
What does that mean? And does it mean the same for you and me? I always have problems with these "claimed" fundaments used as arguments. It's not better than labeling something "good/bad" or "right/wrong".
There's no "Spirit of Elite". There are conceptions and expectations. We haven't agreed in what "spirit of Elite" means. (And I'm a 84-er too.)
 
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You use this "spirit of Elite"-term quite often lately.
What does that mean? And does it mean the same for you and me? I always have problems with these "claimed" fundaments used as arguments. It's not better than labeling something "good/bad" or "right/wrong".
There's no "Spirit of Elite". There are conceptions and expectations. We haven't agreed in what "spirit of Elite" means. (And I'm a 84-er too.)
In my experience most of the "Spirit of Elite" references are based in "Single player Franchise". Elite's spirit is, and will be, what it is made. This means CQC is now in the "Spirit of Elite", Power Play is the "Spirit of Elite" and multiplayer is the "Spirit of Elite".
 
In my experience most of the "Spirit of Elite" references are based in "Single player Franchise". Elite's spirit is, and will be, what it is made. This means CQC is now in the "Spirit of Elite", Power Play is the "Spirit of Elite" and multiplayer is the "Spirit of Elite".

Some myself included would argue that PP and CQC are quite NOT in the spirit of Elite.....just sayin.

You guys are trying to use cinder blocks to play a game of marbles.....seriously....they are two things that are just not meant to go together.....

having guilds in Elite would be like handing a 5 yr old a book of matches and actually believing that no harm could come from doing it.
 
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In my experience most of the "Spirit of Elite" references are based in "Single player Franchise". Elite's spirit is, and will be, what it is made. This means CQC is now in the "Spirit of Elite", Power Play is the "Spirit of Elite" and multiplayer is the "Spirit of Elite".

Luckily the dev's don't like guilds so they'll never be included. Or become part of the "spirit of elite".
 
I don't Facebook though. This means I cannot play with your 'out of game' group. By putting simple tools in game you save the Alt tabbing and can manage things without registration elsewhere, my email, all that stuff I have to do with third party, I still get emails from a few groups. This is not a waste of development. This is an investment in the future.
Crime, that's players for you. There will always be the light and the dark. Trying to do away with this is trying to stop the rain. Playerse will always do what they can get away with, nothing has EVER changed about that. This is why the design of any social features must be considerate and well engineered.
I keep going back to GTAV where everyone can own Real Estate all over the map, and it works. Sometimes there is a fight or two, but its almost always mutual combat. Keeps it fun too.
(edit; can you link me the post, I found one where you are <howling>, lol, pretty sure that wasn't the one you meant)

Here's the link to the earlier post in this thread. For the record I've used 'the spirit of Elite' in the past, maybe. But I'd rather not.
 
Introducing Mooka's Maurauders

It is now 6 months hence, FD took notice of the unbias poll and has, with great fanfare, released the Factions Module. Yes boys and girls, your Faction can now, for a small fee, buy your very own Station. And the station will be yours and yours alone. You set the parameters for the NPC Security Force (if you wish to use them of course, it is all up to you remember), you can set variations to the prices in Commodities, Repair, Refuel, Outfitting, even in the Shipyard if you like. All profit earned by the station can now go into the Galactic Bank, use your funds wisely Faction Lead. Because the overwhelming majority of players voted Yes, this piece of space is now yours to control.

Being the popular guy I am, I decided to start a Faction: Mooka’s Marauders (yep that has a nice ring to it). Got some mates together from my old Battlefield days, and they bought some of their mates from Eve, Star Citizen and No Man’s Sky (damn did those last to crash spectacularly straight after launch). Submitted the Faction’s application to FD and got allocated our brand new station. Boy did we get lucky, the only station in the system, nice set of RES sites, the station is only 250LS from the Beacon and the System is nicely situated strategically 10.5 LY from all of it’s neighbours.

After doing a little decorating to make the Station all homely like, I start issuing a few ‘directives’ to the mighty members of Mooka’s Marauders. First up, decided that all my loyal members deserve something so I have decided any faction member purchasing anything in OUR station receives a 25% discount. And of course, to balance it out, those Faction members who enjoy the trader bit receive a healthy 25% bonus on sales in the Commodity market. Unfortunately I can’t extend those niceties to non faction members, so they pay a light increase (25% saves on the math) if they want to purchase anything in the station.
Now to ensure rules are kept . I order a couple of wings out to loiter around in SC near the Nav Beacon. Their instructions are to ‘encourage’ anyone passing through to use our services, and it would be nice if they made a contribution by leaving a few containers of cargo on their departure. If they don’t do that, well they might be suddenly rated hostile to our faction and that would be so unfortunate. Next, a few wings head to the RES zones to again, encourage any minors to make sure they use our wonderful facility, we will gladly take any ore etc off their hands at a reasonable (to us) cost. And just if any Commanders slip through, I have sent a few lone wolves out to patrol between the station and the Nav Point, just a friendly welcoming committee of course.

Unfortunately, it seems we have upset some of our neighbours and our spies are telling us that one faction is intent on attacking us. No problem, if that happens I will just order all faction members to retreat to the station, let the NPC Security Force take on the attackers and those that get through, well the station defences will take them out. After all, the station is indestructible, they can shoot at it all day for all we care.

Ah it is good to be in a Faction :D
 
(snipped) Ah it is good to be in a Faction :D

Smug is as smug does. Let's just see what FD brings to the table before you hit every hot-button you can conger. I think the sentiment in this post is the best argument, ever, for not including a guild mechanic.

Remember, once the mob wins, they don't get humble. Just repugnant, as shown above.

P.S. If your post was a bit of satire, just consider my post as only a continuation. Either way, I'm happy to be your 'straight man'.
 
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It is now 6 months hence, FD took notice of the unbias poll and has, with great fanfare, released the Factions Module. Yes boys and girls, your Faction can now, for a small fee, buy your very own Station. And the station will be yours and yours alone. You set the parameters for the NPC Security Force (if you wish to use them of course, it is all up to you remember), you can set variations to the prices in Commodities, Repair, Refuel, Outfitting, even in the Shipyard if you like. All profit earned by the station can now go into the Galactic Bank, use your funds wisely Faction Lead. Because the overwhelming majority of players voted Yes, this piece of space is now yours to control.

Being the popular guy I am, I decided to start a Faction: Mooka’s Marauders (yep that has a nice ring to it). Got some mates together from my old Battlefield days, and they bought some of their mates from Eve, Star Citizen and No Man’s Sky (damn did those last to crash spectacularly straight after launch). Submitted the Faction’s application to FD and got allocated our brand new station. Boy did we get lucky, the only station in the system, nice set of RES sites, the station is only 250LS from the Beacon and the System is nicely situated strategically 10.5 LY from all of it’s neighbours.

After doing a little decorating to make the Station all homely like, I start issuing a few ‘directives’ to the mighty members of Mooka’s Marauders. First up, decided that all my loyal members deserve something so I have decided any faction member purchasing anything in OUR station receives a 25% discount. And of course, to balance it out, those Faction members who enjoy the trader bit receive a healthy 25% bonus on sales in the Commodity market. Unfortunately I can’t extend those niceties to non faction members, so they pay a light increase (25% saves on the math) if they want to purchase anything in the station.
Now to ensure rules are kept . I order a couple of wings out to loiter around in SC near the Nav Beacon. Their instructions are to ‘encourage’ anyone passing through to use our services, and it would be nice if they made a contribution by leaving a few containers of cargo on their departure. If they don’t do that, well they might be suddenly rated hostile to our faction and that would be so unfortunate. Next, a few wings head to the RES zones to again, encourage any minors to make sure they use our wonderful facility, we will gladly take any ore etc off their hands at a reasonable (to us) cost. And just if any Commanders slip through, I have sent a few lone wolves out to patrol between the station and the Nav Point, just a friendly welcoming committee of course.

Unfortunately, it seems we have upset some of our neighbours and our spies are telling us that one faction is intent on attacking us. No problem, if that happens I will just order all faction members to retreat to the station, let the NPC Security Force take on the attackers and those that get through, well the station defences will take them out. After all, the station is indestructible, they can shoot at it all day for all we care.

Ah it is good to be in a Faction :D

Incoming broadcast...
Soliluna's Sycophants have heard whisperings of a new faction within our 15,000ly border.

They're offering 25% discounts to in faction members, this generosity cannot be allowed. Slavery is the only doctrine I can allow within my galaxy. As part of my ongoing strategy of galactic domination, all deployed Syco's must return to port, we are moving my armada towards Mooka's Marauders. Expected arrival is 3 weeks from now; we will settle in a system my oracles have identified as having sufficient resources. The cost of this assault is estimated at 350,000,000,000 therefore any commander of the pilots federation you encounter on this expedition are marked as kill on sight.
 
Ultimately I have faith that FD isn't going to bow down to any pressure from here. At most the chatter going on in the forums help fine tune the ebb and flow that something ultimately gets - both in pre-release and post release tweaks.

Power Play was always on the books. It never came because people here demanded something like it. They no doubt played around with how it worked based on what they thought people would like based on what people were asking for, hence it's guild-like flavors without actually being a guild.

They've got long term plans for the game and adding something major that could affect everything else they have planned simply isn't smart. If full guild play is in the cards, it's going to happen regardless of this or any other thread. Same goes for if it's not in the cards. Based on the early development, I'd say it's pretty clear it's not. At most we'll see a bit more flavor that's guild-like without ever actually crossing the line.

And again, as for stations, my money is on the Rock Hermit inflatable asteroid bases mentioned in early development for personal use, but no personal stations or even outposts.

To me it's win-win. The Rock Hermit idea of a personal base is going to make most (but obviously not all) of those who want stations happy, while making most (but again not all) of those who don't want stations not raise pitchforks in protest.

And to me (though judging from this thread I could be wrong) the Power Play setup satisfies a number of those who are used to elements of guild play. As pointed out elsewhere - the tools to make your own guild out-of-game already exist with TeamSpeak and forums and all the rest. As far as I can tell Code seems to be doing just fine with it.

I wouldn't mind a way to categorize my friends for communications and ways to address them in groups of my choosing (ie send a message to my Explorer friends or my Bounty Hunter friends or All Friends) but that's about it.
 
Smug is as smug does. Let's just see what FD brings to the table before you hit every hot-button you can conger. I think the sentiment in this post is the best argument, ever, for not including a guild mechanic.

Remember, once the mob wins, they don't get humble. Just repugnant, as shown above.

P.S. If your post was a bit of satire, just consider my post as only a continuation. Either way, I'm happy to be your 'straight man'.
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Of course it was satire, with a healthy dose of 'Tongue-In-Cheeky' with just that dash of probably reality thrown in. I know all those supporting guilds (and guild owned stations) have sworn on the life of their computer that all guilds will act honourably and there will be no bully boy tactics employed, we all know that within a week or so of the implementation at least one guild would go on a power trip! I just described the latter!
 
Incoming broadcast...
Soliluna's Sycophants have heard whisperings of a new faction within our 15,000ly border.

They're offering 25% discounts to in faction members, this generosity cannot be allowed. Slavery is the only doctrine I can allow within my galaxy. As part of my ongoing strategy of galactic domination, all deployed Syco's must return to port, we are moving my armada towards Mooka's Marauders. Expected arrival is 3 weeks from now; we will settle in a system my oracles have identified as having sufficient resources. The cost of this assault is estimated at 350,000,000,000 therefore any commander of the pilots federation you encounter on this expedition are marked as kill on sight.
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Oh it's war you want, then war you shall get. Luckily (cos I am such a popular guy remember), I shall call on the neighboring faction and we will form an alliance. We will meet your incursion with the blast of our lasers (or we will just hide in the station hehehe). And to ensure we are suitably armed, all those willing to defend our wonderful System will now, for a limited time, receive a 50% discount on not only an Anaconda, but all the modules to fit it out to be a devastating weapon.
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Isn't it lucky I decided to make the station High Tech/Military - we have all the goodies :D
 
No I have not sworn they will behave honorably. I said those problems are pvp related. Ie the guild does not cause the problem. Deficiencies in the pvp area of the game is what causes the problem. Denying people guilds does not prevent or really slow this down.
 
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