The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
No I have not sworn they will behave honorably. I said those problems are pvp related. Ie the guild does not cause the problem. Deficiencies in the pvp area of the game is what causes the problem. Denying people guilds does not prevent or really slow this down.
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Of course it is guild related, there is no way I could do any of what I humorously described in my scenario by myself. I can't deny someone from docking at a station unless they pay a fee, I can't decide to give discounts in my station - I don't currently own a station! All I can do is fly around by myself and be about as annoying as a gnat on a cow's rear end (yes Mr Mod I did clean that up :D ). Even with a wing, there would only be three. But give me a large group to run, i.e. a Guild and complete control of a station AND I WILL RULE THE GALAXY lol
 
It is called teamspeak...maybe you have heard of it. Forums..heard of them right. It is not easy but it is done
..the code does it.

Guilds do not have to provide a complete station. And if they do provide them we have no idea what they would be like.

And we are not asking for bigger wings. We are asking to be able communicate better. And maybe in the future station s could be an item but we have spit balled ideas. And those idea do not have to happen.
 
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Here's the link to the earlier post in this thread. For the record I've used 'the spirit of Elite' in the past, maybe. But I'd rather not.

Good post. I agree with a lot of it. The caveats, not so much. For me, current game design is a failsafe.
'It'd take up far far too much developer time in developing, balancing and monitoring player-driven content. CCP have done this basically by staying hands off as much as humanly possible when it comes to monitoring. Anything goes.'
Rockstar spends near nothing on time/development with Crews. I would look into this model, there are many different designs for this kind of content.
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'It'd turn Open in a guild-driven area which is unfriendly for the lone pilot. The example I gave above of CODE and Emperor's Grace challenging people in their ringed off arenas would become the mainstay.'
Too late for Open, save yourself the trouble if you don't want in the royal rumble...
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'People who have the free time would dominate the game in a way which in real terms is quite limited now.'
They already each have an Anaconda fit for war, see #2....
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'It would take Developer time AWAY from delivering meaningful content. You say 'Go Play Solo' but the Solo Game would suffer from lack of development as priorities shifted to developing, balancing and monitoring player-driven content in a way CCP won't do, but Elite MUST do to keep the game PG. I know technically that's point one again, but I thought it was such an important one it was worth mentioning twice.'
See point #1....
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My point is, where there is a will there is a way.
Besides, some guy once said 'it is social good feeling which brings charm to a neighborhood, and where is the wisdom in he who chooses an abode where it does not reside.'
This can apply to games. If me and my friends only played in group we would never care what the physcos are doing in Open, and if we chose to play in Open we must be prepared to face the facts: There are PvP groups.
I do agree, there should be as little focus removed from improvements to core gameplay as possible, but as was said; FD already have a plan. Its wait and see time.
Cheers. :)
BTW I just killed a bunch of Cops in game, who cares?
 
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It is called teamspeak...maybe you have heard of it. Forums..heard of them right. It is not easy but it is done
..the code does it.


Guilds do not have to provide a complete station. And if they do provide them we have no idea what they would be like.

And we are not asking for bigger wings. We are asking to be able communicate better. And maybe in the future station s could be an item but we have spit balled ideas. And those idea do not have to happen.
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and to quote ... "It's called TeamSpeak" ...... so if TS is all I need to enact my dastardly plan for Galactic domination, why are you saying you need guilds if the mechanism is already available!!!!!
 
Because while yes teamspeak can do it and that is what.people like the code use. A chat channel and whose in the guild and a whose online list would be a quality of life upgrade for groups. It would not create the code. And not having those tools does not prevent them.

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I would like to not at tab to find whose online. I would like to stay in the game.
 
They should just make Guilds playable in Open only. Makes sense doesn't it?

Those who want a singleplayer experience just stick with Solo mode, want to join a Guild? Open play only.
 
They should just make Guilds playable in Open only. Makes sense doesn't it?

Those who want a singleplayer experience just stick with Solo mode, want to join a Guild? Open play only.

No it does not. Solo players could keep playing Solo. Open players could keep playing Open. Guild players who are sent overseas for work, and have a tin can and string internet connection can't play - as you've gone and made Guild members Open Only - they can't even play in Solo until they get home.
 
They should just make Guilds playable in Open only. Makes sense doesn't it?

Those who want a singleplayer experience just stick with Solo mode, want to join a Guild? Open play only.

They should have each guild be built around a Private Group. As if Mobius became a guild. It could have, and name, a 'Home Station' for guildy stuff. This would allow the grouping up, and keep guilds from affecting general play, but a guild would still affect the BGS. Guild members could still play in any of the modes, and groups, but all guildish doings are isolated in their private group.
 
They should have each guild be built around a Private Group. As if Mobius became a guild. It could have, and name, a 'Home Station' for guildy stuff. This would allow the grouping up, and keep guilds from affecting general play, but a guild would still affect the BGS. Guild members could still play in any of the modes, and groups, but all guildish doings are isolated in their private group.

What is the difference between private groups now already?

I think the OP and everyone else was talking about guilds in the idea of affecting open and actually creating a sandbox.
 
What is the difference between private groups now already?

I think the OP and everyone else was talking about guilds in the idea of affecting open and actually creating a sandbox.

If we have to consider a guild mechanic at all, I say isolate them to reduce/eliminate the negative effects guilds often have. In a private group they can have total control over their space, without threatening anyone's experience.

Doing it this way would save a ton of development time, and keep the game we have now, as we have it now.
 
If we have to consider a guild mechanic at all, I say isolate them to reduce/eliminate the negative effects guilds often have. In a private group they can have total control over their space, without threatening anyone's experience.

Doing it this way would save a ton of development time, and keep the game we have now, as we have it now.
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But if you read most of the posts in favour of Guilds, they don't want total control of their space, they just want to talk to their friends .... (and if you believe that I have this bridge for sale .... lol)
 
Did the mega thread have a poll?

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Right. But now people have played for 8 months. Once people reach the ship they want. Or the rank. They have nothing more to do. Maybe now the feelings about player-owned stations has shifted.

These thoughts are just 'outliers', -shouldn't even be considered. The game needs some DDA. work,..Especially tier 2 NPC's, and then the expansions.
 
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But if you read most of the posts in favour of Guilds, they don't want total control of their space, they just want to talk to their friends .... (and if you believe that I have this bridge for sale .... lol)
ummm.. We already have one London Bridge in Arizona. Don't need another one. :D
 
Never say never. Hope for the best, expect the worst.

This is one of those happy instances were I don't need to hope for the best - Frontier won't do this.

You use this "spirit of Elite"-term quite often lately.

If "quite often" means "twice" then yes, I suppose.

What does that mean? And does it mean the same for you and me? I always have problems with these "claimed" fundaments used as arguments. It's not better than labeling something "good/bad" or "right/wrong".
There's no "Spirit of Elite". There are conceptions and expectations. We haven't agreed in what "spirit of Elite" means. (And I'm a 84-er too.)

Does having dinosaurs in a game go against the spirit of World of Tanks?

Does having guns go against the spirit of Gran Turismo?

Does having lasers go against the spirit of Skyrim?

Does having a universe controlled by player guilds and filled with player assets go against the spirit of a game franchise which has always been about making your own story within said universe?

Work it out for yourself.
 
Exactly!
i always play open. I don't want guilds mucking up what is a fine experience already.
guild play should be totally separate from open

Exactly. If these players want guilds they can have them - as long as there is a guarantee that it will not affect me as I fly my starship anywhere I please (just like powerplay is a pretty major feature that manages to not affect me unless I make the choice to pledge). I just don't see that happening with WoW/GW/EvE style guilds.
 
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