Very much like the analogy earlier of the Boss npc walking around while you're level 10.
The issue, as I see it, is less the actual skill of the npcs but rather their decision making process and some shady mechanics. In a CZ last night, saw a Conda with hull damage and no shields being attacked by a 2 Vipers and a Vulture. Of course I (in my DBS) run over to help my side, hit it twice and become its target focus; the Conda thinks one DBS that's hit it twice is more of a risk than 2 Vipers and a Vulture.
After that I'm happy bouncing around with a Master Python and having a whale of a time when a wing of 3 Vipers just so happen to spawn in the CZ on top of me; the winning combination of boost, heat sink, chaff, SR and swearing got me out in one piece.
Saw again and again 2 wings fighting each other, the moment I join in to help my side the enemy wing immediately ignores their own targets and focus on me.
The CZ when I first landed looked fun, and I thought 'ahh chaotic furball, this will be good'; but no, I saw the same thing happen here that I've seen in any other game I've ever played. We're told again and again that we're a nobody in this game* but this isn't the case. Combat A.I. is still predetermined to attack you on the basis you're the player, not because you're actually a threat.
Cranking out Large boats, top heavy with Rail Guns and Canon and calling it 'Elite' or 'Dangerous' is just not how I see it, that's just giving 1000000000 health to an npc and calling it a Boss. 'Elite' should be the pilot, not the boat. An Elite pilot in sidewinder should be enough to make you double-check your re-buy cost no matter what you're flying.
The first time I played Half-Life and came across the soldiers I immediately knew that something was different and awesome.
I'm sorry to rain-on-the-parade but I just don't see it here, I don't see anything I hadn't seen in X-Wing. I want to, I want that Half-Life 'omg their actually reacting to my actions!!1!' moment in ED, but for me it's not there yet.
tl;dr
Make npcs target the threat, not CMDR (we're nobodies) and base 'Elite' on the npc pilot not the ship.
*I love the idea, tired of being the orphan, king to be, master mage/warrior/assassin just waiting for a trigger-event.