Since update 1.3, we have lots of players complaining that the game is going the wrong direction or failing and raging over Powerplay or CQC. Whatever they announce at Gamescom, a considerable proportion of players will almost surely hate it. Here's why I think most of these complaints should be taken with a grain of salt.
Elite is played by people with a wider range of playstyles than almost any other game. Elite ranges from social MMO players to solo people who just want to be left alone. There are older, time-strapped players and hardcore gamers putting in 100s of hours. We have traders and miners avoiding all combat and twitch players whose only interest is combat. We've got astronomy buffs who just want to explore as well as role-players, casuals, guild-mates, and those whose only goal is maximizing credits per hour.
Some of these groups overlap, but many don't. Basically no announcement or expansion can please all of us at once.
Elite supports this playstyle versatility, and it's one of its greatest strengths. But it also means that whatever is coming next might not be of any interest to you. In fact, it probably won't be, statistically. FD have said time and again that they're in this for the long haul, so whatever aspect of the game you're into, FD will probably get around to it at some point...
Of course there are lots of valid criticisms, including bugs and balance isues, but I think most of the complainers just want their own interest to be catered to first. Given the wide-ranging playstyles, such complaints won't stop. Ever.
In short, forum negativity is inevitable and means the game is thriving and evolving, not failing.
I guess this post is fairly obvious, but with the rise in complaints since 1.3, I think it's worth making the point.
It is not negative to make a statement of opinion on a discussion forum, even if that opinion is "I think X could be better"So negativity's a positive thing then?
Rightio.
It is not negative to make a statement of opinion on a discussion forum, even if that opinion is "I think X could be better"
It is not negative to suggest that the development of some software is heading in an undesired direction.
It is negative to post that you are unhappy with with another posters contribution just because you aren't in agreement.
There are too many negative posts, most of which just say ironically "the forum is negative"
It seems there's a misunderstanding in Frontier as to what we actually want. When they talk about a roadmap, they're assuming a list of milestones with dates, and are (understandably) reluctant to release them. When we talk about it, we're simply looking for information about what's being worked on. It doesn't matter to me when those things land, but knowing that good things are coming would reduce my anxiety about the project.A road map was asked for months ago so I wouldn't expect anything now. Why they refuse to give us one you'll have to guess.
Most of the complainers, even me, are probably grown up enough to realise the truth in much of what the OP says. I have no problem with FD doing stuff that is targeted at a different audience than me, when there is clearly demand for it. But I do have problems when they never seem to do stuff targeted at my audience*, and when they are ignoring (hopefully 'just for now') much of the positioning that sold the game to people like me in the first place.
We knew from the kickstarter days that FD were going to offer the game on consoles, and if we thought about it we would have realised that that would cause a shift in the target audience. So in a sense, no surprise there. What was a surprise, to me anyway, was how willing they were to release a game that I thought was not ready (YMMV) and then to immediately go after that different audience.
* Tinman and I have had a minor spat about this elsewhere. I don't want to get into a pointless argument about whether, say, 'more ships' is targeted at my audience or not. Apart from minor stuff (first discovered tags), I feel that I have had nothing new that I wanted since before the release. If they provided a new ship that I wanted, I might get interested, but I have seen nothing that I want more than the Asp I currently have - though I may get a Vulture just to mess about fighting now and then. I will probably have another go at mining when I get back from my current journey since that has been tinkered with, and IS core stuff that I accept is targeted at my audience. But I have no interest in, and have never played CGs or Wings or PP. I do not expect to use CQC, other than perhaps a quick peek to see what the fuss is about.
It's always going to be the case that there'll be a section of users for who an update holds no interest. What Frontier have to balance (and it's unclear whether they're thinking like this) is making sure that they vary their output such that everyone eventually feels like they're being catered for. To that end, I hope that the next update concentrates on adding depth from the DDA. In particular, I'd like to see improvements to the exploration and mining careers, and a start on persistent NPCs.^ This saves me typing it! It captures my feeling exactly - nothing new that's been added (bar ships) has been of any interest to me. I did do a couple of CGs, but only out of boredom. Don't think I've had a specific spat with Tinman about this elsewhere, but I do seem to cross his path more than once ina blue moon.![]()
This point resonated with me the strongest.But it also means that whatever is coming next might not be of any interest to you.
It's always going to be the case that there'll be a section of users for who an update holds no interest. What Frontier have to balance (and it's unclear whether they're thinking like this) is making sure that they vary their output such that everyone eventually feels like they're being catered for. To that end, I hope that the next update concentrates on adding depth from the DDA. In particular, I'd like to see improvements to the exploration and mining careers, and a start on persistent NPCs.
Since update 1.3, we have lots of players complaining that the game is going the wrong direction or failing and raging over Powerplay or CQC. Whatever they announce at Gamescom, a considerable proportion of players will almost surely hate it. Here's why I think most of these complaints should be taken with a grain of salt.
Elite is played by people with a wider range of playstyles than almost any other game. Elite ranges from social MMO players to solo people who just want to be left alone. There are older, time-strapped players and hardcore gamers putting in 100s of hours. We have traders and miners avoiding all combat and twitch players whose only interest is combat. We've got astronomy buffs who just want to explore as well as role-players, casuals, guild-mates, and those whose only goal is maximizing credits per hour.
Some of these groups overlap, but many don't. Basically no announcement or expansion can please all of us at once.
Elite supports this playstyle versatility, and it's one of its greatest strengths. But it also means that whatever is coming next might not be of any interest to you. In fact, it probably won't be, statistically. FD have said time and again that they're in this for the long haul, so whatever aspect of the game you're into, FD will probably get around to it at some point...
Of course there are lots of valid criticisms, including bugs and balance isues, but I think most of the complainers just want their own interest to be catered to first. Given the wide-ranging playstyles, such complaints won't stop. Ever.
In short, forum negativity is inevitable and means the game is thriving and evolving, not failing.
I guess this post is fairly obvious, but with the rise in complaints since 1.3, I think it's worth making the point.
All good points and well made so +1 rep.
Frontier have been good at communication in the past, when their continued existence relied on backers and premium beta sales. I think looking at Frontier's Full Year Trading Update recently, that there are some significant issues (a turnover of £22m and a profit of only £1.2m) . The game has sold well (approx 650,000 units), and I suspect post XboxOne launch will tip over the 1million sales. However, many of the concerns and issues which my fellow commanders often talk about, seem to be either a) ignored vs. a Master Plan at Frontier b) not talked about in case some one 'steals' their thunder in either marketing or duplication.
Personally... my bet is on the latter.
Seen too many occasions working out exactly like that in Projects I supported in the past...
It's always the same (in these types of Projects) : User input is taken for free and granted... at some point they basically say or act "thanks for the fish and cya", effectively locking out or downright abandoning the Community overnight in favor of $$$ or related big-business decisions.
But again... that's just me and my past experiences.