Powerplay cycle results

I've noticed my reputation with the Empire is on the slide - dramatically. Patreus is in Empire space, so are the other factions around Patreus space. So when I undermine, and gain bounties, I loose reputation. If I continue, I'll soon be unfriendly, and then I'll be considered as hostile, and attacked by the stations controlled by Patreus. I'm a little worried about the loss of reputation to the point now where I can't choose to undermine Empire controlled space. That kinda sucks, as all the controlled enemy stations closest to a controlled station...are in Empire space.

May I ask frontier...if this was intentional? And if this is part of the politics, fine. At least I'll know, and will avoid undermining any opposition in Empire controlled space and run away when an enemy interdicts me.

I was allied with the empire, but after some undermining missions I'm on neutral.

There is still a disconnect between the Major Factions and the 10 Powers. Just because you are working against a specific Power doesn't mean you are working against a Major Faction.
The fact that Powers can take over systems that don't match their major faction is still a strange one for me.
 
I've noticed my reputation with the Empire is on the slide - dramatically. Patreus is in Empire space, so are the other factions around Patreus space. So when I undermine, and gain bounties, I loose reputation. If I continue, I'll soon be unfriendly, and then I'll be considered as hostile, and attacked by the stations controlled by Patreus. I'm a little worried about the loss of reputation to the point now where I can't choose to undermine Empire controlled space. That kinda sucks, as all the controlled enemy stations closest to a controlled station...are in Empire space.

May I ask frontier...if this was intentional? And if this is part of the politics, fine. At least I'll know, and will avoid undermining any opposition in Empire controlled space and run away when an enemy interdicts me.

Also, If I don't like the types of ships that pop up, all I do is drop out of super, then return, and they're gone. So I can keep doing that, even when I see the local enforcers about to interdict me. Drop out, go back, gone. When one does interdict me...return to super, and they're gone. Which...seems a little...wrong...to me. It removes all the immersion from the game. It becomes nothing more than a stupid video game. Like a platform game of the old days. This is how you do this. Click move left click. Rinse and repeat. It's mindless.

So does this mean that Empire powers are discouraged from undermining other Empire powers? If so this is another reason PP sucks.......
 
So does this mean that Empire powers are discouraged from undermining other Empire powers? If so this is another reason PP sucks.......

They already are, you can't kill other imperial ships. All of the undermining missions between the imperial powers are piracy missions.
The Imperials have more piracy to do than Archon Delaine gets.
 
As an aside, we will also be applying a fix to the merit system that should ensure merit decay is working as intended. So from the next cycle onwards expect that change to be active.
Past the immediate future of the current and next cycle, we’re still chewing over the concept of targeted strikes – we’ll update you folk on this when we’ve come to a decision.[/I]

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Thanks,

Zac

How is it working now and how is it supposed to be working in the future??
 
That's how it is supposed to work, isn't it?

50% of the latest week, 25% of the week before and 12.5% of the last week.

If you played for only one week you lose 50%.


So the question is, how will it work in the future?
 
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So does this mean that Empire powers are discouraged from undermining other Empire powers? If so this is another reason PP sucks.......

Well, i find it funny from the point of view of people who have been arguing FD love the Empire most, because by having more Empire powers it actually makes things harder in some ways for them.

But to be honest, while I don't like the major disconnect between Factions and Powers, at least this part makes sense. You might support one power, but if you go blowing up your allies ships, they are not exactly going to be impressed with it are they? This seems like it is one area they got right and actually made a connection between powers and factions. In short, powers belonging to the same faction should think twice before trying to work against each other.
 
So the tick has happened and ALDs Overhead and Upkeep are still low, but the rest haven't changed. ALD is being given a huge advantage and is artificially at number 2. I don't think it is unresonable for us to ask that we all play by the same rules.

This softening of overhead costs will also take Arissa out of deficit this turn, as well as angle the game play more towards where we want it to go (less being stopped by arbitrary walls).
Alongside this, we’ll be raising up Arissa’s systems out of turmoil to match this change.
Both of these changes should be coming through very shortly.

Going forward, for the next cycle, we’re looking to simplify how overhead is calculated, applying it based on control systems rather than all exploited systems. This should hopefully make it a little easier to consider.

The merit decay, on the other hand, you managed to implement I see:

As an aside, we will also be applying a fix to the merit system that should ensure merit decay is working as intended. So from the next cycle onwards expect that change to be active.
 
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So the tick has happened and ALDs Overhead and Upkeep are still low, but the rest haven't changed. ALD is being given a huge advantage and is artificially at number 2. I don't think it is unresonable for us to ask that we all play by the same rules.
Hopefully they will implement a small patch in the next day that will put everyone on the same playing field.
At the very least all Powers should be on the same temporary overhead costs ALD gets.

I'd like to know how the ranking are actually calculated.
ALD got 0 expansions, only 2 preparations and is still 2nd. I think they performed the worst out of all Powers last cycle.

I don't think they will ever be in a worse position, it seems they are stuck at number 1 or 2 no matter what happens.
 
So the tick has happened and ALDs Overhead and Upkeep are still low, but the rest haven't changed.

This is incorrect. Mahon's overhead is now lower than (exploited systems^3)/74,000. In fact he's saving almost 400 CCs this week.

However, the proposed solution ("Going forward, for the next cycle, we’re looking to simplify how overhead is calculated, applying it based on control systems rather than all exploited systems.") isn't how the new overhead is calculated. Mahon is in joint 4th place in number of control systems but has the second highest overhead. In fact you get the same "ranking" if you sort by overhead and by control systems.
 
Well, i find it funny from the point of view of people who have been arguing FD love the Empire most, because by having more Empire powers it actually makes things harder in some ways for them.

But to be honest, while I don't like the major disconnect between Factions and Powers, at least this part makes sense. You might support one power, but if you go blowing up your allies ships, they are not exactly going to be impressed with it are they? This seems like it is one area they got right and actually made a connection between powers and factions. In short, powers belonging to the same faction should think twice before trying to work against each other.

Then why do these so called allies consider me the enemy if they are Empire and I am supporting an Empire faction? There should either be consistency or a separate bounty system. There should be new factions, one for each power. And I think those who do not want to take part in PP should also be able to have a say in keeping the powers from taking over a station too. Some stations were named and players paid for that name. They have rights to publish fiction based on their stations and if you read up on their arguments your find out they're also *d off, as is their reader base. Aka Angel Rose as an example.

Also the apple pie was divided up very unfairly. Patreus space will run out of expansion systems, and what's left are stars too far apart to trade economically. Tiny population and few high tech and extraction, no military...the list goes on and on. Is it any wonder Patreus is eight in the standing, with the best weapon of all? As soon as people got their AA they left, as I intend to do. There is nothing to keep me there at all. Three days...and counting. Will I be the last to leave? Where's the light-switch?
 
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Hopefully they will implement a small patch in the next day that will put everyone on the same playing field.
At the very least all Powers should be on the same temporary overhead costs ALD gets.

I'd like to know how the ranking are actually calculated.
ALD got 0 expansions, only 2 preparations and is still 2nd. I think they performed the worst out of all Powers last cycle.

I don't think they will ever be in a worse position, it seems they are stuck at number 1 or 2 no matter what happens.

I share your hopes and concerns.



This is incorrect. Mahon's overhead is now lower than (exploited systems^3)/74,000. In fact he's saving almost 400 CCs this week.

However, the proposed solution ("Going forward, for the next cycle, we’re looking to simplify how overhead is calculated, applying it based on control systems rather than all exploited systems.") isn't how the new overhead is calculated. Mahon is in joint 4th place in number of control systems but has the second highest overhead. In fact you get the same "ranking" if you sort by overhead and by control systems.


Did Mahon's overhead come down then, or is it just that it doesn't match with the estimated calculation? 400CC isn't much in comparison to what ALD got. She had around 400 CC from her upkeep and several thousand from her Overhead.
 
This is incorrect. Mahon's overhead is now lower than (exploited systems^3)/74,000. In fact he's saving almost 400 CCs this week.

However, the proposed solution ("Going forward, for the next cycle, we’re looking to simplify how overhead is calculated, applying it based on control systems rather than all exploited systems.") isn't how the new overhead is calculated. Mahon is in joint 4th place in number of control systems but has the second highest overhead. In fact you get the same "ranking" if you sort by overhead and by control systems.

Well thats interesting, there isn't even a new formula ALD is using, its just give any faction that hits turmoil a new overhead cost that leaves them with a few hundred cc?

There hasn't been any point to undermining ALD for the past 2 cycles, Mahon is now also immune from undermining.
ALD will probably fall into turmoil on their own again with the 2 systems they are expanding. Will this even be allowed to happen?

How can the fortify and undermining mechanic even be looked at half seriously when anyone who falls into turmoil is just propped up with extra cc?

Look at the low number of expansions for some powers this cycle:
Antal 1
Patreus 2
Hudson 2
Delaine 3
Winters 3

While ALD is in "Turmoil Bailout" mode they have expanded to 7 systems, and will now be allowed to expand to another 2 systems. 2 systems is nearly as good as what half of the powers could do while not running at negative cc.

Mahon will also be allowed to expand to his current 10 systems, while he is also in Turmoil Bailout mode.

Nothing is being done to curb expansion, the bar is just raised a bit if you need it.
 
Well being a Fed player, whose home turf is now exploited by Mahone, I was rather relying on them to fall into turmoil, to get my home back lol.

Instead another week of at least -50% influence on controlling Federation factions to offset, only bright spot is, the influence drain is sudden enough to force civil wars to offset the mission grind needed to keep control of the systems.

I thought only PP players had to grind :)

Simon

Well thats interesting, there isn't even a new formula ALD is using, its just give any faction that hits turmoil a new overhead cost that leaves them with a few hundred cc?

There hasn't been any point to undermining ALD for the past 2 cycles, Mahon is now also immune from undermining.
ALD will probably fall into turmoil on their own again with the 2 systems they are expanding. Will this even be allowed to happen?

How can the fortify and undermining mechanic even be looked at half seriously when anyone who falls into turmoil is just propped up with extra cc?

Look at the low number of expansions for some powers this cycle:
Antal 1
Patreus 2
Hudson 2
Delaine 3
Winters 3

While ALD is in "Turmoil Bailout" mode they have expanded to 7 systems, and will now be allowed to expand to another 2 systems. 2 systems is nearly as good as what half of the powers could do while not running at negative cc.

Mahon will also be allowed to expand to his current 10 systems, while he is also in Turmoil Bailout mode.

Nothing is being done to curb expansion, the bar is just raised a bit if you need it.
 
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