I'm throwing +reps at the screen but nothing is happening!
(Can't give you any more rep for now)
Plus, I think we should add guild support to Space Invaders! It would add to the gameplay immensely!
Love it!
I'm throwing +reps at the screen but nothing is happening!
(Can't give you any more rep for now)
Plus, I think we should add guild support to Space Invaders! It would add to the gameplay immensely!
.How about a paid guild expansion for those who want it, leave the core game as is and allow anyone who's guild inclined to join a dedicated separate guild mode. It would keep the independents out of the line of fire and add to the companies revenues, everyone's a winner.
It's not impossible to solve - if Guilds were ever to be implemented then if a new Guild game mode was created and Guild features only functioned in that mode then those players who don't want to play the Guild game would be able to continue in Open as they do now with little disruption. Simple.
I, and several others have proposed this as an idea which would keep everyone happy. Haven't spotted a pro-guild post stating that they approve of this idea though. Not sure why as it would (to my mind) implement a guild component to the game without causing any detriment to Open mode.
It would make the assertion often used by Guild proponents that non-Guild players would be unaffected, if Guilds were to be introduced, a guarantee rather than speculation, wouldn't it....
Player groups was something that came up quite a bit in conversation at Lavecon and in relation to powerplay as well. During the run up to Powerplay’s release we talked about how a player sponsored minor faction can rise to become a power. We’ve been working on the process for this and will be talking about it in more detail next week. For players already supporting a minor faction in game they will be eligible.
It is?That's awesome news!
Pro-Guild poster here. I made a Guild/PvP mode proposal on page 4.
Guilds could do there thing and independent players that don't like mode switching could find their niche pirating, mining, trading or bounty hunting in the mode as well.
A separate mode is the best solution all round
And if implemented, it will spawn a threadnaught about how separating guilds from open is killing the game![]()
Doesn't matter now with the news from FD. Minor factions is the direction we are now heading.
Coupled with: "For players already supporting a minor faction in game they will be eligible."Indeed.
It is interesting, to me at least, that the term for player involvement used in the Dev Update was "sponsored" rather than "run", "controlled" or any other term that would imply that players were in control of the Minor Faction.
Hot off the Dev Update press:
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The thing is, most of those supporting Guilds - at least in this thread - have either stated or at least alluded to the fact they don't want Guild Only Mode as they want all players to be involved for umm, errr, now what was that thing they said - ah yes, interaction. Of course it has been explicitly stated that all guilds will behave, and if there is any bully tactics it would be a result of PvP, thus absolving all blame on the guild in question.
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Short version, they want their guilds in Open so they have lots and lots of targets, who else will the fight, themselves???
And if implemented, it will spawn a threadnaught about how separating guilds from open is killing the game![]()
I very much doubt those in guild would be wanting to go to regular open because they would consider the guild mode the better choice and those that don't like guild mode would be in open for the same reason.
edit: sorry double post.
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careful! Peace could break out at any moment![]()
Gentlemen, you can't agree in here. This is the guild thread!
Your disagreement is noted and added to the vote I just conducted. There were 2 participants. 1 voted against, 1 voted in favour. In the case of stalemate, the guild leader decides.So now you are the guild leader and tells us what to do? I disagree!