Should have just combat logged.

Also the possibility to buy info about the actual location of nearby most wanted CMDR on the black market would help.
Idk how viable that'll be. With the terrible instancing there's no guarantee that you'll even see the person you're hunting. They'd also be able to switch to solo and completely avoid you anytime they wish.
 
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Being destroyed for no reason in itself is not griefing. If the player does not chat with you before, during, or after the altercation this in itself is not griefing.

Being repeatedly targeted and blown up/harrassed IS griefing... which as far as I can tell isn't what happened here.

Calling people names (griefer) because you lost is simply you being a poor sport fantasizing in a post about cheating (combat logging, which has been noted by development as an exploit).
 
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I think the OP includes bullying behaviour into the griefing concept, while you are talking about bullying + stalking behaviour.

A simple matter of definition. I do not want to assume, but it seems that you choose to define griefing to only include
the most extreme cases as to exclude less extreme but non the less questionable bullying behaviours. A "no true scotman"
kind of argument.

For the location of CMDR, well, yeah instancing will be a pain, and the guy can go to solo. On the other hand, wanted CMDR with balls
might get to play prey to bounty hunters. And bounty hunters get to have better chances of hunting down wanted CMDR. win-win.

Will do nothing about the bullies, as they'll flee (clipper/cobras) or go to solo.

Again, to be clear, I have nothing against this kind of behaviour being possible in anarchy systems and such.
I think its good that it is part of the game. Its just that all the cost+risks and none of the fun is on the prey so far.
 
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Usually powerplay motived killers leave a message before murdering you.
I myself just paste this whenever killing an imperial (Cause slavery is no-no) :
"/l You are targeted for termination for crimes against humanity, have a nice day!"

It's more of a crime against humanity to let unemployed citizens live out their lives in the sewer and cesspools below the cities, hooked on onionheads, drunk on alcohol, constantly needing money, stealing, robbing and murdering to afford their next meal.

At least imperial slaves, as opposed to illegal slaves and the unemployed, criminals and homeless at the bottom of the social hierarchy in Federation, have roofs over their heads, get fed and clothed and have an opportunity to earn their lives back.

If you want to target someone for crime against humanity, you should start by activating the self destruct sequence of your ship.

Have a nice day!
 
A simple matter of definition. I do not want to assume, but it seems that you choose to define griefing to only include
the most extreme cases as to exclude less extreme but non the less questionable bullying behaviours. A "no true scotman"
kind of argument.

This is exactly right. Just because one person's opinion of whatsomething means doesnt conform to anoter person's doesnt make it incorrect. By its very definition most versions posited are to an extent correct. If someone experiences grief from another person's actions regardless of their intent means they have been 'griefed'.

That said, however, I find it more disappointing yet intriguing that so many people have picked up on one tiny word in an entire post and chosen that to argue about as if a term makes any difference. Dont like the term? Dont use it. Its not 'prejudiced' or an insult so there's no realistic offense that can be taken from it other than false pretense and a reason to be argumentative.

It also is disappoiting that some even choose to highlight the combat logging part which was obvious (to anyone who actually read te post an can understand tongue in cheek humour) that it wasnt something that was even considered. But more a cheeky after thought that this is what some would have done inthat situation. And I'm glad I didn't.

So again, there's no high horse there for people to try and sit on. Abusing a person for not actually doing anything wrong us pretty low in and of itself and way worse than joking about an exploit.

But thats my opinion. What do I know? Lol.
 
What does not kill you makes you stronger.
Learn, adapt, change the way you play, enjoy Elite : DANGEROUS!
But...never ever combat log, please. FD has implemented a lot of ways for players to escape death. Don't believe me? Try one day PvP bounty hunt...
 
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What does not kill you makes you stronger.
Learn, adapt, change the way you play, enjoy Elite : DANGEROUS!
But...never ever combat log, please. FD has implemented a lot of ways for players to escape death. Don't believe me? Try one day PvP bounty hunt...

*looks at signature...*
*whistles*
 
1. You were in a Clipper. He was in a Clipper. I've had the pleasure of flying the clipper and it is by no means a non-combatant ship. So if you're in open with a clipper - it's not going to be clear whether you are a trade spec clipper or combat clipper - so much as I am against griefers - I wouldn't categorize your opponent as such - he saw a legit contender and unfortunately you lost.

To me, this IS griefing. If you see a jacked up guy in the street, would you go punch him in the face as he is "a legit contender"? Always remember that this is, at it's core, a permadeath game. If the other guy can't pay his insurance, it's over. You just don't do that to people for no reason, even if it's reckless behavior to go Open without insurance.

This is actually exactly what CQC is made for and I just hope those people will flock to CQC en mass and keep their stupid antics out of the real game.
 
Anyone can just say "To me 2+2 IS 5" but your arguments that follow are really poor. In no way is ED permadeath and punching people in the street is just a bad analogy on so many levels.

Exactly. In general I think it is a pretty bad idea to compare computer games with real life. You're flying space ships with massive machine guns on top of them and get payed royally for butchering random NPCs for parking-fine-level bounties, no questions asked. Unless wherever-you-live is really that different from where I live, computer games are not related to real life. I'd love to conquer you in a game of risk, but if given the choice I'd be a tad more hesitant to start actual real-life wars. ;)

IMHO: This is Elite. The goal is to be the best you can be, prepare to the best of your abilities and stay on your toes. It doesnt matter what anyone tries to do to me, the only thing that matters is how I deal with it. If I die, I did the wrong thing and I need to improve. This is an online computer game, we all get to be Chuck Norris here.
 
It probably helps to realise that whatever set of morals I have, they are governed by my own rules.

precisely. thus you saying you 'behave morally' really says nothing. everybody does by their own morals.

your moral is that you have justification to bust x because he busted you. so busting someone is accepted in your morals given certain circumstances. of course you do not care about x's possible circumstances that might have entitled him to bust you in the first place, but i bet he was acting on his morals too.

in short: the whole thing about morals is just vacuous . you don't need any justification at all for busting anyone in e;d, nor do you need to explain it, nor is there any point in complaining when you get busted. you now have an enemy, that's a good thing. wish you the best luck in your revenge and loads of fun!

oh, and for the record, Chuck Norris is my dad. He lent me his Clipper....

you crashed CHUCK's Clipper??? :eek:
 
After all, your little bit of fun is going to cost the other player hours of playtime in rebuy costs. By the way, is your in-game name the same? If so, what system do you 'hang out'? I'd love to have some 'cake' with you.
(sigh) You'll find me in system 'Uranus'.
It was named after a familiar planet orbiting a sun. It was considered sooo funny by the likes of people quoting old game jokes that they decided to give it it's own name! Uranus. That's where you'll find me.

:)
 
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(sigh) You'll find me in system 'Uranus'.
It was named after a familiar planet orbiting a sun. It was considered sooo funny by the likes of people quoting old game jokes that they decided to give it it's own name! Uranus. That's where you'll find me.

:)

Like I thought. You are free to kill anyone without reason, yet you are scared someone might kill you with reason. Don't worry, I play with keyboard/mouse, what's the worst that could happen?
 
Anyone can just say "To me 2+2 IS 5" but your arguments that follow are really poor. In no way is ED permadeath and punching people in the street is just a bad analogy on so many levels.

Agreed, you don't loose ALL your money and ALL your rep, but still millions of credits and hours of playtime, that's close enough for me.

But I do think the huge difference between people like you and people like me is, that for you "it's just a game", for me it's a simulation that is as close to a plausible reality as it can get without making it too tedious, and people like me are hugely annoyed by someone who behaves as if nothing in this world mattered.

You treat Elite like an E-Sport with spaceships, we treat it like a pen and paper role playing game. The solution is obvious: We won't play with you, but then no one can whine about not enough people playing in E-Sport Mode, a.k.a. "Open".
 
That is said by a solo player ...

Maybe you were an enemy? You get killed by other factions if you are pledged to one yourself. This is normal, they get merits for your death. You are equal to an NPC, don't forget that, you give 15 merits per kill just like an NPC. That's not griefing, that is the game.

Actually that is griefing and that is the game. The game is getting merits for causing others grief, i.e. griefing. Now if the death penalties were not so strict, and there was no cargo loss, that would be a game... instead we have a game designed around shafting others -- i.e. griefing.
 
Agreed, you don't loose ALL your money and ALL your rep, but still millions of credits and hours of playtime, that's close enough for me.

But I do think the huge difference between people like you and people like me is, that for you "it's just a game", for me it's a simulation that is as close to a plausible reality as it can get without making it too tedious, and people like me are hugely annoyed by someone who behaves as if nothing in this world mattered.

You treat Elite like an E-Sport with spaceships, we treat it like a pen and paper role playing game. The solution is obvious: We won't play with you, but then no one can whine about not enough people playing in E-Sport Mode, a.k.a. "Open".

Err, I'm not sure why you are addressing all this to me. I didn't kill anybody.
I was merely pointing out that it is not accurate to say ED is permadeath as it quite clearly isn't.

Why all the "people like you" stuff?
 
No reply other than lasers to the face. Yay another griefer.

Attacking you without an apparant reason doesn't qualify him as a griefer.

But somehow this oter clipper is faster than mine even with 4 pips to Engines and repeated boosting. He's able to stay right on my tail and non stop firing. Which is obv nonsense anyway.

Since we don't know how either of the clippers were equipped, we cannot tell if it is "nonsense".
Also, with a clipper you can always escape another cllipper, if you know what to do:
- 1. Chaff
- 2. Hyperjump

Trying to outrun a ship of the same type is not adviseable.

And yes I'm going to stick to Solo for doing Power Play since its a lot easier to do what you want there to screw over the idiots who seem to love KoS like its some sort of ePeen.

Of course hiding is solo is easier than learning how to get away. I could feel some sympathy if you were in a T7, but with a clipper? If you knew what you were doing, it would have been impossible to destroy you.

I'll be back for that guy with my vulture when i'm done. Nobody cheap shots my ass without payback. Fancy clipper? Fancy spacedust soon...

Now that's the spirit... but... forget the Vulture. If you try to kill a Clipper with a Vulture, you will die again. I can't count how many Vulture commanders I smashed with my Clipper, but I can count how many times any of them actually was a threat to my Clipper... like zero. Even if you were considerably higher skilled than him - which you are obviously not, and will never be, if you hide in solo mode - a Clipper can easily outrun a Vulture or just jump away within 5 seconds.

The best ship to kill a Clipper is a Clipper :)
 
Err, I'm not sure why you are addressing all this to me. I didn't kill anybody.
I was merely pointing out that it is not accurate to say ED is permadeath as it quite clearly isn't.

Why all the "people like you" stuff?

Yes, you are correct, actually this is directed at someone who quoted you, I'm sorry.

This is, what I should have been referring to:

IMHO: This is Elite. The goal is to be the best you can be, prepare to the best of your abilities and stay on your toes. It doesnt matter what anyone tries to do to me, the only thing that matters is how I deal with it. If I die, I did the wrong thing and I need to improve. This is an online computer game, we all get to be Chuck Norris here.

And this is why the punching metaphor makes complete sense to me: I'm walking down the street, minding my own business, fully aware of the rules of the society I live in and following those rules, when a guy comes up to me and punches me in the face without saying anything because to him the whole world is an MMA ring and anyone he encounters is fair game.

That's how a role-player feels, when a competitive multiplayer interdicts and engages him without a bounty or hostile status, just because in his eyes the role-player is "a legit contender". That's why role-players tend to play in private groups, that's why the OP is <angry> (right?).

Of course it's a game and nobody is really going to be hurt, but it's not a Quake 3 death match, where everyone joining is aware of and agreed to the fact that it's open season. It's more like a team death match with friendly fire on and someone continously killing their own guys. Clearly the game mechanic allows for it, but it's not intended and please don't expect anyone to like you for doing it.

THIS is why we get CQC, that's the right place for such a playing style.
 
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And this is why the punching metaphor makes complete sense to me: I'm walking down the street, minding my own business, fully aware of the rules of the society I live in and following those rules, when a guy comes up to me and punches me in the face without saying anything because to him the whole world is an MMA ring and anyone he encounters is fair game.
That's not a good metaphor since irl you're not allowed to punch random people in the face. In elite however, you're allowed to shoot, rob, kill, and loiter to your hearts content.

If you need an example, look at all the things you're not allowed to do in game, cheats, hacks, money exploits, harrasment, combat logging. Now look at the punishment for those, bans, shadow bans, save reverts, and real life warnings, all severe and punush the game as a whole. Now look at the punishment for piracy and murder, all in game minor punishments thatare isolated to a single system and character.
 
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