Obviously missiles are pretty bad against shields, but decided to change up my usual lasers + kinetic loadouts on every ship I've had.
On my Asp I use for multirole faction missions and pirate kill missions, limited ammo isn't a factor as I'm not parking at a hires site - for that I have an imperial courier.
So as I usually used 2 lasers to bring down shields, then 4 MC to shoot up the hull, figured why not and just mounted 4 missile launchers.
Gotta say it's the most fun I've had yet with any loadout. The asp only has class 1 slots for the missiles - decided needed the (2) C2 to be lasers to bring down shields faster - but 4 missiles pretty much not only look awesome all being launched at once, but kills hulls pretty fast, even anacondas I had for a few kill missions.
If you're getting a bit stale of usual laser + MC on every ship, I'd recommend trying out missiles - many, many missiles if you can fit them on.
I look at the bounty money as just ammo money for the missiles lol.
On my Asp I use for multirole faction missions and pirate kill missions, limited ammo isn't a factor as I'm not parking at a hires site - for that I have an imperial courier.
So as I usually used 2 lasers to bring down shields, then 4 MC to shoot up the hull, figured why not and just mounted 4 missile launchers.
Gotta say it's the most fun I've had yet with any loadout. The asp only has class 1 slots for the missiles - decided needed the (2) C2 to be lasers to bring down shields faster - but 4 missiles pretty much not only look awesome all being launched at once, but kills hulls pretty fast, even anacondas I had for a few kill missions.
If you're getting a bit stale of usual laser + MC on every ship, I'd recommend trying out missiles - many, many missiles if you can fit them on.
I look at the bounty money as just ammo money for the missiles lol.