Just stole 113t of cargo from an NPC T9.

I feel your pain, limpets are really useless, shooting the drives out on ships is pretty bad as well. It's only useful against players who try to flee.

That said, one time I managed to get lucky and kill an npc type 9s drives while it was barely moving. Too bad it was only carrying a mid range cargo, 4k a ton I think. I managed to follow behind it scooping and play catch up when it got too far away. All in all I stole 80 tons. Best haul from an npc ever. I've never been able to replicate it however. We need harpoon and cables, ala star wars: empire strikes back.

We need a plunger on a rope.
 
For this very reason I, and many others, wish ships would come to a stop when their engines are shot down. Letting them drifting at constant speed does not make any sense from gameplay perspective.

EDIT: BTW, didn't you try to place your ship on his way so it hits you and eventually come to a stop?

On a side note, do the current CGs show a lot of activity (i.e.: many commanders hauling in open)? Now that I have a serious Python outfitted for piracy, i'd love to give it a go...but the last CGs barely hit tier 1 / 2 and I'd just feel bad to impact this already pitiful outcome, bothering these very few commanders that dare going in open mode for a CG that will in the end barely reward them...
Once upon a time, Code used to attempt blockades, unsuccessfully, to have a CG fail...now even without any blockades, CGs fail anyway...pretty sad. :(
 
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For this very reason I, and many others, wish ships would come to a stop when their engines are shot down. Letting them drifting at constant speed does not make any sense from gameplay perspective.

EDIT: BTW, didn't you try to place your ship on his way so it hits you and eventually come to a stop?

On a side note, do the current CGs show a lot of activity (i.e.: many commanders hauling in open)? Now that I have a serious Python outfitted for piracy, i'd love to give it a go...but the last CGs barely hit tier 1 / 2 and I'd just feel bad to impact this already pitiful outcome, bothering these very few commanders that dare going in open mode for a CG that will in the end barely reward them...
Once upon a time, Code used to attempt blockades, unsuccessfully, to have a CG fail...now even without any blockades, CGs fail anyway...pretty sad. :(

Few CMDRs in the current Eleu/Dajoar/20 Ophiuchi CGs. I'd like t osee a GalNet article, local CGs stink.
 
You didn't actually steal anything, so it was not piracy (by definition). It was privateering which is the lowest form of life. No honour.
Use collectors to get the cargo. Doh!

Well..., Im sorry Sir but you are grossly mistaken.
Privateer as person or ship being authorized by a government by letters of marque to attack foreign vessels during wartime is much more honorable profession then a mere pirate.
 
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For this very reason I, and many others, wish ships would come to a stop when their engines are shot down. Letting them drifting at constant speed does not make any sense from gameplay perspective.

It wouldn't make any sense from a Sense perspective for them to stop moving after their thrusters are disabled. Maybe there needs to be some sort of tool to make that happen. Naturally I'd really like it to be done using a harpoon, but that's because I've always wanted to harpoon another ship and drag them about (would be fun to tow them recklessly back into a planet's rings).

Harpoons would be great for bounty hunters, too...
 
Agreed, a harpoon would be brilliant.


In the meantime, don't shoot out the drives. I regularly get 40-50 cargo per NPC that way. Using 5 collectors though. And cells. Lots of cells.
 
It wouldn't make any sense from a Sense perspective for them to stop moving after their thrusters are disabled. Maybe there needs to be some sort of tool to make that happen.
Then, please explain why any canisters or fragments come to a stop after a few seconds?
Also, why one can't glide at top speed forever when flight assist is turned off?
The answer is: gameplay.

I then do not see any reason why ships would not as well come to a stop when their engines are shot down.
 
It wouldn't make any sense from a Sense perspective for them to stop moving after their thrusters are disabled. Maybe there needs to be some sort of tool to make that happen. Naturally I'd really like it to be done using a harpoon, but that's because I've always wanted to harpoon another ship and drag them about (would be fun to tow them recklessly back into a planet's rings).

Harpoons would be great for bounty hunters, too...
That's not true, the rear thrusters are not the only ones on your ship. That's how you move left, right, and backwards, there's thrusters on the opposite side to allow you to moce in that direction. That you can no longer move sideways is more immersion breaking than stopping imo. It can easily be explained as a safety feature to ensure ease of rescue.
 
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That's not true, the rear thrusters are not the only ones on your ship. That's how you move left, right, and backwards, there's thrusters on the opposite side to allow you to moce in that direction. That you can no longer move sideways is more immersion breaking than stopping imo. It can easily be explained as a safety feature to ensure ease of rescue.


Yeah. This. As a safety feature, all ships come to a stop after the thrusters are out. Not just player ships, and only when it's inconvenient for the said player.
 
Then, please explain why any canisters or fragments come to a stop after a few seconds?
Also, why one can't glide at top speed forever when flight assist is turned off?
The answer is: gameplay.

I then do not see any reason why ships would not as well come to a stop when their engines are shot down.

Each canister is fitted with an Anti-Drift Gravitulator module, so as to minimize cleanup during zero-gee accidents.
 
That's not true, the rear thrusters are not the only ones on your ship. That's how you move left, right, and backwards, there's thrusters on the opposite side to allow you to moce in that direction. That you can no longer move sideways is more immersion breaking than stopping imo. It can easily be explained as a safety feature to ensure ease of rescue.

A tool is asking for a new weapon, which will take much more time than implementing my suggestion. We don't need a good update just yet, we need a hotfix, a band-aid, because this game is seriously becoming unplayable.

I was just out-raced by a Type-7 in my Python. I'm getting really frustrated.

EDIT: Replied to the wrong person.
 
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I'm sure when my drives are shot out I come to a full stop helpless...its been a while since that happened so my memory is foggy. Anyway having npcs come to a stop or damn near it would be a great boon to encouraging npc pirating.
 
A tool is asking for a new weapon, which will take much more time than implementing my suggestion. We don't need a good update just yet, we need a hotfix, a band-aid, because this game is seriously becoming unplayable.

I was just out-raced by a Type-7 in my Python. I'm getting really frustrated.

EDIT: Replied to the wrong person.

Limpets need improving:

Even the best Hatch breakers are too slow vs cmdrs making them useless give them a speed boost.
Collector limpets have bad range and require you to be stationary - no good when you make cargo spew out from npcs like an explosion. It's a big sacrifice to equip this junk instead of stuff that would benefit us in combat it should atleast work properly.

i don't get it they seem to have intentionally made collecting a bad and frustrating experience.
Leading to ppl pirating a t9 then giving up on collecting the loot lol and I don't blame him
 
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Really? you mean the same kind as what asteroid fragments are equipped with? ;)

Micro-ADGMs are shot into the asteroids by mining lasers; they disperse and embed themselves in the non-rock metallics that are broken away. It's all very scientific. It's also why the fragments "decay", that's actually the MADGMs inside self-destructing. They're not entirely stable.
 
Micro-ADGMs are shot into the asteroids by mining lasers; they disperse and embed themselves in the non-rock metallics that are broken away. It's all very scientific. It's also why the fragments "decay", that's actually the MADGMs inside self-destructing. They're not entirely stable.
Such advanced technology and I am talking about Harpoons and rope. I should be shooting traders with mining lasers :)
 
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Micro-ADGMs are shot into the asteroids by mining lasers; they disperse and embed themselves in the non-rock metallics that are broken away. It's all very scientific. It's also why the fragments "decay", that's actually the MADGMs inside self-destructing. They're not entirely stable.
That's it! One should use mining lasers against their prey after their engines has been shot! then the Micro-ADGMs will bring the ship to a stop! That was easy!
Of course, please test this and type a bug report in case the ship does not come to a stop or self destruct to early ;)
 
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