Is anyone in Sol and can check the distance to 109 V and Timo?
I'm in 109, Sol is 134.47LY
Is anyone in Sol and can check the distance to 109 V and Timo?
Okay, so I was all thinking "Pff, Space Invaders? Really?" then I listened to the 10x sample and it actually is REALLY like Space Invaders!!!
But where does that get us?
Do we need to shoot them all?
WAS DAYGOBAH RIGHT ALL ALONG?!?!
Is anyone in Sol and can check the distance to 109 V and Timo?
No he wasn't: he told us (1010011011 times) to let it decay.
Here we are sayng to shoot at it and destroy: When you destroy a ship in game you have debris, and pieces of the ships.
With the UA we will have debris too and... its CONTENT! What's inside its head.
I will pay 3 million cr to the UA bearer who will destroy his UA as a refund
joking... but, seriously, we should consider it...
Just listened to the speeded up clip provided by bitstorm and I think I have it. I think (ducks for cover, but I'm serious) we're hearing the sounds of the old "Space Invaders" arcade game, or something very like it.
It been done.
2O Ophuichi Sytem - Chargaff Port
was it...but i thought the morse only tells the name of a stellar object, not of a station? or does it count as one?
@kulin is it just me or are there actually three types of purr?
how many people are actually hunting for UA's here?
I'm in Timocani at the moment and there's only been 12 visiting ships in the last 24 hours! a couple of them are me and a few more are a cmdr I met yesterday who wasn't hunting UA's at the time
whats cmdr traffic like in 109 virginis?
maybe we should start a new prize fund to attract a few more hunters, it was suggested by arcononn earlier but I don't think it got anywhere
This really sounds like space invaders.
Omg!
Btw: You get much more purr-sequences, if you record in a system with a very short name.![]()
But ... if i think about it.. you're already in sol and at mars. Cannot get much shorter.![]()
The nearest gravity object I think.
This really sounds like space invaders.
Omg!
Btw: You get much more purr-sequences, if you record in a system with a very short name.![]()
But ... if i think about it.. you're already in sol and at mars. Cannot get much shorter.![]()
I'm not sure that's the case.
Sol and COL 285 Sector ZZ-U B17-3 both have 5 purrs to start.
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Stupid question but nowt in the wiki, weve tried using an Advanced DS to scan bodies with it in the hold?
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SAid it before, but... La Grange points. =p
You can get a shorter name if you drop it near Io.
Or for a real laugh, search for H on the galaxy map, yes it's a bit of a trek but it does exist (only one character match that I could find).
You can get a shorter name if you drop it near Io.
Or for a real laugh, search for H on the galaxy map, yes it's a bit of a trek but it does exist (only one character match that I could find).
You can get a shorter name if you drop it near Io.
Or for a real laugh, search for H on the galaxy map, yes it's a bit of a trek but it does exist (only one character match that I could find).
A short body name doesnt mean more time for purrs, the length of the cycle (honk to honk) just increases.
So for example
Col 285 Sector ZZ-U B17-3 cycles in ~53.3 seconds
Sol cycles 28.30 secs (maybe mars actually but you get the jist)
As I was saying above though, reducing the "morse length" (not letter count) of the body allows us to push out more complete cycles in a single deployment.
This allows us :
- More chance of finding a repeat in the cycle (people have been suggesting the purrs may repeat if allowed to play long enough)
- Let the purr "replay speed" increase over enough cycles so we hit the magic 8 (SAP) purrs/cycle!
and I'm in timo it's 77.23LY away
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If i had a UA i would try Io for sure. H is a little bit far away if you consider the damage it does to the internal components!
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I didn't say "more purrs" but "more purr sequences".
If you can have the UA out 5 minutes and one howl to howl takes 30 seconds in sol and 60 seconds in col XYZ you get 10 purr sequences(or howl to howl as you call it) in sol and 5 in col xyz.
Since you said you would like to see what happens if the tone could get even higher(like in your sound file) i think thats a way to get there.