There is a game mechanic that reduces the damage output of small and medium weapons. It works something like this:
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Small weapons only do 66% of their rated damage against medium ships.
Small weapons only do 33% of their rated damage against large ships.
Medium weapons only do 66% of their rated damage against large ships.
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There are a few rumors I’ve read regarding the implementation of this mechanic. I would like to know if anyone can confirm/deny any of these rumors. I would also like to know if you’ve heard any rumors not listed here.
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1. Damage reduction only applies to hull damage. In effect, weapons do full damage to shields, but reduced damage to ship hulls.
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2. Some weapons are exempt from the damage reduction mechanic (torpedoes, rail guns, plasma accelerators, cannons).
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3. Ship size is based on landing pad size (as opposed to mass lock factor).
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4. Damage reduction is based on hardpoint size and not weapon size. In other words, a small weapon on a large hardpoint would not have its damage reduced.
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Small weapons only do 66% of their rated damage against medium ships.
Small weapons only do 33% of their rated damage against large ships.
Medium weapons only do 66% of their rated damage against large ships.
-
There are a few rumors I’ve read regarding the implementation of this mechanic. I would like to know if anyone can confirm/deny any of these rumors. I would also like to know if you’ve heard any rumors not listed here.
-
1. Damage reduction only applies to hull damage. In effect, weapons do full damage to shields, but reduced damage to ship hulls.
-
2. Some weapons are exempt from the damage reduction mechanic (torpedoes, rail guns, plasma accelerators, cannons).
-
3. Ship size is based on landing pad size (as opposed to mass lock factor).
-
4. Damage reduction is based on hardpoint size and not weapon size. In other words, a small weapon on a large hardpoint would not have its damage reduced.
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