The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
<snip>Because in your mind your method of playing is the only one allowed...and you say guilds just try to control people. Here you are trying to prevent players from playing the way they want to play. So much for the whole play your way theory.

Where did I say "guilds just try to control people" or "only one allowed", now it is late but I don't remember saying that, feel free to post the link.

Anyone can "play their way" within what the game provides, if you missed it look in the solo vs open vs group thread, page 1 posts 1,2 & 3 might help, 3 is quite long but its worth it.

Guess what!, the game I bought didn't have guilds in it, and said it wouldn't, I have posted links to DBOBE saying it many times now. So why should I sit by and watch whilst people try to change the game I researched before buying it, into what they want it to be because they didn't do any research?

Think the game needs to change because MMO spells "guild" to you? I think not, I didn't make a mistake, I have been happy with my purchase for 13 months, if you are not you need to look closer to home!

https://www.youtube.com/watch?v=dJzizYUEF9c;t=19m41s

Put it on max size & watch his face, you will see why I am not concerned.
 
I don't understand why you offer third party solutions instead of just accepting that improvements can be made lol

That's like going to a shop and asking for a bacon sandwich and the server saying 'Sure, just go and get some bread from the supermarket across the road'. You respond 'Why? Surely if I am eating here you will provide the bread?'. And they say 'No sorry, we've been here for 30 some years now and have always operated this way'. 'Well' you say, 'I think it would be better if you had the bread here, it would certainly save time and effort - and you might get more customers'. But the server replies 'Sorry, this is not in the spirit of eating at my shop'.

And then recession and austerity and the shop is replaced with a Poundland... where was I going with this again?

No, it's not like that at all. A video game doesn't need guilds, but a samich needs bread. Why would a shop lasting 30 years suddenly lose business because you ordered there? There was a conscience decision not to include a guild mechanic. It's exclusion wasn't a mistake. Maybe Elites customers like to bring their own bread.

If you can't create a convincing enough argument to convince this very small audience, why should FD listen?
 
Newtonian?

My apologies - being Guild Leader for Drunks of Sol and attending to the tenets of our faith - I missed that one <hic>

So it's basically thus:
LET Patience<
{Guilds
{Solo vs Open
{Steam keys
{Newtonian physics
GOSUB Drinkbeer
 
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You mean plain-text messages on one machine, somehow sent to a central postbox, and delivered to it's intended (or otherwise) recipients who can be anywhere in the world, in a real-time fashion?

And all they would need is some form of software to connect to the postbox and read these messages, and also reply to them in real-time? Using, oh I dunno, an acoustic coupler or something.

It's an amazing idea.

Someone needs to make and patent this quick sharp!, there is money to be made here I am sure, I am surprised someone didn't think of it > 15 years ago, using the internet to communicate, that's radical thinking, it really needs some peer reviews, but I think you are onto something.
 
Where did I say "guilds just try to control people" or "only one allowed", now it is late but I don't remember saying that, feel free to post the link.

Anyone can "play their way" within what the game provides, if you missed it look in the solo vs open vs group thread, page 1 posts 1,2 & 3 might help, 3 is quite long but its worth it.

Guess what!, the game I bought didn't have guilds in it, and said it wouldn't, I have posted links to DBOBE saying it many times now. So why should I sit by and watch whilst people try to change the game I researched before buying it, into what they want it to be because they didn't do any research?

Think the game needs to change because MMO spells "guild" to you? I think not, I didn't make a mistake, I have been happy with my purchase for 13 months, if you are not you need to look closer to home!

https://www.youtube.com/watch?v=dJzizYUEF9c;t=19m41s

Put it on max size & watch his face, you will see why I am not concerned.

23:29 he also says that they are looking at adding player owned shops/stations, done right 'in time'. Something that he wants to happen.
 
Locking down stations? The assumption here is that Guilds are inherently hostile to independent players. I am sure there will be those kinds of Guilds but there also will be others.

We are trying to safeguard against that 'other' type. If you know it will happen, why not take steps to stop it beforehand? A Comm's Only approach would ensure those 'other' types don't have the power to degrade play.
 
23:29 he also says that they are looking at adding player owned shops/stations, done right 'in time'. Something that he wants to happen.

Player owned shops? That has definite possibilities! Who wants to buy themselves one of those mobile kitchen things and set up as a mobile food place? You'd make an absolute fortune selling kebabs to inebriated Drunks of Sol leaving station bars :) And another fortune selling bacon sandwiches to them the next morning as they stagger to their ships :D
 
Player owned shops? That has definite possibilities! Who wants to buy themselves one of those mobile kitchen things and set up as a mobile food place? You'd make an absolute fortune selling kebabs to inebriated Drunks of Sol leaving station bars :) And another fortune selling bacon sandwiches to them the next morning as they stagger to their ships :D
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Don't give them ideas, next thing we will have a fatigue meter and if we don't rest, don't eat our hull integrity will decrease ......
 
So your solution is to make people at tab out of the game to chat...no that is not immersion breaking at all..
because having group chat channels in the game us so horrible....and having a list in game saying whose online in your various groups is currently online is so terrible...

I have a Ventrilo server and have a hotkey for PTT (push to talk) and I don't have to alt tab out of game to use it so I personally don't think guilds are necessary
 
Locking down stations? The assumption here is that Guilds are inherently hostile to independent players. I am sure there will be those kinds of Guilds but there also will be others.

My "Guild" in other games holds one purpose - we are as friendly as we can be with new players. We provide them a place to learn and take part in group activities with no obligation. Our Guild leader is completely hands off. If someone wants a go of directing our movements they are welcome to and they frequently do.

My idea for our group in Elite is a space farm. We would heartily welcome independent (and other Guilds) to trade with us for agricultural supplies.

You avoided the issue by saying you're guild is not like that(which is great that your guild is not a bad one), you also offered no counter argument to my other point either. 100 good guild's can make a game fun, 1 bad guild can kill a game.
 
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Player owned shops? That has definite possibilities! Who wants to buy themselves one of those mobile kitchen things and set up as a mobile food place? You'd make an absolute fortune selling kebabs to inebriated Drunks of Sol leaving station bars :) And another fortune selling bacon sandwiches to them the next morning as they stagger to their ships :D

Only if they have to bring their own bread!
 
The problem with that is its fear based. None of the good guild stuff can happen because the bad Guilds may appear too. I would take that chance and deal with it if it arrives. I find it dynamic anyway - I think it makes planning your trade route interesting if you have to navigate around bad territories.

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Of course it is fear based, because most of us have experienced bad guilds and don't want them here. I posted a list of things that the guilds would want to introduce - https://forums.frontier.co.uk/showthread.php?t=166180&page=90 - never even got a bite so either I have no idea what I am talking about or I was too close to the truth for some.
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Anyway, this is all a moot point isn't it, hasn't it been established that you don't want guilds, you want better communication tools (or has the goal posts changed yet again)
 
The problem with that is its fear based. None of the good guild stuff can happen because the bad Guilds may appear too. I would take that chance and deal with it if it arrives. I find it dynamic anyway - I think it makes planning your trade route interesting if you have to navigate around bad territories.

Did you maen this?! All you said is "I'm fine with playing russian roulete with ED" in a more drawn out way!
 
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