Pro-guild guys. Let's see if we can get some consensus from you as to what exactly you want and why.
1) What exactly do you want?
in order
see who is in my group and see if they are on line
a guild private chat channel
an officers channel.
I think if implemented right a guild station could be fun. You can set them up so that guilds are encouraged to make them open to other players. Maybe guild members get a cut of the profits the station makes etc.
I want to be able to be a member of multiple groups and do all.of the above with all of them in one session. No reas on the interface can't sup port that. That way I can be in a aisling angels group as well as 8th dragons etc.
I would like to see pvp actions have consequences. Like the higher your bounty the less likely you can doc and the farther that wanted status goes. If you get wanted by a major faction with a high enough you have a bounty in all of that factions system. Apply same for powers. The wild west was tamed by giving bad guys no where to hide.
2) Why do you want it?
So I can play with my group more. Easier to wing up to trade or do combat zones or bounty hunt. Sometimes I want to run with a pack. Sometimes I want to lone wolf. Both options shold be available to players and should be just as valid. Play your way should be possible. Currently playing solo is the only easy option.
Please, be as clear and concise as possible.
Everyone else, can you lie low for a little while until these important questions are answered?
Thank you. A thousands times thank you.
I think you missed some sort of in-game identification as well no? Similar to what we have for powers/powerplay.
But to be honest, assuming you are being honest with your desires (ie: grouping not ganking

) I really don't see anything too objectional here.
To be honest, i'd like your first two points for powerplay as well, hell, i'd even be cool with an "officers" channel (ie: rank 5) for power play, so i can't even be against that.
I understand the fear some people have that guilds will ruin certain aspects of the game (eg: making some areas no-go territories) but FD can always wield executive power if a guild gets too big for their boots. I'm sure many of us here do not want the EvE environment, although thanks to mode switching, it shouldn't be major problem.
I won't address your comments about stations right now, because its a separate issue really (although can be tied to guilds) and i really wish this thread hadn't conflated the topics. One topic at a time
Other pro-guild people, please, give your input.