Answers from the devs #2

rootsrat

Volunteer Moderator
Will the newsletter be more PC relevant in the next few releases? By that I mean non cqc, PC relevant.

I have no more questions as you have commented already in regards to what 1.4 will contain (primarily cqc) and no walking around foreseen in the upcoming future./sadface

But CQC is PC relevant...
 
When will instancing stop being crap?

When people stop using these?

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Yes, it's called Fortification.

The triggers for fortification and undermining are adjusted based on a number of factors, most of which include the background sim (dominant government types being the most obvious and explained).

Recklessly allowing PvP to affect everyone's chances of succeeding at their task takes those factors out of the picture and turns it back to a game of "which Leader has more players because they want the sweet gun before they defect". The leader with more players will by and large be victorious because there is simply more of them that can harass and inhibit.

Allowing players to accomplish tasks in Solo removes that unbalancing component. If you were part of the faction with fewer pledges, wouldn't you be complaining the other faction have too many people to make an actual struggle unrealistic? At least with some of them being in Solo, you can refocus your effort on doing the stated task which protects your systems.

You appear to have either misread or misunderstood the purpose of my question. I love the way fortification is tallied, and how it interacts with undermining, but a problem arises when a Power wants to cut back on its earlier, poor expansion choices. "Just don't fortify it." You can say, but if an u fortified system with moderate upkeep is not undermined, and a good system with high upkeep is both fortified and undermined, when you fall into Turmoil, you'll lose the good system you did everything in your power to save.

There is no means of delaying or stopping the undermine trigger, and no way of forcing a control system to be undermined, so no matter how well you can strategize and organize, your Power's results are determined by the enemy.

That is the issue I want my question to address.
 
I don't necessarily want FD to change their answer, as I may have missed some aspect to the argument which would alter my view.
I do want them to at least show they acknowledge the various sides of the argument, and to explain their position *in that context*.

Unless they do that, my view is that they don't have a good explanation for their position, and they are just being pig-headed having decided on it a long time ago,
maybe they didn't foresee some of the issues and viewpoints that would arise with CG and PP, they find themselves between a rock and a hard place and would rather just dismiss it as per the OP.
When my children were teenagers, they likewise deluded themselves into believing that we had equal standing, and that I owed them explanations. They were wrong.

The mantra in threadzilla has been "Frontier hasn't said they won't...." for quite a while now. Now they have. It's been said, it's on record we know exactly what FD's stance is, so time to accept it and move on. It's a game, so no need to go all Kubler-Ross, just skip the stages to acceptance and we'll all be happier.
 
How are the PowerPlay weekly ranking determined? What makes Hudson Lavigny and Winters numbers 1, 2 and 3 this week?
 
The dismissive tone of this response suggests that Frontier have not bothered to follow the substance of the 600+ pages worth of discussion on this on these forums, which if true is hugely disappointing.

It is the primarily balance between contributions between Open and Solo that are the problem - the fact there is more risk and slower reward in Open, compared with minimal risk and fast reward in Solo, when participating in Community Goals or Powerplay. Have Frontier even considered this argument or do they look at that thread and assume the contributors all sit at the extremes ("Ban Solo" etc) with no middle ground?

Addressing the balance issue *might* encourage more players into Open, which in turn would encourage the 'confrontational' aspect of Powerplay, which without evidence of in the game, makes the whole thing feel unconnected and non-immersive.

Can we get a better answer to this?

Ok, gonna say this just once...Those of us in Solo do not want to play with you and your kind in Open play. We do not want the game (that we paid the same or close to the same for) rewards slashed because we do not elect to be victims of harassment, chest pounding, and elitist commanders with way too much spare time on their hands. If I didn't have to pay nearly 1 million credits each time another commander decided that my ship looks better as a roman candle than a vulture I would play in open in a heartbeat. I would prefer my combat rank be docked 1% per death if the person is my rank or lower in any of the 3 specialties.
 
Didnt get my question answered from last week, so i'll ask it again in a re-phrased form.

Q: There are a lot of Explorers in the game that would want to know what are the Devs team's thoughts towards Exploration?

All we have seen since the release are tweaks here & there, while the pewpew side gets all the development. Is there anything new for us or has the team gone as far as they want to with Exploration?
 
Ok, gonna say this just once...Those of us in Solo do not want to play with you and your kind in Open play. We do not want the game (that we paid the same or close to the same for) rewards slashed because we do not elect to be victims of harassment, chest pounding, and elitist commanders with way too much spare time on their hands. If I didn't have to pay nearly 1 million credits each time another commander decided that my ship looks better as a roman candle than a vulture I would play in open in a heartbeat. I would prefer my combat rank be docked 1% per death if the person is my rank or lower in any of the 3 specialties.
Hyperbola much? I know that in this age of diversity and tolerance we must be nice to the differently brave, bot there is a limit. Also I'm not saying there shouldn't be a solo mode, only that the game should be rebalanced so that the inherently greater risks in open should have rewards equal to that reward.
 
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When my children were teenagers, they likewise deluded themselves into believing that we had equal standing, and that I owed them explanations. They were wrong.

The mantra in threadzilla has been "Frontier hasn't said they won't...." for quite a while now. Now they have. It's been said, it's on record we know exactly what FD's stance is, so time to accept it and move on. It's a game, so no need to go all Kubler-Ross, just skip the stages to acceptance and we'll all be happier.
If your children payed you to parent them, then they'd expect your decisions to come with reasons, not to mention that the supplier/consumer relationship has a different power dynamic from parent child.
 
Well I appreciate the gesture, but I'd like a conformation from the devs instead of speculation :)

By the way Zac, I apologize on the backlash on your answer from open/solo/group. I wish parts of the community would be more grateful for definite answers even when they disagree and voiced their disagreement in other more apropriate threads instead of hijacking this one. Swamping other issues.
 
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The "admissions" from the dev's thread.

At least for some questions. Glad they said a few things for clarity though it was mostly how they feel a broken mechanic isn't a broken mechanic or how a highly anticipated feature isn't coming or is so far off that it's not worth thinking about. Lots of politically worded answers that don't answer the question too.

Yeah they are trying to improve comms I guess they deserve a few points for the effort.
 
Hi Zac, thanks for these threads, very useful.
My question (as i own an Anaconda) is there any light at the end of the tunnel as far as allowing this big ship to carry smaller vessels, maybe like the new CQC small fighters. The Imperial Eagle for example.
This would be cool, even if it meant the AI took over my Anny, whilst i flew a fighter in support. Or all the fighters were controlled by AI.

On another topic, will we be seeing any changes to the bounty system, as it is still a hotly debated topic, that still needs changes in my opinion.
How about bounties being scaled to rank. So a deadly ranked pilot, killing a harmless ranked pilot gets a huge bounty, to address noob killing.
And then to find a way to stop the exploits, such as a friend killing you to claim the bounty or swapping to a sidey and killing yourself. (very difficult to stop i know)
One solution could be for instant fines instead, immediately deducted from balance.
This could be a percentage (10%) of balance, or why not have a minus account possible, where your balance can go into negative balance, and a percentage taken from any income, or having to be paid alongside any purchase, until you are in the black again.
 
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Well I appreciate the gesture, but I'd like a conformation from the devs instead of speculation :)

By the way Zac, I apologize on the backlash on your answer from open/solo/group. I wish parts of the community would be more grateful for definite answers even when they disagree and voiced their disagreement in other more apropriate threads instead of hijacking this one. Swamping other issues.

If devs responded in that thread, or even this one, we wouldn't need to 'hijack' anything with our legitimate concerns.

Also don't apologise for other's behaviour. It make you sound like a prig.
 
If devs responded in that thread, or even this one, we wouldn't need to 'hijack' anything with our legitimate concerns.
You don't need to hijack this one. You chose to do so.

They have responded it wasn't the answer you wanted to hear. Tough.

And do you really believe bellyaching about it here will accomplish anything? All you're doing is burying genuine questions which this thread is here for.
Also don't apologise for other's behaviour. It make you sound like a prig.
What if my aim is to sound like a prig?
 
Ok, gonna say this just once...Those of us in Solo do not want to play with you and your kind in Open play. We do not want the game (that we paid the same or close to the same for) rewards slashed because we do not elect to be victims of harassment, chest pounding, and elitist commanders with way too much spare time on their hands.

Please don't assume you are speaking for all players that play in Solo. The reasons you give are not the reasons why I play in Solo most of the time. Besides, what is "your kind"? Do you know what "kind" he is?
 
So "walking around" will not be the announcement and Thargoids have also been described as a long way off...doesn't leave much wiggleroom for what this thing "you have been working hard on for a long time" could be then, does it? ;):D

Most likely it is, however who other than FD knows. I truly hope it will be a grand announcement and not just some meh? stuff. my old heart would not bear it.

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[video=youtube;lw4_9s9fDB8]https://www.youtube.com/watch?v=lw4_9s9fDB8[/video]
 
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