Which is exactly what random means. Their version of 'bad luck' is just the random pick.
Enabling a player to control the exact circumstance he will encounter in an apparently dynamic, ever-changing universe makes no sense whatsoever.
Their version of bad luck? Are you refuting then that high res instance spawning with current meta is working fine and it's only a few who somehow can't understand their 'bad luck' is just bad luck?
dynamic does not mean not predictable - our society today on earth is dynamic, that doesn't mean I don't find what I expect to find when I go to a placed labeled 'shopping mall'
And these combat locations are clearly labelled - what use is high res vs low res if current meta implemented for RNG means the high res 'shopping mall' will have zero of what I want?
And if non-predictability is your torch bearer for dynamic - the trade system is a far cry from that. There is a huge degree of predictability in this 'dynamic' FD universe. You want commodity X? Go to known system Y - price may go up and down slightly - but you'll find it on those known worlds.
According to your logic then, when we go to a world labeled as 'extraction' then we should not count on the predictable nature of knowing that label = extraction goods, and it is just our RNG 'bad luck' that I get high tech stuff instead.
Or I go to a 'Refinery / Industry' labeled world and all I find are agriculture and tourism.
If your complaint is that "enabling a player to control the exact circumstance he will encounter" is the reason you are against matching res labels to what players can expect to get, then that ship has already sailed and you must be clamoring for a change to the trade system as well, no?
Trade systems are highly predictable. Mining systems are highly predictable - when that rock says 50% palladium - hey, guess what - I get a lot of palladium. I control what I mine by the EXACT and predictable information my prospector tells me.
Jump routes are predictable - they are the same, the distance is always the same, the labels match what you expect to get. Can you see the ship receding far, far in the distance?
You need a better reason than giving players high res = high res is bad because then players can control the exact circumstance unless you are already against the entire game - in which case why are you even still here?