High res logging?

Do you get that due to the extreme RNG nature of current meta, perhaps intended - perhaps bugged - that is NOT what is happening in high res? That you can end up with a bunch of low ranked, small ship opponents?

Do YOU get it now?

Strange - I never do. My opponents are always high ranked in my Hi res site, irrespective of ship.
So guess what, I don't get it ;)

I do however get 10-15 million an hour so long may the status quo remain.
 
Strange - I never do. My opponents are always high ranked in my Hi res site, irrespective of ship.
So guess what, I don't get it ;)

I do however get 10-15 million an hour so long may the status quo remain.
Are you flying an Anaconda strapped to another Anaconda? How in Sol do you make that much even?

Also maybe it changed somewhere in 1.3 but RES has never ever been all that profitable to me.
 
Are you flying an Anaconda strapped to another Anaconda? How in Sol do you make that much even?

Also maybe it changed somewhere in 1.3 but RES has never ever been all that profitable to me.

You just need to get the large ship spawn, then you have wings of cippers/dropships/pythons, and even the smaller ships can have bounties of up to 80k each.
 
Strange - I never do. My opponents are always high ranked in my Hi res site, irrespective of ship.
So guess what, I don't get it ;)

I do however get 10-15 million an hour so long may the status quo remain.

Well this respondent is such a fabricator, not even replying to him anymore. He's clearly a liar and/or fabricating whatever he wishes, bouncing like a ping pong ball as each point he raises is demolished.

JUST a few posts ago this respondent was railing against the concept of players having any degree of predictability, and how not know whether you'd get elite pilots, small ships, big ships, etc was ok and no issue with current meta of RNG res farming....and hence many people highres logging.

Now he is claiming no - for just he alone it is not unpredictable, that clearly there isn't an impact of RNG on his life because his opponents are always high ranked and such huge ships that he's earning 10-15 million an hour - and making it sound like that is consistent, not a one time fluke.

So calling it straight up - complete lies or fabrications aside - this respondent can't even keep his story straight.

Which is it? RES are RNG and unpredictable like most ppl here complaining about the bad meta of res farming and mislabeled "high res" when for all you know the instance will be low res crap? Or it's so filthy good res farming is so predictable and non-RNG you can consistently pull in 10-15M per hour? A stat that is much higher than ANY trade profit I've heard of using the highest class ships in game - Anaconda trade spec or Type 9 trade spec.

Not credible. Changes his tune each time loses an argument when his position is so riddled with faults he can't continue to defend them, now flip flops to opposite of what he started railing against before. Classic pinocchio.
 
Well this respondent is such a fabricator, not even replying to him anymore. He's clearly a liar and/or fabricating whatever he wishes, bouncing like a ping pong ball as each point he raises is demolished.

JUST a few posts ago this respondent was railing against the concept of players having any degree of predictability, and how not know whether you'd get elite pilots, small ships, big ships, etc was ok and no issue with current meta of RNG res farming....and hence many people highres logging.

Now he is claiming no - for just he alone it is not unpredictable, that clearly there isn't an impact of RNG on his life because his opponents are always high ranked and such huge ships that he's earning 10-15 million an hour - and making it sound like that is consistent, not a one time fluke.

So calling it straight up - complete lies or fabrications aside - this respondent can't even keep his story straight.

Which is it? RES are RNG and unpredictable like most ppl here complaining about the bad meta of res farming and mislabeled "high res" when for all you know the instance will be low res crap? Or it's so filthy good res farming is so predictable and non-RNG you can consistently pull in 10-15M per hour? A stat that is much higher than ANY trade profit I've heard of using the highest class ships in game - Anaconda trade spec or Type 9 trade spec.

Not credible. Changes his tune each time loses an argument when his position is so riddled with faults he can't continue to defend them, now flip flops to opposite of what he started railing against before. Classic pinocchio.

Lol you need to get back to trading. Leave the heavy lifting to others.

I'll say it again: The current spawn mechanic is fine as it is. It gives those people who want to attend a hi-res site the opportunity to shoot at both small ships to the exclusion of big ships, or if you prefer, big ships as well.

Yes the spawns are random so that if you are after big ships exclusively, you need to reset the spawn.

You however do not have to if it's money you're after. Both small and big ships generate 10 - 15 million credits per hour with bonuses.

With the current dynamic all play styles are catered for. If you don't like it, don't do it. As simple as.

As for the personal attacks, quit while you're ahead. It's getting old and border on the juvenile, seriously. This is a game, take a breath and relax ;)
 
Lol you need to get back to trading. Leave the heavy lifting to others.

I'll say it again: The current spawn mechanic is fine as it is. It gives those people who want to attend a hi-res site the opportunity to shoot at both small ships to the exclusion of big ships, or if you prefer, big ships as well.

Yes the spawns are random so that if you are after big ships exclusively, you need to reset the spawn.

You however do not have to if it's money you're after. Both small and big ships generate 10 - 15 million credits per hour with bonuses.

With the current dynamic all play styles are catered for. If you don't like it, don't do it. As simple as.

As for the personal attacks, quit while you're ahead. It's getting old and border on the juvenile, seriously. This is a game, take a breath and relax ;)
Shouldn't low RES be small potato ships, and normal RES be both? Why would hi-RES have doofy the sidewinder trying to steal from type 9's?
 
Lol you need to get back to trading. Leave the heavy lifting to others.

I'll say it again: The current spawn mechanic is fine as it is. It gives those people who want to attend a hi-res site the opportunity to shoot at both small ships to the exclusion of big ships, or if you prefer, big ships as well.

Yes the spawns are random so that if you are after big ships exclusively, you need to reset the spawn.

You however do not have to if it's money you're after. Both small and big ships generate 10 - 15 million credits per hour with bonuses.

With the current dynamic all play styles are catered for. If you don't like it, don't do it. As simple as.

As for the personal attacks, quit while you're ahead. It's getting old and border on the juvenile, seriously. This is a game, take a breath and relax ;)

You mean the heavy lifting of you completely flip flopping ,reversing your own statements, losing every debate, and then trying to wiggle out with the classic redirection ploy?

Nope - always easy to just point people back at your own words, your own posts in this thread.
 
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Shouldn't low RES be small potato ships, and normal RES be both? Why would hi-RES have doofy the sidewinder trying to steal from type 9's?

It's the rank and not the ship.

In a High Res you encounter a Deadly Sidewinder whilst the Low Res have Novice Sidewinders and so on and so on.
 
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It's the rank and not the ship.

In a High Res you encounter a Deadly Sidewinder whilst the Low Res have Novices and so on and so on.
If all the ships have high ranks and high bounties I don't see the problem. That said my point still stands, I'm not pirating anything in a sidewinder unless it's been loaned to me.
 
If all the ships have high ranks and high bounties I don't see the problem. That said my point still stands, I'm not pirating anything in a sidewinder unless it's been loaned to me.

I agree. I will not either.

Fact remains that the choice must be there should you want to, which is why the current dynamic works so well. You CAN go to a High Intensity Res in a Sidewinder or Anaconda if it's high ranking opponents you're after: The rank is guaranteed, the ships you face are not.

Imagine the boredom without this unpredictability, knowing what you'll face and when you face it. It will be farsical. At present all that is certain is ranking of opponents which scale with type of res.

What people tend to do with that choice is their business and their business alone. Important thing is that that choice exists in the first place.
 
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I agree. I will not either.

Fact remains that the choice must be there should you want to, which is why the current dynamic works so well. You CAN go to a High Intensity Res in a Sidewinder or Anaconda if it's high ranking opponents you're after: The rank is guaranteed, the ships you face are not.

Imagine the boredom without this unpredictability, knowing what you'll face and when you face it. It will be farsical. At present all that is certain is ranking of opponents which scale with type of res.

What people tend to do with that choice is their business and their business alone. Important thing is that that choice exists in the first place.
What would be farcical is seeing a hi RES flooded with sidewinders. Did the entire universe all get stupid at the same time?

There's a balance to be had here, but the balance isn't high end ships with the occasional crappy one, it's just all over the place, causing people to need to reset many times to get something reasonable.
 
What would be farcical is seeing a hi RES flooded with sidewinders. Did the entire universe all get stupid at the same time?

Interesting.

I have also personally never seen a Hi Res site flooded exclusively with Sidewinders. Sideys are mostly found in wings accompanying bigger ships, with Adders, Cobras and Vipers making up the majority of small - ship spawns.
 
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Interesting.

I have also personally never seen a Hi Res site flooded exclusively with Sidewinders. Sideys are mostly found in wings accompanying bigger ships, with Adders, Cobras and Vipers making up the majority of small - ship spawns.
I do not hang out in RES because in every instance I've been recently it's been small awful ship spawns.
 
Ladies and gentlemen, do you want to know what my take on all this is? Of course you do. I really think we all need to lighten up a bit. Combat logging is obviously something that can bother other players in real-time, I don't think that's disputed - but anything else? No so much.

I really think it advisable to ease up on suggesting that people "should" play the game in a certain way. Do what you're like! You're really not bothering me or anyone else, and nobody is doing anything in a targeted way en masse enough to touch the background simulation.

Much like the refund thread, perhaps stop looking over your shoulder at everyone else and worry about yourself?

TL;DR, "Get off my trail...!"

Cheers. :)


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Sometimes, when i reading a EULA of new game (for example), i happy by fact that i live in Russia and guantanamo camp doesn't threat me.
 
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You ask the question of


A better question would be what do the various type of logging (combat, trading, RES site instancing) affect and from their effects what are the major reasons why people might want them to be banned and are those reasons good enough to ban the practice.

To answer the above question let us look first at effect, then reasons for banning, and finish with if those reasons are good enough too merit a ban.

Note: the following reasons/effects/etc may not be all of the possible reasons/effects/etc but are intended to be a decent starting point

Effects of logging in/out for:

#1 Combat Logging:
A) avoids the consequences of being in battle (usually used to avoid destruction)
B) in PVP, prevents opposing player(s) from collecting rewards (bounties, merits, salvage, etc)
C) in PVP, will cause opposing player(s) to feel cheated (usually out of a kill and all things attached to that kill)
D) may encourage other players to adopt the same tactic when encountering a PVP situation
E) avoids in game mechanics for fleeing from combat
F) various other negative effects on player to player interaction

#2 Trade Logging:
A) bypasses in game mechanics that require time to complete
B) in rare cases may create collision avoidance problems for other players moving in the vicinity of stations and outposts
C) may bypass illegal goods scans for goods being smuggled out of station/outposts

#3 RES site instancing:
A) bypasses in game mechanics that require time to complete
B) may bypass security scans
C) very rarely may create collision avoidance problems for other players (take rarity of same problem for trade logging, then make even more rare because alot of people prefer to be in RES sites where no other player is around)
D) decreases hull integrity decay from wear and tear of entering, traveling in, and exiting supercruise

Reasons for banning logging type:

#1 Combat Logging:
A) has large effect on PVP interactions and other players
B) is used to avoid consequences
C) avoids in game mechanics such as fleeing from combat

#2 Trade Logging:
A) avoids in game mechanics to potentially save time

#3 RES site instancing logging:
A) avoids in game mechanics to save time
B) decreases repair costs from wear and tear cause by the avoided in game mechanics

Do the reasons adequately merit a ban:

#1
Combat Logging:
Due to the large effect on other players, and that this is very similar to using file copying gimmicks used to avoid the consequences of defeat (such as that to get around perma-death in other games), the reasons would seem to justify a ban (especially for multiplayer servers)

#2 Trade Logging:
Probably does not deserve a ban based on listed reasons and the very limited effect on other players

#3 RES site instancing logging:
Probably does not deserve a ban due to very limited effect on other players


To answer the original poster's question of "if you are against one, why not the other?", most likely people view manipulating the random nature elements as not cheating as much as avoiding time sinks.

Hope this helps.
Neat formatting. I disagree with a few things though.

The only difference between ANY logging and ANY OTHER logging is how another player feels about it. Otherwise you're not tampering with the coding or doing anything that the game design doesn't allow. You can do it by design if you wait 15 seconds anyhow. So people are bypassing the 15 seconds, ergo "saving time" as you stated about the High RES logging.

I'm sorry, but make the game not put you 9.5km out when you log off after launching. That seems pretty simple. Since it was intentionally set up to do that, it's not exploiting anything.

Combat logging is a real world method for exiting combat. Done enough times for giggles it's akin to trolling on a forum. It can be banned by the powers that be, but a really good troll is very hard to detect. Maybe if the top 10% of the offenders were issued a shadow ban or even if there was a forced waiting period to rejoin after logging off, since it makes your ship safe anyhow. So what if it happens by accident, fix your connection. If someone was going to have to wait 10 minutes to log back in, they wouldn't be so quick to log off. In fact, just waiting 2 minutes would kill most of it.

All that said, it's still just logging off a game. How offensive can it be when someone leaves? It's the return that's offensive. Logging off is no big deal and I don't see how you can punish someone for exiting the game, regardless when they do it. So what you didn't get the kill, you're not entitled to it. You want to play PvP because it's more elite or dangerous or whatever, you have to deal with these things. FDEV should not create rules to make your PvP more like PvE.

Res logging is just shuffling the deck until you get the hand you want to play. No one wants to fight for 3 hours too make 1.4m Cr by shooting sideys all night. If there was a reasonable mix of ship types it would render log off moot, as every instance would be a mix of ship types. I don't understand why there's not.

So easy fix for PvE logging. All game design, easy to correct if FDEV wants it changed. PvP is you against whatever personality you happen across, like in the real world. Ever play a pickup game of basketball with someone who quits instead of losing? Or a card game where a person only plays until they get ahead then they quit? Or how about a foot race where the other person just stops running after you get one step ahead?

All the same thing. Nothing wrong with it, just accept it's how the world is.
 
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Shouldn't low RES be small potato ships, and normal RES be both? Why would hi-RES have doofy the sidewinder trying to steal from type 9's?

*Ahem*
I "think" the term you were looking for there was 'small fry'?
And 'small fry' in fact refers to a type of fish - a child fish, in fact.
Rather than fries, as in the weird American name for chips. :)
So "small potato" is... uh... just weird. :p
 
*Ahem*
I "think" the term you were looking for there was 'small fry'?
And 'small fry' in fact refers to a type of fish - a child fish, in fact.
Rather than fries, as in the weird American name for chips. :)
So "small potato" is... uh... just weird. :p

Actually 'small potatos' is american slang for minor, immaterial, not worth much, etc.

Equivalent to small fry but on the west coast at least, hardly anyone ever says small fry, but does use small potato. Although 'pocket change' and 'chump change' are more popular slang synonyms than small potato where I live.
 
I'm against both, obviously.

I think it's completely absurd that one can visit a RES, and not seeing ships they want to bother shooting down, roll the dice again on the same RES in seconds.

This, of course. I would not do this because it makes no sense in the 'real world'. Yes, I do understand it is not a real world, but I want to play by making 'in game decisions for in game reasons'. However, I understand that people have different playstyles, and that's fine, just as long as they do not impose that playstyle on me (which they sometimes do, because FD did not build an environment where my playstyle could flourish). So, refreshing a RES has no impact on me (and neither does what is being called trade logging), so I have no issue with them.
 
Don't punish players for RES logging. That they can do it is just bad game design. Fix the game so RES logging either isn't needed or has no benefit.
 
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