Having once again logged off for fifteen minutes due to obtaining a fine in the system I bounty hunt in , I thought I’d write a few lines at my frustration.
Most of the time I log out completely and play something else. Never did this with World of Warcraft (which I gave up to play this), so there is obviously something wrong.
I fully understand I should be punished for putting a laser burn along the hull of someone’s prized ship, but having to then leave in the middle of a battle because I’m now ‘wanted’ is ridiculous. By all means personally bill me for the damage, or have a mechanism where its paid by an insurance premium which increases with each claim someone makes, but don’t make me have to exit the game to do other things. I know I can hunt in another system during this time, but I have my trusted hunting ground and want to stay in it, not be forced out of it.
This really makes me feel that although Frontier have a passion for the game, they don’t play it. If they did then they would quickly see there are some annoying things which really need sorting.
There are basic things which personally seriously annoy me…like when I use the navigation tab to set a course…why doesn’t it not remember I last selected (and always have) the fastest route rather than the economical one! Also, it’s a trading game which means we’ll go from one place to another….so why then does it not even have a drop down menu so we can at least select a destination from the last couple we came from? Seriously, this involves including a few variables which a ten year old could add to the code.
To recap, here are some of those annoying things:
1/ Getting a fine and having to leave not only the battle but the entire planetary system for fifteen minutes so we are no longer ‘wanted’
2/ Have the Navigation tab remember what we last selected for a route, be it Fastest or Economical.
3/ It’s a trading game which expects us to go from one place to another. Why then don’t we at least have a drop down menu so we can select where we want to go? Chances are it’s going to be one of the last five we selected!
Most of the time I log out completely and play something else. Never did this with World of Warcraft (which I gave up to play this), so there is obviously something wrong.
I fully understand I should be punished for putting a laser burn along the hull of someone’s prized ship, but having to then leave in the middle of a battle because I’m now ‘wanted’ is ridiculous. By all means personally bill me for the damage, or have a mechanism where its paid by an insurance premium which increases with each claim someone makes, but don’t make me have to exit the game to do other things. I know I can hunt in another system during this time, but I have my trusted hunting ground and want to stay in it, not be forced out of it.
This really makes me feel that although Frontier have a passion for the game, they don’t play it. If they did then they would quickly see there are some annoying things which really need sorting.
There are basic things which personally seriously annoy me…like when I use the navigation tab to set a course…why doesn’t it not remember I last selected (and always have) the fastest route rather than the economical one! Also, it’s a trading game which means we’ll go from one place to another….so why then does it not even have a drop down menu so we can at least select a destination from the last couple we came from? Seriously, this involves including a few variables which a ten year old could add to the code.
To recap, here are some of those annoying things:
1/ Getting a fine and having to leave not only the battle but the entire planetary system for fifteen minutes so we are no longer ‘wanted’
2/ Have the Navigation tab remember what we last selected for a route, be it Fastest or Economical.
3/ It’s a trading game which expects us to go from one place to another. Why then don’t we at least have a drop down menu so we can select where we want to go? Chances are it’s going to be one of the last five we selected!