Ranting for the first time.

You're too trigger happy. Besides, that isn't bounty hunting, you're not a farmer, you're a hunter. So many combat pilots play this game as Rent-A-Cop, but it isn't. Although it isn't fully functioning, bounty hunting includes tracking down targets wanted in system A to system B, where they are currently, and taking that bounty. You won't be liked by system B, and you'll be wanted, but you'll be a bounty hunter.
 
You're too trigger happy. Besides, that isn't bounty hunting, you're not a farmer, you're a hunter. So many combat pilots play this game as Rent-A-Cop, but it isn't. Although it isn't fully functioning, bounty hunting includes tracking down targets wanted in system A to system B, where they are currently, and taking that bounty. You won't be liked by system B, and you'll be wanted, but you'll be a bounty hunter.

lol, I wish we could track down actual bounties. I aint spending hour to find someone worth 75k... Not in a pink fit.
 
So what did they fix? Not much. You scratch an npc or patrol, and they freak out on you, just like before. Instead their "fix" is to add a timer that limits your ability to clear your status (which makes sense in certain circumstances). But, how is that a fix?

Bounty persistence and friendly fire are two different issues, one is not a fix for the other.

Friendly fire is now more forgiving than it was. Obviously not forgiving enough for some.
 
Well if that suggestion makes the game deeper for you, post it in the Vox Populi thread, which the devs do read.

As I said, they have already made FF more forgiving, including against CMDRs (who were an instant bounty, regardless of damage before the last change). Not sure I really get your edit. You already get a bounty for destroying a clean NPC, so you want to be able to hit them three times now before you get the assault bounty?

Deeper? Not a word I used.

Yes I know you said, again and again; I don't agree with you and simply repeating yourself is not going to change my mind, neither have your arguments. If you've nothing more to add, that's fine; you don't have to keep posting because people do disagree with each-other.

3-strike, yes. Hit an NPC on 3 separate occasions and your fine will become a bounty. FDevs can't program the perfect A.I. so you will get times when no matter how much you control you trigger an NPC will, and does, fly into that 400m space between you and your target.

An incremental system (for example) gives enough wiggle-room for players to cope with the short-comings of the A.I. without being given free reign to kill npcs as they wish.

Nothing 'Deep' about this, just a better mechanic.
 
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Avoidable frustration is avoidable. If you're just spamming your weapons without consideration on other vessels, it shouldn't be unexpected that they do the same to you. Take more care, watch the movement of vessels and improve your weapon usage.

Your point about WoW is interesting...sounds like you dropped some AoE near the boss and pulled aggro on the adds...either don't use AoE or watch the mobs better.

Both issues have the same cause; poor damage placement.
Your frustration is a symptom.

The (current) game mechanics are static, your ability to learn and adapt are not.

Peace.
 
Deeper? Not a word I used.

Yes I know you said, again and again; I don't agree with you and simply repeating yourself is not going to change my mind, neither have your arguments. If you've nothing more to add, that's fine; you don't have to keep posting because people do disagree with each-other.

3-strike, yes. Hit an NPC on 3 separate occasions and your fine will become a bounty. FDevs can't program the perfect A.I. so you will get times when no matter how much you control you trigger an NPC will, and does, fly into that 400m space between you and your target.

An incremental system (for example) gives enough wiggle-room for players to cope with the short-comings of the A.I. without being given free reign to kill npcs as they wish.

Nothing 'Deep' about this, just a better mechanic.

You suggest the game is simplistic. I presumed, obviously incorrectly that you wanted something less simplistic, perhaps deeper, more meaningful.

Doesn't matter. Sorry the mechanic doesn't work for you.
 
Some have mentioned it’s a fair combat system where anyone who hits a unwanted ship gets a fine and awarded a wanted sticker. Not true because there have been numerous occasions where an NPC has accidentally hit my ship (whilst I was unwanted) and yet they never got fined themselves. I’m sure I’m not the only one to have noticed this.
 
Some have mentioned it’s a fair combat system where anyone who hits a unwanted ship gets a fine and awarded a wanted sticker. Not true because there have been numerous occasions where an NPC has accidentally hit my ship (whilst I was unwanted) and yet they never got fined themselves.

In order:
i) Why do we care whether an NPC gets fined?
ii) How do we know that an NPC doesn't get a fine?
iii) Are you secretly Sarah's puppet and trying to get us to care about NPCs?!
;)
 
I disagree. System is good as it is now. It can always be avoided, you just need to take more care. Everyone makes mistakes but they are your mistakes, take responsibility for them.

It's a terrible game mechanic. Who needs responsibility in a video game?
 
It's a terrible game mechanic. Who needs responsibility in a video game?

Most games punishes mistakes....mario cart, tetris, world of warcraft, league of legends, pong, lemmings, etc. ED isn't a play pit where you can smash your ship against the wall and expect no punishment. As Ant_Solo was highlighting; take more care and bad things will happen less.
 
I disagree, there is a point to complaining about it. It's a flawed mechanic that needs to be tuned. It's not logical that several patrol ships would be attacking a mass threat like an anaconda/clipper/dropship/python with a large bounty, yet the slightest tap on one by you makes them turn around and insta-attack you, ignoring the larger threat.

I am not saying that the 'game mechanic' where security shoots to kill for one 'stray' shot, is right. I am saying that 'friendly fire' IS JUST THAT. It is NOT acceptable. Over the years the 'yanks' have done it so much and tried to state that it is a consequence of battle and because they do it, then it must be ok. Well that is wrong, shooting your own, is at best, a lack of discipline and control over your own actions and at worse; a total contempt for those around you, because you have a big weapon. Yes it happens, how often? Well that would depend who is firing at the time and the skill they use the tools at their disposal.

As to the game mechanic being wrong? As has been stated, FD have made it easier to get away with being trigger happy and hitting a friendly combatant. Time has been given to go and sort things out, where as before, you were just executed. Cries for more time are just silly for those who lack the discipline, because the more time they are out there squeezing the trigger, the more chances of doing it again and really becoming wanted, bountied etc. It is for your own good and allows the chance to calm down a bit. IMHO.
 
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In order:
i) Why do we care whether an NPC gets fined?
ii) How do we know that an NPC doesn't get a fine?
iii) Are you secretly Sarah's puppet and trying to get us to care about NPCs?!
;)

i/ Because he’ll be another legitimate target just like I am when I make a mistake.

ii/ Same way as I do, which is a wanted status.

iii/ ???
 
His point isn't about the difficulty of Elite: Ridiculous, it is about an (arguably) stupid game mechanism.
Since what you just said has nothing to do with the actual context of his post, you should refrain from commenting and making yourself look like a fool all together.

Or not...

Miss Manners, is that you?

Seriously, just because you couldn't figure out how my comment was relevant to what he posted, doesn't mean you're the arbiter of what's a valuable comment or not. In fact that would disqualify you. If you brain a little harder maybe it'll become clear.

Hint: his complaint about the game mechanism was that it was difficult, and he compared it to World of Warcraft.
 
Miss Manners, is that you?

Seriously, just because you couldn't figure out how my comment was relevant to what he posted, doesn't mean you're the arbiter of what's a valuable comment or not. In fact that would disqualify you. If you brain a little harder maybe it'll become clear.

Hint: his complaint about the game mechanism was that it was difficult, and he compared it to World of Warcraft.
Ah, you try to remind others of manners? Amusing at best - but hard to take serious.
Anyways, since I do have manners, I will take the time and show you where you went wrong.

Having once again logged off for fifteen minutes due to obtaining a fine in the system I bounty hunt in , I thought I’d write a few lines at my frustration.

Most of the time I log out completely and play something else. Never did this with World of Warcraft (which I gave up to play this), so there is obviously something wrong.


I fully understand I should be punished for putting a laser burn along the hull of someone’s prized ship, but having to then leave in the middle of a battle because I’m now ‘wanted’ is ridiculous. By all means personally bill me for the damage, or have a mechanism where its paid by an insurance premium which increases with each claim someone makes, but don’t make me have to exit the game to do other things. I know I can hunt in another system during this time, but I have my trusted hunting ground and want to stay in it, not be forced out of it.
His point is about the stupid mechanism itself, not its "difficulty".
Maybe the OP can say something about it, perhaps you'll see more clearly then?

But yeah, tell me again to "brain a little harder", it might convince at least yourself that what you say is true.
 
Some have mentioned it’s a fair combat system where anyone who hits a unwanted ship gets a fine and awarded a wanted sticker. Not true because there have been numerous occasions where an NPC has accidentally hit my ship (whilst I was unwanted) and yet they never got fined themselves. I’m sure I’m not the only one to have noticed this.

If an NPC is shooting you and hitting you and not getting wanted (as another poster said, you'd never know if they got a fine - you are aware of the difference between a fine and a bounty, aren't you?), then it's one of two things.

1. You are in an anarchy system. No one, including you, can get a bounty in an anarchy system.
2. It's a bug.
 
If an NPC is shooting you and hitting you and not getting wanted (as another poster said, you'd never know if they got a fine - you are aware of the difference between a fine and a bounty, aren't you?), then it's one of two things.

1. You are in an anarchy system. No one, including you, can get a bounty in an anarchy system.
2. It's a bug.

Yes I do know the difference.

I was in federation space without a bounty on my head. Several NPC ships were engaging a single target to which I joined in with. Just before the target ship exploded I was shot from behind by an NPC to the point where I heard ‘under attack’. I quickly turned to get target into my sight expecting it to be flagged as wanted, which it wasn’t. Don’t know if I moved into his line of fire or not, but fact is he hit my ship long enough for me to get the alert that I was under attack. In my view he should have been flagged for this.
 
Yes I do know the difference.

I was in federation space without a bounty on my head. Several NPC ships were engaging a single target to which I joined in with. Just before the target ship exploded I was shot from behind by an NPC to the point where I heard ‘under attack’. I quickly turned to get target into my sight expecting it to be flagged as wanted, which it wasn’t. Don’t know if I moved into his line of fire or not, but fact is he hit my ship long enough for me to get the alert that I was under attack. In my view he should have been flagged for this.

Yes, he should have been, it sounds as though it's a bug, which has been acknowledged, and does happen very occasionally.
 
If someone scratches my car in RL the cops dont try and kill them, why? Because it would be freakin stupid. The "its your fault someone crashed into you" and "its your fault someone was hit by your laser" is also freakin stupid - if someone ran into no-mans land in WWI and got shot in the cross fire they would be the one taking the risk and they would be responsible.

Two days ago I watched a transport (orca i think) taking off from a station, it took too long and got blown up by the station. The innocent people on that transport were murdered by the station, the cops dont care, its absolutly fine. Someone crashes into me and suddlenly I deserve to die? This game is broken, the bounty system is broken.
 
So... how should it be?

1) How much weapons fire should you be able to deliver another (clean) ship before its a fine?
2) How much weapons fire should you be able to deliver another (clean) ship before its a bounty?
 
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