possibly its because you fly backwards and shoot them. giving them a clear view of your cockpit the whole time? I believe they cannot target sub systems yet.
They can and they do, SJA confirmed this a while ago, they often go for thrusters and weapons.
What really? Looks like I'm behind on my dev posts.
Why would they choose Cockpit over PP or FSD? You'd still be able to escape in time. Are they supposed to be stupid?
It's been found that targeting PP on small ships is harder due to other modules getting in the path. Yet they can hit the Drive easy enough. There should be a good reasoning tactic to what to target. What and where is this?
There is a thread somewhere, where the OP said he had issues with weapons no longer working after a battle, this was where it was confirmed, subsystems were an NPC target option now.
Had to cross-check this because it's bugging me now. The only thing I see in SJA's post history about any subsystem stuff is from a month ago talking about how the AI don't target powerplants; and a couple even earlier posts talking about her test build of evilness where the PP-targeting for Elite AI she was testing was far too dangerous to actually use, as she got popped with a 75% hull. I don't see any posts from her confirming subsystem targeting, and a few that deny it. You sure it wasn't someone else?
Correct. I've been experimenting, but it's not in the public build. AI ships target ship centre, so any module can be hit, but it's not deliberate.
Correct. I've been experimenting, but it's not in the public build. AI ships target ship centre, so any module can be hit, but it's not deliberate.
The Vulture has been often reported to have a weak cockpit. I only lost the cockpit in other ships once but several times in the Vulture. All the ships have their own peculiarity. In my Vulture I now have a 25 minute life support.
I have a cobra and as I mentioned before many times when I fight NPCs I have to run away because my canopy is one of the first things destroyed so now I don t take any chances anymore because trying to dock to a station without a screen is virtually impossible
would be nice if it took a bit more damage to bust it out lol busted out with 44% remaining is a bit of a painMy Vulture has a cockpit hit vulnerability as well. Design flaw.
Broken canapy isn't a big problem because you can upgrade your oxygen timer, loosing HUD because canopy is broken is a real problem.... and oxygen timer won't save you if you are fighting another player and can't flee because the other ship is quicker.
Correct. I've been experimenting, but it's not in the public build. AI ships target ship centre, so any module can be hit, but it's not deliberate.
Just use your circular target sight to the left to guide you to the right spot and do the rest by sight, no big deal really. Same with getting to the station. Also use the unbroken bits in your canopy to confirm you're on the right track by aligning yourself slightly off-center.I have a cobra and as I mentioned before many times when I fight NPCs I have to run away because my canopy is one of the first things destroyed so now I don t take any chances anymore because trying to dock to a station without a screen is virtually impossible
Correct. I've been experimenting, but it's not in the public build. AI ships target ship centre, so any module can be hit, but it's not deliberate.