Hi Chaps,
I've been playing since Alpha and I'm wondering if any one else thinks that it is too easy to make credits now?
This is where I'm coming from.
I spent a very very long time in small craft and got to experience each of them for days and days and weeks of solid gaming.
Now it seems that players an quickly hop from a sidewinder to a cobra in a handfull or two sessions, Making small craft redundant. It seems that it's now a game of cobra's and clippers with a brief spell in a trade ship before moving on to a python or Annaconda.
For instance, I havent seen a single thread in ages relating to the humble but amazing Hauler.
So that's I mean about credits coming to easy.
1 million credits per hour for combat used to be unheard of and now it seems pretty low end.
1 million credits per hour for trading used to be a bit of an eye opener. Now it seems no issue.
So are all the little ships just a relatively meaningless quick stop on the way to a a clipper, python, Annaconda?
People who have been playing for a few months are probably best suited to answer this as they may have observed the same thing.
How many hours play does it take to get from a side winder to a Cobra these days?
What really got me thinking was the Clippers on sale to every Surf and how many I see flying around these days.
Just pondering while I have a cuppa.
I've been playing since Alpha and I'm wondering if any one else thinks that it is too easy to make credits now?
This is where I'm coming from.
I spent a very very long time in small craft and got to experience each of them for days and days and weeks of solid gaming.
Now it seems that players an quickly hop from a sidewinder to a cobra in a handfull or two sessions, Making small craft redundant. It seems that it's now a game of cobra's and clippers with a brief spell in a trade ship before moving on to a python or Annaconda.
For instance, I havent seen a single thread in ages relating to the humble but amazing Hauler.
So that's I mean about credits coming to easy.
1 million credits per hour for combat used to be unheard of and now it seems pretty low end.
1 million credits per hour for trading used to be a bit of an eye opener. Now it seems no issue.
So are all the little ships just a relatively meaningless quick stop on the way to a a clipper, python, Annaconda?
People who have been playing for a few months are probably best suited to answer this as they may have observed the same thing.
How many hours play does it take to get from a side winder to a Cobra these days?
What really got me thinking was the Clippers on sale to every Surf and how many I see flying around these days.
Just pondering while I have a cuppa.