Is there a problem with the price of class 3 beam turrets?

I just had the curiosity to compare how laser weapons price evolve with their class.

The delta for the beam turret is mobydickulous...:eek:

I checked multiple times in case I made a mistake... A class 3 beam turret is indeed the price of a decently kitted vulture ! ! ! !

For the price, I am surprised it does not come with its own class A powerplant...

Would it be unreasonable to ask they scale the price down a notch?
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would it be reasonable to ask for a c4 turret beam laser for my FDL? i would happily save-up the ¢160m required for it. yes, i would.

oh, once you use 2 C3BT doing the dirty work for you, youll see why the ¢19.5m price tag is appropriate.
 
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A class 4 beam turret would be interesting...

Though for 160M they might as well build the ship around the beam...
 
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would it be reasonable to ask for a c4 turret beam laser for my FDL? i would happily save-up the ¢160m required for it. yes, i would.

oh, once you use 2 C3BT doing the dirty work for you, youll see why the ¢19.5m price tag is appropriate.
I found the c3 beam turrets to be quite useless. Aim is terrible and DPS is even worse while cooking your ship.
 
Sorry, but graph is the only way to prove anything...

- turret beam vs pulse = +105% damage output (AKA "twice"), energy consumption +85% (AKA "almost twice")

However:
- gimballed beam vs pulse = +31% only, but still almost twice more energy consumption
- fixed beam vs pulse = +40% only, twice more energy consumption

Now, since unlike gimballs/fixed, not all your turrets will fire at your target at the same time, energy is not that much of a concern and C3 turret beam is indeed the way to go and justify the price tag.

Image_2015-07-20_15-43-23.jpg

Now the real question is: except if you fly an Anaconda, shouldn't you go instead for class 3 gimballs pulses, and keep your pips to SYS?
Or go to class 3 gimballs beams if energy is not a concern to you..?
 
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The problem is that I found a good angle with the anaconda that allows to fire 7 out of the 8 turrets most of the time with minimal attitude adjustment...

My anaconda is not yet 100% kitted so even with pulse, it can drain a fair amount of power.

The main gripe though I have with the price is that the math is not consistent with all the other lasers.

Class 3 for fixed beams is 4 times more expensive than the class 2 fixed beam. OK
Class 3 for gimballed beams is roughly 4 times more expensive than the class 2 gimballed beam. Why not.
Class 3 for turreted beams is almost 10 times more expensive than the class 2 turreted beam. Really?

Exception (unexplainable) going from a class 1 pulse to a class 2 pulse is 8 times more expensive. And the turreted beams of course.

All the other weapons are on average 5 times more expensive when going from class 2 to class 3.

So if the turreted class 3 was simply five time more expensive than the class 2 I would not mind.

10 times? Come on...
 
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The main gripe though I have with the price is that the math is not consistent with all the other lasers.
Well, check the chart above...class 3 turret beam offer twice the damage output for less than twice the energy consumption compared to pulse.

This is simply outstanding compared to the exponential drawbacks you get for a slight increase of performance, for almost every other module/weapon.

The real question I am wondering is: why do beam turrets not follow the same model as their gimballs/fixed equivalent where you get about +30% damage for twice the energy (see above as well).
 
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I just had the curiosity to compare how laser weapons price evolve with their class.

The delta for the beam turret is mobydickulous...:eek:

I checked multiple times in case I made a mistake... A class 3 beam turret is indeed the price of a decently kitted vulture ! ! ! !

For the price, I am surprised it does not come with its own class A powerplant...

Would it be unreasonable to ask they scale the price down a notch?
View attachment 50874
Yes, they are priced like an A kited Vulture. Try to buy two of them and mount them to your Python. And you will see... :)

As I already mentioned in some other thread. It is like to have one A kited Vulture in left hip holster and second A kited Vulture in your right hip holster. Do not belive that those turetted beams are useless. It is simply not true in 1.3.
I have them for a long time on my armored Python trader and with 4 pips in weapons, they cook everything less than Dropship in less than a minute. And you do not need to turn your Python at all. Just target and fire, even if the target is at your six.

P.S. The only thing I am missing is the possibility to target them idependetly on two targets of Wing.
 
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Dont you just press the fire button really quickly with beam weapons s o you hit with lots of damage without too much heat. You know Hyper Sports. That's what I do. I have cramp
 
I've been flying with two class 2 beam laser turrets on my Clipper's belly.
If put to "fire at will", they cook targets beneath me independently, while my class 3 gimballed beam laser and class 3 plasma accelerator handles anything in front and slightly above the front.
Maybe I should try "inverting the loadout" with class 3 beam turrets once I have enough money to throw away. :D

<SNIP>

P.S. The only thing I am missing is the possibility to target them idependetly on two targets of Wing.

Try setting them to "fire at will", while having one turret on the top hardpoint and the other on the under-nose hardpoint — Rotate your ship so that enemies are split between upper and lower hemisphere.
 
Dont you just press the fire button really quickly with beam weapons s o you hit with lots of damage without too much heat. You know Hyper Sports. That's what I do. I have cramp
Oh Ben...that's original at least, nothing surprising from you :)

If you want to reduce the heat, go for pulse...I mean (I know you hate charts), if you refer to the charts, gimballs/fixed beam offers only 30-40% more damage output for twice the energy consumption and about 6 times more heat!
So if you manage to fire beam 0.5s, then pause for 0.5 s, then fire again...you end up with a bit more than half what pulses offer, use the same amount of energy, for 3 times more heat.
=> Inefficient and painful for your fingers!

Also we talk about turrets, which fire continuously once they have been triggered.
 
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