Blockades - AKA How to kill the game

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There is probably no "vs" thread, it's just a viable alternative to keep the gameplay fun for most players. Who likes to be shotdown by players who spent much more time and effort into this game? :) I'm rather a super-commander in own Elite-verse :)
 
Don't get me wrong, I love both ways of piracy: when I pirate traders, and when I am being pirated. It's all fun/challenge to me! Now, the point of a blockade? Telling traders not to come back or being killed on sight? AKA switching to solo*? Cm'on, solo is what kills E : D!!!

Unfortunately there are people and groups within the ED community that think (rather misguidedly) that the more people that move to Solo, the more likely that FDev will step in and separate the universe or "fix" the issue to their liking.

The truth is though in my opinion, is that KOS blockades only force people into solo for that isolated event and people simply go back to open when they have done what they need / want to do. The people that are "forced" into solo permanently are, again in my opinion those that are more likely to prefer that game mode anyway and haven't been forced at all they are simply playing how they want to play.
 
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emergent game play always liked that phrase sounds like lets find some new ways to screw the game over and annoy everbody

plus lets puts this tired old solo/open thread out of its misery,It will go round and round and round until the day they shut down the server
 
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The reason they kill instead of pirate is simple: They don't need the money anymore.

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Then, if the 'blockades' are real, then teams have to be put in place to deal with them. A bit like the fuel rats, just a lot meaner?

Yeah great suggestion. You put a wing of 4 together to hunt a wing of 4, and instancing will never place you in the same instance again
 
I just don't think blowing up traders should be considered PvP as it's really not a fight and blockading a CG achieves nothing.

who said pvp is necessarily fight? hunter & prey is a perfectly valid pvp setup.

and it's not a fight because traders just don't see for their protection. they could as well wing up and get some escort, get their routes patrolled. they could tune their ships a little bit for escape, even if it would mean a few tonnes less cargo, less creditzzzz by the hour. they would do something if it wasn't much easier to just go solo. then who should care?

similarly, blockading cg could achieve triggering a response to the blockade, no less. but it achieves nothing. guess why?

elite:dangerous is essentially an online solo game with some optional multiplayer gimmick sprinkled on top. for what it's worth, it's still a damn cool game, but don't expect much organized pvp. you'll have to go find it or organize it yourself, and comms/network support won't be much help. open is like a dizzy world with regular blackouts, it's for weirdos (like me), no surprise that some lost souls act weird :D
 
The reason they kill instead of pirate is simple: They don't need the money anymore.

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Yeah great suggestion. You put a wing of 4 together to hunt a wing of 4, and instancing will never place you in the same instance again

Just a little clarification with the "instance" for those who don't know what we are talking about. When you load the game in open, you are basically put in a group of other players in the open. IIRC, that number of players is limited to 16. I think it has to do with the network design, where FD decided to use a peer-to-peer network architecture instead of a traditional client-server architecture. This is how the information happening in the game is related to you, everybody is sharing the information so that everybody has the same information. In a client-server architecture, the server is the central point that distributes the information to all clients.

As for instancing, well, you only get to see the people who are in the same "group" than you. In the example above, those players that were doing the blockade were probably not going to be bothered while their instance group was at its maximum. So, you would fly where they are supposed to be and you wouldn't see anyone.

I'm not totally sure if the number of people in one instance is caused by the peer-to-peer network architecture. I played WoW for several months with a friend and we never failed to meet at any point, anywhere in the game. The WoW network architecture is client-server.
 
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Except that CGs carry a bonus. That is, when they are not totally borked as the current ones are.
My current trade route makes 5 times an hour as much as the current trade CGs, without risk or having to run a blockade. Look at the "Active current CGs" thread, everyone is treating them as charities, good deeds and donations.

Problem with PVP blockades is they're horribly illogical, if the system was being blockaded and urgently needed supplies were being stopped then the system defense fleet would come down on the perpetrators like a sledgehammer. We all know that the police AI could interdict people every 30 seconds (and does so to traders carrying any cargo in systems under lockdown), they don't scan all the ships for the wanted tag like player bountyhunters do.
 
Then, if the 'blockades' are real, then teams have to be put in place to deal with them. A bit like the fuel rats, just a lot meaner?
A very good remark actually.
Without claiming my opinion one more time, I'm just noticing that everybody complains about the lack of PvP in Elite... strange that for the current CGs, it is pretty rare to see organized wings of bounty hunters, real pirates, or escorts waiting around the nav beacon...however blockading, targeting soft traders, seems definitely very popular...

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Instancing kills this plan pretty thoroughly, we tried yesterday but couldn't actually find the guys, meanwhile they'd been blockading in another instance....
Yep, that's another problem...

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I only once faced a commander telling me the system is blocked. I just lol´d at him, went to group/solo, and never played open again. End of story. I think all "blockers" are just kids that don´t get the game mechanics.
Well, for the sake of those who play the game in an honest/humble way (including real pirates), I hope you come back to open someday.
 
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Instancing kills this plan pretty thoroughly, we tried yesterday but couldn't actually find the guys, meanwhile they'd been blockading in another instance....
Yeah the cruddy instancing kills it for me, been policing Eravate and attacking anyone with 5k+ bounties(ignoring the obvious small friendly fire incidents) couple times I'd come across an Imperial aligned player with 20k chase him and shoot him with Rails, he'd then jump(Most of the power play guys crowd run Cobras) I'd jump out with him (his wake would read low energy)but no luck. Sometimes nothing would even show up on radar for a good 30 seconds, the guy is as good as gone by then.
 
Yep, that's another problem...
I've been trying to Fuel Rat recently, we require the person doing the request to add us as a friend and to create a wing, then add us to that wing. This helps with the instance problem but doesn't completely solve it. This morning I was rescuing a new player in his sidewinder and he kept being placed in a different instance despite our efforts.

The Psycho Blockaders don't care about instancing, they're looking for any vulnerable trader ship. The bountyhunters trying to stop them need to be very lucky and be in the same instance as the psycho blockaders. And if they are lucky, hope that the pyscho blockaders aren't using that cheat engine script to make their shields invulnerable.
 
Solo only kills open play in ED, it doesn't bother solo. Actually it's players that kill open play and a game mechanic that caters to bullys.
Open has been dead since the game started to be honest.
I've read a lot, and agree that Elite in solo is dull, lifeless, boring. Only the kind who likes Euro truck games is fine with solo, and my post is now about those.
My whole point is that rather than a blockade, I would prefer to see wings of organized pirates (steal cargo) rather than telling players not to come back anymore.
Without PvP, to me at least, Elite feels dead. Driving players to solo makes things even worse than what they are now.
 
Don't get mad, get even.

Pirates? Go find someone else and bounty hunt. Blockade? Go find someone else and blockade smash. Sure the instancing sucks, but you'll feel a sense of agency and pride you won't get in solo or in the milksop groups.
 
I've read a lot, and agree that Elite in solo is dull, lifeless, boring. Only the kind who likes Euro truck games is fine with solo, and my post is now about those.
My whole point is that rather than a blockade, I would prefer to see wings of organized pirates (steal cargo) rather than telling players not to come back anymore.
Without PvP, to me at least, Elite feels dead. Driving players to solo makes things even worse than what they are now.

must be very lonely with everybody by-passing "blockades"

Fly safe CMDR



lol :)
 
must be very lonely with everybody by-passing "blockades"
Fly safe CMDR
lol :)
Read my original post again, especially the first lines in green.
I like to face blockades.
But most people don't, and switch to solo.
I don't switch to solo.
This post is not about me.
 
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Read my original post again, especially the first lines in green.
I like to face blockades.
But most people don't, and switch to solo.
I don't switch to solo.
This post is not about me.

ok... I think you will have a hard job persuading anyone to join you.... or trying to change the game to suit your "Green" edit

still looks like, and smells like a meme... sorry dud
 
Funny. Just went to Eleu despite knowing it was blockaded. Even upgraded to better shields in my t6. On arrival I met 3 FdLs and 2 vultures.
They threatened me and I high wakes the hell out of there coward that I am! >_<

Did not leave Open but just went to next on my list. Hope the blockade is still there when I return in a better equipped craft :)
 
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