Blockades - AKA How to kill the game

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ok... I think you will have a hard job persuading anyone to join you.... or trying to change the game to suit your "Green" edit
still looks like, and smells like a meme... sorry dud
Yep, I was pretty sure this would turn that way, no need to be sorry.

I'm just sorry to see the CGs dying (mostly due to poor implementation, tiers set too high, lack of creativity and concurrent Power Play for which I don't even want to talk about the poor mechanic) and read more and more comments about how players don't participate in CGs due to blockades (while on the other hand, most players flying a tinbox are pleased by their first experience with real pirates...but real pirates are harder to find nowadays).
 
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Don't get mad, get even.

Pirates? Go find someone else and bounty hunt. Blockade? Go find someone else and blockade smash. Sure the instancing sucks, but you'll feel a sense of agency and pride you won't get in solo or in the milksop groups.
You get a sense of pride from a silly game, it's just pixels on a screen, bud, get real. Take pride from what you do in your life, if you don't, try a different approach to life, try volunteering, etc.
 
Call me a heathen care bear, but behaviour such as "blockading" is just garden variety griefing, about as novel and beneficial to the game as jock itch. I'm not impressed, and I'll probably continue to play in solo as long as that kind of thing is happening.

But the point I want to make, from my venerable old fart's throne of having played MMORPGs for decades, is that "blockading" is only symptomatic of a greater problem. The true issue is to motivation of the griefers: THEY'RE BORED. They've grinded as much as they can stand and basically have to annoy strangers to get any enjoyment out of the game.

So I say, focus not on breaking up blockaders. Focus on giving them something more entertaining to do.
 
The reason they kill instead of pirate is simple: They don't need the money anymore.

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Yeah great suggestion. You put a wing of 4 together to hunt a wing of 4, and instancing will never place you in the same instance again

Maybe one of the 4 should be from FD? Be surprised what they can sort out if they wished to, it is only putting a wing in the right place.
 
Call me a heathen care bear, but behaviour such as "blockading" is just garden variety griefing, about as novel and beneficial to the game as jock itch. I'm not impressed, and I'll probably continue to play in solo as long as that kind of thing is happening.

But the point I want to make, from my venerable old fart's throne of having played MMORPGs for decades, is that "blockading" is only symptomatic of a greater problem. The true issue is to motivation of the griefers: THEY'RE BORED. They've grinded as much as they can stand and basically have to annoy strangers to get any enjoyment out of the game.

So I say, focus not on breaking up blockaders. Focus on giving them something more entertaining to do.

It would be interesting to see how many of the people that are bored and greifing now we're complaining about being griefed before they got their condas. I think PvP is aN important aspect of the game and accepting that you will lose a fight at some point is important. Killing new players in sidewinders and traders in type 9s is just dumb and how they find fun in that is beyond me. Without any challenge what's the point?
 

Carro

Banned
Call me a heathen care bear, but behaviour such as "blockading" is just garden variety griefing, about as novel and beneficial to the game as jock itch. I'm not impressed, and I'll probably continue to play in solo as long as that kind of thing is happening.

But the point I want to make, from my venerable old fart's throne of having played MMORPGs for decades, is that "blockading" is only symptomatic of a greater problem. The true issue is to motivation of the griefers: THEY'RE BORED. They've grinded as much as they can stand and basically have to annoy strangers to get any enjoyment out of the game.

So I say, focus not on breaking up blockaders. Focus on giving them something more entertaining to do.

Yep. A bit like that "Code" lot that used to hang around. They ended up with too much time on their hands, and are now seen as something of a laughing stock when their "run away when not in a wing of 4" tactics were exposed.
 
You get a sense of pride from a silly game, it's just pixels on a screen, bud, get real. Take pride from what you do in your life, if you don't, try a different approach to life, try volunteering, etc.
Well, same can be told for any video game where a bit of roleplay is involved...or to any movie... Please, do not answer that.

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But the point I want to make, from my venerable old fart's throne of having played MMORPGs for decades, is that "blockading" is only symptomatic of a greater problem. The true issue is to motivation of the griefers: THEY'RE BORED. They've grinded as much as they can stand and basically have to annoy strangers to get any enjoyment out of the game.

So I say, focus not on breaking up blockaders. Focus on giving them something more entertaining to do.
Nicely said, and I strongly agree.
Still, I personally find that a pirate blockade brings more challenge/sense than a psycho blockade.
Anyway, I don't want to argue on that. Just wanted to bring my point of view.
 
I'm a pure open player

And had run ins with blockades before.

A properly organised blockade run well with disaplined players is a huge amount of fun to anyone to run. its challenge to get through even if you are carrying 30 tons of scrap with a rebuy cost of 2 million cr on your ship

Sadly most blockade players seem to think that blockade means shooting down every ship entering without saying a thing.. after all, all the players should have read the reddit posts on the subject before playing right? :rolleyes:

So this is a messages for such blockade organisers............ tell your team members to say something first!, then interdict and scan, give the guy a chance to jump out.. after that, the hunt may begin.. :eek:

Bill

<<looking at a certain imperial leaning group..;)
 
I've read a lot, and agree that Elite in solo is dull, lifeless, boring. Only the kind who likes Euro truck games is fine with solo, and my post is now about those.
My whole point is that rather than a blockade, I would prefer to see wings of organized pirates (steal cargo) rather than telling players not to come back anymore.
Without PvP, to me at least, Elite feels dead. Driving players to solo makes things even worse than what they are now.

So that's why the Original Elite failed to become a classic? Because there was no open play? Oh, hang on, completely wrong!
Like you said 'without PvP, to me, Elite feels dead'. To you. Not others. Pointless thread, when the Open V Solo thread is very much thriving.

Mods to merge with said thread please.
 
So this is a messages for such blockade organisers............ tell your team members to say something first!, then interdict and scan, give the guy a chance to jump out.. after that, the hunt may begin.. :eek:
So, you are telling that you guys take note of the name of who you interdict? Then shoot down only those on your KOS list?
I doubt every blockaders does that, and that's not what I read on the forum.
I understand though...if banned to fly in Eleu, one can still fly in Opulchi or Dajoar...

But still, why don't you guys do a pirate blockade instead? Nobody of you has been able to explain the motivation (and if bored is your answer, then still, why don't you guys do a pirate blockade instead? It's more challenging and you can still kill on sight those who attempted to escape)
 
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For a group of players I've been following from a certain website, their goal is to kill the game. They say they want FDev to "fix multiplayer" and their way to force FDev to do something is to camp newbie spawn systems, CG systems and kill every new player they find in the hopes of pushing players into asking for refunds to hurt FDev.
 
For a group of players I've been following from a certain website, their goal is to kill the game. They say they want FDev to "fix multiplayer" and their way to force FDev to do something is to camp newbie spawn systems, CG systems and kill every new player they find in the hopes of pushing players into asking for refunds to hurt FDev.
Thanks for your answer, if true, that explains a lot...though I doubt many blockaders have this very motivation in mind...

...I also doubt this is pushing FDev to do anything about that...after all, simply increasing the bounties would make bounty hunting more appealing (I know about the instancing problem, but a million on a head is already better than 100-200k...). The new bounty system introduced in 1.3 was supposed to go in that way, and did actually the opposite.

EDIT: BTW, this kinda confirms that the title of my post is right "Blockades - AKA How to kill the game". Though if you are right, some blockaders are killing the game in an attempt to save it.
 
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I get what you are saying, however I feel there are two major things you are skipping over.

1: NPC's as it is currently, do not act appropriately to player created situations, it stands to reason if some pirates decide to blockade a system they would be blown out of the sky by system defense forces, (depending on the security level of the system naturally), so players being able to blockade any system they 'want' to blockade makes no sense, now if a player group had worked hard to reduce the security of the system down to a point where it is near anarchy then sure then it would be possible because the system defence forces would be near non existing. But this is one of the major problems I see with people wanting to be pirates and able to control a system, they do not want npc's to do anything about it. They only want things to go 'their' way to be able to blockade and force traders away from possible lucrative routes. And that seems so lopsided that it is not funny.

2: The P2P nature of the game, lets say that a group of american's from the westcoast want to blockade a system, and there are traders from Europe or such that want to use it, assuming ALL players involved have a perfect latency that still leaves around 150-200 ms, in a shooter game, that can be tricky, though not unmanageable. However as I'm sure we all are aware off, perfect latency is not the standard, and it would become a laggy mess with the clients trying to decide who is right and who is not, a solution would be a server deciding such things hybrid p2p, which might work.
 
For a group of players I've been following from a certain website, their goal is to kill the game. They say they want FDev to "fix multiplayer" and their way to force FDev to do something is to camp newbie spawn systems, CG systems and kill every new player they find in the hopes of pushing players into asking for refunds to hurt FDev.
That is one huge excercise in futility. First, FDev is notoriusly greedy with refunds. Second, if somebody cannot be taught to go solo, (s)he should better leave the game anyway.
 
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That is one huge excercise in futility. First, FDev is notoriusly greedy with refunds. Second, if somebody cannot be taught to go solo, (s)he should better leave the game anyway.
FDev might, but steam isn't. They discovered that you can get a refund from steam and keep playing with your FDev account since it's not linked. I honestly can't figure out why they're doing it because they keep repeating memes like "VISION", but their sidewinder kill counts are impressive, seen screenshots of bounties in the millions in systems like Evarate and LHS 3447. They organize wings to camp those systems shooting down anyone in a sidewinder, hauler or Type-6 and then post screenshots of themselves taunting their prey on local radio.
 
That is one huge excercise in futility. First, FDev is notoriusly greedy with refunds. Second, if somebody cannot be taught to go solo, (s)he should better leave the game anyway.
I don't think it has anything to do with being greedy, more the fact that FDev isn't responsible for player behaviour online, and if you have played the game, and the game itself is working just fine, then at least to my understanding of refunds there is no fault with the product and as such refunds aren't available, granted steam right now gives refunds for games played less then 2 hours, but in a game like elite that is quickly passed.
 
My problem is seeing players switching to solo / group because of blockades.

How does that "kill" the game? If people are having fun playing in solo or group, then ... so what?

Oh, maybe it "kills" the game for a few gamers who insist on trying to force other people to be part of their game-play. But that's their problem, isn't it?

Another "wai o wai aren't people playing the game the way I want!" thread. Get over it. People don't play they way I want, either.
 
How does that "kill" the game?
Easily, some people here have no clue what Elite is about and are only interested in Pew-Pew action. They are running out of stupid prey in open and then whining here. It has been going since the launch. They claim it "kills the game" for them, but apparently it doesn't or they would be long gone by now :)
 
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