Same experience here.
Same experience here.
I'm finding with High Int RES I'm having to roll the dice half a dozen times or more to get anything other than sideys/eagles or vipers/cobras/imp couriers. When it does hit double six I get pythons/imp clips/vultures/fed drops but not had a conda in a long time.
You can make good money by taking mission to destroy pirate lords. You get paid AND bounty. Mission pay is usually ~300K Cr.
[url]http://savepic.ru/7667030m.png[/URL]
Since you don't have the best equipment available be sure to take some SBCs.
If there are no pirate lord missions available assassinations work too:
[url]http://savepic.su/5896261m.png[/URL] [url]http://savepic.ru/7637334m.png[/URL]
I think it is time to review the way bounties are placed on the heads of pirates and other PK.
I think it would be good to make their "professions" much riskier.
Why not put bounty amount as the amount of insurance the vessel slaughtered player?
Larger is the ship destroyed, bigger will be the bounty on the head of the pirate / pk.
This principle would apply in case of aggression characterized without reply from the other party, so only if the victim does not attack the aggressor and also only if the victim is not itself a carrier of such bounty.
Also the bounty does not would disappear if the player is killed by an NPC or suicide.
Advantage: Bounty hunters might be very interested to hunt these players. PK will be low profile, Pirates will look to 2 times before destroying another player.
Of course we must also be able to prevent abuse of such a system, some would like to stick together to share the bounties in question between them.
So bounties can only be obtained if the player who kills the bearer of the bounty is not itself the bearer of such bounty.
Similarly to guard an abuse of a PK that takes a sidewinder to make clean his bounty, the latter would be granted in proportion to the vessel shot.
For example: a player at a bounty of 1,000,000 credits on his head, if he is shot on a sidewinder the amount deducted from the bounty in question is equal to the amount of insurance on his own ship.
Knowing that the majority of pirates and PK favor certain types of vessels, they should have a multiplier coefficient on the bounty received. (Vulture = insurance x 2, Clipper / Spearhead / Python = insurance x3, Anaconda = insurance x 5).
P.S. : Sorry for mystakes, english isn't my primary language. Google translate was helping me a little bit.
P.S. 2 : My apologies if a proposition like this one was already made on this forum.
so what would stop a PK from buying a buying a sidewinder and shooting system security so that they kill him and quash the bounty?
(sorry, didnt read all the post)
. Considering every 9.8 of those "Bounty Hunters" are farming RES's with maybe 0.2 of that number actually hunting pirates and pk'ers I'd say the ratios isn't one sided for pirates lol.Pirates don't PK if you don't runTheres probably 10 player bounty hunters to every player pirate anyway so no.
Care to share your FdL specs? I'm working my way for an FdL (currently in a Vulture) and doing lots of CZ. Tedious and dull but I can make 2mil in 90min or so.
Maybe instead of changing the bounty system, it would be better to add a way for bounty hunters to track players with huge bounties.
so what would stop a PK from buying a buying a sidewinder and shooting system security so that they kill him and quash the bounty?
(sorry, didnt read all the post)