Open PvE

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Bad comms design and networking/instancing are the biggest detrimental factors in player intereaction, not open pvp. I've spoken to more people because of pvp than any other reason, usually people I've just had a fight with.

(That is, when we can get back into the same instance and manage to comms one another before one of us leaves sc, or docks, or jumps....)
 
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How would you prevent PvP on a crowed PvE server?
Is it doable without breaking immersion?

There's various ways you can approach it in a meaningful way - it all depends on how FD would want to do it.

- No damage to shields from other players (Maybe if you lose your shields you are fair game?)
- "Judgement Field / aka Red Dwarf IV" - (reflected damage)
- Swarming cops when a player is attacked. Spawn in 10 Vultures like that insane SSS that terrifies me! Lol

We have a huge player base of people who I am sure could provide a big selection of ideas for this.

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because there is not a server at all?
all player interactions are made via p2p connection.

Replace "Server" with "Mode".
It was a typo...

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Mobius group: https://forums.frontier.co.uk/showthread.php?t=38362

/endthread

and now I'm not even sure I have the name right lol... Mobius, that's the one!!!!

If you're going to try and end a thread with a cliched "/" post, pleae at least have the decency to read the thread you are commenting on first.
If nothing else, it helps prevent you looking a little bit silly. :p
 
If there was a pve mode, there'd be zero reason to play in the pvp one unless you were looking to fight and kill other players. Open pvp would lose what little profession balance it has. It would be all pirates, killers, and bounty hunters, but no traders, miners, or explorers.

That's what games with a dedicated pvp and pve mode devolve into. There's a player fighting mode, and a the right way to play the game mode.
 
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Solo and Open are not two different game modes They are simply two default group presets. The whole game is designed so that people form groups and can play with those groups. That is one reason why there is no server for player interaction it is P2P. There are other technical reasons.
Thinking that Open and Solo are game modes comes up a lot. They are simply two default group presets at extreme ends of what can be done with the grouping feature. Either all or one. There is also everything in-between. Open is not some kind of PVP mode and Solo is not some kind of PVE mode, that is just a consequence of these two modes being inclusive or exclusive of all other players. The whole game has the same rules no matter who you are. It is up to players to limit those rules voluntarily and apply those to a custom group if that is what they want.
 
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Did you even read?

Yup, apparently not well enough though.... Still don't see the issue with Möbius though. Unless what you really want is friendly fire turned off which is pretty much it from what I can see. I am fairly sure that if you get banked in Möbius a quick email to FD support will put you right. I think you're making mountains out of molehills to be honest.
 
The game already has two out of three modes primarily dedicated to PvE, there is no need for yet another one fragmenting the population further.

The open PvP nature of the main mode is in my opinion the greatest sole detriment to player interaction.

I couldn't possibly disagree more. I've had a great deal of friendly player interaction that was initiated by allying against, or needing to defend one's self from, the hostile player interaction.

Getting attacked and having someone help, or seeing someone attacked and helping them, is a great way to make friends. Sure this can happen against AI, but if that was the same, then there would be no distinguishing PvP from PvE.

This is made ten times worse by the lack of voice chat in game.

I have voice muted. I don't even use it in the wings. 99% of the time it's congested with useless and distracting chatter.

I think Open is great for what it is, but not having a mode to interact with players that allows you to do so without having to open fire on sight is starving the game of something vital.

I don't open fire at first sight when encountering CMDRs I don't know...unless they do something I take as hostile.

Indeed, I am quite willing to talk with almost anyone who isn't belligerent or disrespectful.

Is it doable without breaking immersion?

No, but people who care about immersion wouldn't want such limitations on player interaction in the first place.

If there was a pve mode, there'd be zero reason to play in the pvp one unless you were looking to fight and kill other players. Open pvp would lose what little profession balance it has. It would be all pirates, killers, and bounty hunters, but no traders, miners, or explorers.

I don't really agree with this. Those so adverse to PvP aren't in Open very often in the first place.

Ratios might be skewed a bit, but I never leave Open even if I'm trying to avoid conflict with other players, as I usually am during trade or exploration. The potential for player hostility, no matter how slight the odds, needs to be there for me to enjoy these things.
 
Further fragmentation of an already fragmented player base would simply be a disaster considering its possible to achieve such a mode within the currently available mode framework.

Fragmentation is the death knoll of MP games and its such an easy thing to do what with DLC and modes etc etc so adding more ways to break the game into smaller parts would be a terrible thing imho. Its also not really possible to add much more than that without moving into solo vs open and/or moving this into the threadzilla that deals with that and its been done to death hundreds of time over and over again.

That ship has sailed, the horse has bolted, the cat is out of the bag, the fat lady has sung, the water is under the bridge and the milk is spilled on that front.
 
I don't like the idea of Mobius but it sounds like what you're looking for. It's a PVE group that doesn't allow PVP unless it's agreed upon.

Open actually sucks because most people just log off and go to solo when they feel threatened. The problem is people want to take the risk until they actually feel threatened and then they have second thoughts.

Also Open doesn't force anyone to "open fire on sight" it's the fact that players will start logging off when a dialogue starts that ruins it.

And as far as "sneak PVPers in Mobius" you must have a really bad experience. Isn't that a rare occurrence? Have you personally every experienced these "sneak-PvPers" because I thought those types were kicked out of Mobius?
 
If there was a pve mode, there'd be zero reason to play in the pvp one unless you were looking to fight and kill other players. Open pvp would lose what little profession balance it has. It would be all pirates, killers, and bounty hunters, but no traders, miners, or explorers.

That's what games with a dedicated pvp and pve mode devolve into. There's a player fighting mode, and a the right way to play the game mode.

Doubt it, since we have Mobius which is pretty much guaranteed PvE only. Any PvPers who try and sneak on are soon outed and thrown from the group. So far the Mobius group hasn't killed Open, not do i expect it to. I'm a member of Mobius, i'm not a fan of PvP, but i spend a majority of my time in Open.

I just wish they would make the Mobius group an officially supporter group, if anything else, it would remove the need for Mobius to control the group and accept invites... maybe he enjoys this, but one day he could stop playing, miss a week or two checking group requests due to sickness or whatever.

My only worry would be an official group would go too softly on PvPers, like they would let people back in after a week of ban from the group, whereas Mobius can be as hard nosed as he likes with those who join deliberately to do PvP. And of course, it would put extra management overhead on FDs side, so that would need to be considered.
 
I just wish they would make the Mobius group an officially supporter group, if anything else, it would remove the need for Mobius to control the group and accept invites... maybe he enjoys this, but one day he could stop playing, miss a week or two checking group requests due to sickness or whatever.

No need for anything official from FD, though the ability to give others secondary control over groups would be nice.
 
Doubt it, since we have Mobius which is pretty much guaranteed PvE only. Any PvPers who try and sneak on are soon outed and thrown from the group. So far the Mobius group hasn't killed Open, not do i expect it to. I'm a member of Mobius, i'm not a fan of PvP, but i spend a majority of my time in Open.

I just wish they would make the Mobius group an officially supporter group, if anything else, it would remove the need for Mobius to control the group and accept invites... maybe he enjoys this, but one day he could stop playing, miss a week or two checking group requests due to sickness or whatever.

My only worry would be an official group would go too softly on PvPers, like they would let people back in after a week of ban from the group, whereas Mobius can be as hard nosed as he likes with those who join deliberately to do PvP. And of course, it would put extra management overhead on FDs side, so that would need to be considered.

PVP and Open are broken. Hence the notion that we need CQC. Terrible.
 
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PvP toggle, then no reason for any solo/group/open.

The main reason people play in solo/group is to get away from the PvPers, that's why there are servers in other MMO's for that sole purpose.

Add the Toggle and at least most players would see more interaction.

Then add auto PvP toggle when a PP Player Enters an enemy zone.
 
PvP toggle, then no reason for any solo/group/open.

The main reason people play in solo/group is to get away from the PvPers, that's why there are servers in other MMO's for that sole purpose.

Add the Toggle and at least most players would see more interaction.

Then add auto PvP toggle when a PP Player Enters an enemy zone.

People use Solo for other reasons than avoiding PvP.

The reasons are listed in the mega thread on modes, so even with an Open PvE (that I would make use of) some folks would still want or need Solo.
 
If there was a pve mode, there'd be zero reason to play in the pvp one unless you were looking to fight and kill other players. Open pvp would lose what little profession balance it has. It would be all pirates, killers, and bounty hunters, but no traders, miners, or explorers.

That's what games with a dedicated pvp and pve mode devolve into. There's a player fighting mode, and a the right way to play the game mode.

My main concern with some of the players on here - not you btw you are just the one i happen to be quoting - is SOME people only ever want to play the pirate or the killer.
it is a bit like in the school yard playing (real) football, everyone wanted to play up front, few wanted to play in defence or in goal.

The issue I have is, why should it always be the pilot in the trade ships who always has to be the bottom of the food chain? of course many traders have no interest in hunting other players, and equally they may have no interest in being hunted BY other players either. I think if all players who want aggressive iteration with other players split their time 50:50 sometimes being a trader (and plying their trade in the hot spots) they may get more interaction over all.

A bit like football where you mix it up, or pheasant shooting where you take it in turns being on the gun or being a beater...... - Sure, no one really wants to be a beater, but it is part of the hobby.

It is easy for players like myself as I do not want or need PvP 1 way or the other, BUT if I did I would absolutely be happy to mix it up in open potentially running the gauntlet as much as being the aggressor
(I am only talking about the advertised roles in the game here, I have zero time for random players who just blow up for the sake of blowing up, or those that used to hang around in stations glitching the game mechanics)
 
My main concern with some of the players on here - not you btw you are just the one i happen to be quoting - is SOME people only ever want to play the pirate or the killer.
it is a bit like in the school yard playing (real) football, everyone wanted to play up front, few wanted to play in defence or in goal.

The issue I have is, why should it always be the pilot in the trade ships who always has to be the bottom of the food chain? of course many traders have no interest in hunting other players, and equally they may have no interest in being hunted BY other players either. I think if all players who want aggressive iteration with other players split their time 50:50 sometimes being a trader (and plying their trade in the hot spots) they may get more interaction over all.
While I somewhat agree with what you're saying, you can't force players to play a profession, they don't want. If players only want to play, whoosh, laser, kapow, shooty fun time, you can't stop them. Just like you can't stop players from treating the game like eruo truckin simulator: space trucking edition. That's fine, both are valid playstyles.

Where the hypocrisy resides is when pirates/killers play in open, but do their non violent play in solo. Or when traders play in solo but come to open and attack the traders, and switch back when they had their fill.
 
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While I somewhat agree with what you're saying, you can't force players to play a profession, they don't want. If players only want to play, whoosh, laser, kapow, shooty fun time, you can't stop them. Just like you can't stop players from treating the game like eruo truckin simulator: space trucking edition. That's fine, both are valid playstyles.

Where the hypocrisy resides is when pirates/killers play in open, but do their non violent play in solo. Or when traders play in solo but come to open and attack the traders, and switch back when they had their fill.

oh i know and I may be did not word myself correctly however what i meant was if open does not have enough sheep for your sword then it is to a degree on the shoulders of the players who want that kind of interaction to sort that out themselves. The answer is not to pull the rug from under a whole bunch of players to force them in front of your guns regardless of if they want it or not, it is not our responsibility to provide the ganker / killer (or even the pirate) content for them to farm if we do not want to.

as for mode switchers doing it to attack in open and then run away to solo so as not to face consequences, I agree with you, that is lame.............. and is a sign of the true coward, NOT the player who plays in solo because it is what they enjoy. I still think bounties gained in open - certainly those against pilots federation members - should only count down in open and indeed i thought initially that was the plan. (and I am hoping against all hope that the system security in hi sec space is going to get a lot more teeth in the next update and actually give the criminals something to worry about)
 
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