Morpheus group.
/endthread
and now I'm not even sure I have the name right lol...
Did you even read?
Morpheus group.
/endthread
and now I'm not even sure I have the name right lol...
Did you even read?
How would you prevent PvP on a crowed PvE server?
Is it doable without breaking immersion?
because there is not a server at all?
all player interactions are made via p2p connection.
Mobius group: https://forums.frontier.co.uk/showthread.php?t=38362
/endthread
and now I'm not even sure I have the name right lol... Mobius, that's the one!!!!
Did you even read?
The open PvP nature of the main mode is in my opinion the greatest sole detriment to player interaction.
This is made ten times worse by the lack of voice chat in game.
I think Open is great for what it is, but not having a mode to interact with players that allows you to do so without having to open fire on sight is starving the game of something vital.
Is it doable without breaking immersion?
If there was a pve mode, there'd be zero reason to play in the pvp one unless you were looking to fight and kill other players. Open pvp would lose what little profession balance it has. It would be all pirates, killers, and bounty hunters, but no traders, miners, or explorers.
If there was a pve mode, there'd be zero reason to play in the pvp one unless you were looking to fight and kill other players. Open pvp would lose what little profession balance it has. It would be all pirates, killers, and bounty hunters, but no traders, miners, or explorers.
That's what games with a dedicated pvp and pve mode devolve into. There's a player fighting mode, and a the right way to play the game mode.
I just wish they would make the Mobius group an officially supporter group, if anything else, it would remove the need for Mobius to control the group and accept invites... maybe he enjoys this, but one day he could stop playing, miss a week or two checking group requests due to sickness or whatever.
Doubt it, since we have Mobius which is pretty much guaranteed PvE only. Any PvPers who try and sneak on are soon outed and thrown from the group. So far the Mobius group hasn't killed Open, not do i expect it to. I'm a member of Mobius, i'm not a fan of PvP, but i spend a majority of my time in Open.
I just wish they would make the Mobius group an officially supporter group, if anything else, it would remove the need for Mobius to control the group and accept invites... maybe he enjoys this, but one day he could stop playing, miss a week or two checking group requests due to sickness or whatever.
My only worry would be an official group would go too softly on PvPers, like they would let people back in after a week of ban from the group, whereas Mobius can be as hard nosed as he likes with those who join deliberately to do PvP. And of course, it would put extra management overhead on FDs side, so that would need to be considered.
PvP toggle, then no reason for any solo/group/open.
The main reason people play in solo/group is to get away from the PvPers, that's why there are servers in other MMO's for that sole purpose.
Add the Toggle and at least most players would see more interaction.
Then add auto PvP toggle when a PP Player Enters an enemy zone.
If there was a pve mode, there'd be zero reason to play in the pvp one unless you were looking to fight and kill other players. Open pvp would lose what little profession balance it has. It would be all pirates, killers, and bounty hunters, but no traders, miners, or explorers.
That's what games with a dedicated pvp and pve mode devolve into. There's a player fighting mode, and a the right way to play the game mode.
While I somewhat agree with what you're saying, you can't force players to play a profession, they don't want. If players only want to play, whoosh, laser, kapow, shooty fun time, you can't stop them. Just like you can't stop players from treating the game like eruo truckin simulator: space trucking edition. That's fine, both are valid playstyles.My main concern with some of the players on here - not you btw you are just the one i happen to be quoting - is SOME people only ever want to play the pirate or the killer.
it is a bit like in the school yard playing (real) football, everyone wanted to play up front, few wanted to play in defence or in goal.
The issue I have is, why should it always be the pilot in the trade ships who always has to be the bottom of the food chain? of course many traders have no interest in hunting other players, and equally they may have no interest in being hunted BY other players either. I think if all players who want aggressive iteration with other players split their time 50:50 sometimes being a trader (and plying their trade in the hot spots) they may get more interaction over all.
While I somewhat agree with what you're saying, you can't force players to play a profession, they don't want. If players only want to play, whoosh, laser, kapow, shooty fun time, you can't stop them. Just like you can't stop players from treating the game like eruo truckin simulator: space trucking edition. That's fine, both are valid playstyles.
Where the hypocrisy resides is when pirates/killers play in open, but do their non violent play in solo. Or when traders play in solo but come to open and attack the traders, and switch back when they had their fill.