Blockades - AKA How to kill the game

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I do understand that blockaders are looking for PvP interaction

If they wanted good PvP they could easily find people up for it. Go to Leesti for example. My feeling is they simply get their kicks telling unarmed traders what to do. I highly doubt they are interested in having challenging PvP fights.
 
If they wanted good PvP they could easily find people up for it. Go to Leesti for example. My feeling is they simply get their kicks telling unarmed traders what to do. I highly doubt they are interested in having challenging PvP fights.
I am interested in having challenging PvP fight. That's is where I need to go?
 
It baffles me that people expect common sense and respect in a game with such a mechanic.

The risk of being killed, wounded, or deprived of freedom or valuable property, when such risk is present, does wonders for people's behavior...in games or otherwise.

I've played several MMOs with essentially unrestricted PvP, where most players were very well behaved, precisely because if they were not other players could inflict serious consequences upon them.

Elite: Dangerous has pretty marginal penalties for losing a ship, so there isn't as much a deterrent as their could be. However, this works both ways.
 
If they wanted good PvP they could easily find people up for it. Go to Leesti for example. My feeling is they simply get their kicks telling unarmed traders what to do. I highly doubt they are interested in having challenging PvP fights.
There's different kinds of pvp. What you're thinking of is more dueling. Pvp piracy and blockading are different beasts than standard fighting.

Ps why did you change your profile pic? I liked the Fleetwood Mac one.
 
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I have played both sides of the blockade and purely for RP reasons. The last blockade my friends and I ran was at Quivira for Patreus which was a whole lot of fun. I also have a cobra kitted out for smuggling/blockade running in open play. I love blockade running in my little cobra, slipping out of multiple interdictions, even once arriving at my destination with 3% hull.
 
I am interested in having challenging PvP fight. That's is where I need to go?

Well... you might find yourself outnumbered, apparently CODE have apparently relocated there and working on making it their system (again - after the Alliance had took it off the old controlling faction).

Ps why did you change your profile pic? I liked the Fleetwood Mac one.

You're not the first to comment on it. I just like changing my profile pic from time to time. But since people have commented, goodbye Claire Rayner, hello Mad Mick.
 
Well... you might find yourself outnumbered, apparently CODE have apparently relocated there and working on making it their system (again - after the Alliance had took it off the old controlling faction).



You're not the first to comment on it. I just like changing my profile pic from time to time. But since people have commented, goodbye Claire Rayner, hello Mad Mick.

Code is done with power play? Alliance is in trouble.
 
You're not wrong. when I did blockade a goal, it was for RP reasons. In the beginning, there was a ton of players to be seen and blockaded. At the end, the only players I ever saw were the other blockaders. It's pretty pointless to even attempt to stop a goal, RP is the only take away.
Nice to hear a fellow pirate confirming I'm not wrong! Here, have some free cytoscrambler :)

Out of curiosity, did you have more fun doing a psycho blockade (telling people to go away or be shot down) or a pirate blockade (stealing cargo)? In what a psycho blockade would bring more fun/challenge?

So that day you managed to blockade the open play...apart of killing the open, what's the point of driving away traders during a blockade? Isn't the fun gone once nobody shows up anymore?

It also didnt help that the cargo being transported was copper, not exactly a piratable material. 200 cr/ton, no thanks, that's not even worth the effort to scoop.
Yeah...wondering why FD does not push hauling valuable more often... Actually, i'm wondering a lot of things about wy FD takes so bad decisions regarding CGs lately...hopefully very soon a CG based on rare trading where the value counts instead of the tonnage :)
 
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Blockading would be a totally valid form of playing towards one's goal, if on the other hand the game made it possible for bands of bounty hunters to organize and respond to those tactics. Given the current state of affairs, is more like an exploit.

And the bit about traders taking the time to organize in "wings" or things like that... I'm afraid that is not possible for a lot of us. I fire up Elite 3, maybe 4 times a week for an hour or two. That is unfortunately not compatible with CoOp play and possibly true for a lot of players out there.
 
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Blockading would be a totally valid form of playing towards one's goal, if on the other hand the game made it possible for bands of bounty hunters to organize and respond to those tactics. Given the current state of affairs, is more like an exploit.
blockading is not exploiting. Please show me in what way blockading is using mechanics in the game in an unintended and abusive manner.
 
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blockading is not exploiting. Please show me in what way blockading is using mechanics in the game in an unintended and abusive manner.
Because of the instancing problem.
A wing of 4 bounty hunters might not even meet the blockaders since they would be in a different instance, though same system.
They may meet once, but would not be able to follow them in supercruise/out of the system.
So when you blockade, while you give a threat to whatever traders you meet in your instance, you will face very little opposition:

Just a little clarification with the "instance" for those who don't know what we are talking about. When you load the game in open, you are basically put in a group of other players in the open. IIRC, that number of players is limited to 16. I think it has to do with the network design, where FD decided to use a peer-to-peer network architecture instead of a traditional client-server architecture. This is how the information happening in the game is related to you, everybody is sharing the information so that everybody has the same information. In a client-server architecture, the server is the central point that distributes the information to all clients.

As for instancing, well, you only get to see the people who are in the same "group" than you. In the example above, those players that were doing the blockade were probably not going to be bothered while their instance group was at its maximum. So, you would fly where they are supposed to be and you wouldn't see anyone.

I'm not totally sure if the number of people in one instance is caused by the peer-to-peer network architecture. I played WoW for several months with a friend and we never failed to meet at any point, anywhere in the game. The WoW network architecture is client-server.
 
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Because of the instancing problem.
A wing of 4 bounty hunters might not even meet the blockaders since they would be in a different instance, though same system.
They may meet once, but would not be able to follow them in supercruise/out of the system.
So when you blockade, while you give a threat to whatever traders you meet in your instance, you will face very little opposition:

Maybe traders should team up and form wings themselves.
 
Maybe traders should team up and form wings themselves.
You mean, a threatening wing of 4 T6/T7/T9? ;)
Yes I know, trade in combat capable ships...

Anyway, this was answered previously:

And the bit about traders taking the time to organize in "wings" or things like that... I'm afraid that is not possible for a lot of us. I fire up Elite 3, maybe 4 times a week for an hour or two. That is unfortunately not compatible with CoOp play and possible true for a lot of players out there.
 
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You mean, a threatening wing of 4 T6/T7/T9? ;)
Yes I know, trade in combat capable ships...

Anyway, this was answered previously:

Not to fight them back but to increase chance of survival. It would be easier to get away and if you are lucky you join a different instance. I don't think it takes much organizing to form a wing, just ask the first t6 you see if he wants to increase his chances and share the same trade route.
 
Not to fight them back but to increase chance of survival. It would be easier to get away and if you are lucky you join a different instance. I don't think it takes much organizing to form a wing, just ask the first t6 you see if he wants to increase his chances and share the same trade route.


I sense an evil plan starting to form here. Something around, leaving some bait to distract, while running the other way. All in the name of survival of course?

- - - Updated - - -

Sounds like someone should set up a 'fuel rat' type easy to contact Professional Wingman organisation.

I said that very thing, yesterday. FD need to be on board, for the instancing stuff though.
 
Not to fight them back but to increase chance of survival. It would be easier to get away and if you are lucky you join a different instance. I don't think it takes much organizing to form a wing, just ask the first t6 you see if he wants to increase his chances and share the same trade route.
Anyway, not sure why I keep commenting on this thread.
Yes, I agree with you.
I also like facing danger and am fine to lose otherwise where is the challenge. I know how to face a blockade.

The whole point of this thread is that blockades hurt the open by driving players to solo, which has been confirmed by a lot of people here. And it has always been intended that way (also confirmed).

I just hope to encourage some players (who want fun by participating into a blockade) to do a pirate blockade, focusing on stealing cargo, rather than simply driving players away.
 
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blockading is not exploiting. Please show me in what way blockading is using mechanics in the game in an unintended and abusive manner.

The way I see it, it's taking advantage of the fact that people can't properly respond to it due to the instancing issues mentioned before. It is a completely natural way to act, but it takes the form of exploiting once we know there is no way for organized players to counterattack that initiative. That's the point I was trying to make.
 
Trade blockades were supposed to be part of the game. David Braben spoke about them in the dev diaries. Never happened!
 
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