Evil cmdrs anonymous.

TLDR

All this proves is that this guy is just a frag stealer who waits until the target is down to its last breath before he puts the last shot in and steals the kill. Its been asked for before and will be until added the 'pay is equivalent to percentage of damage caused' clause into bounty and Elite rep payments. This guys is just getting his Elite rep up at others expense and tbh if I saw a CMDR Guidebot I wouldnt hesitate to make him space dust it would be the best 7 day bounty and 6000Cr I ever spent. Its these sort of people that make Open what it is just a mindless kill fest for some but legit for others and its why I have a private group now at least if someone is being a problem to the group they can be removed.

They should have made a Fallout style game then at least all the backstabbing robbing etc would have been in the feel of the game but all this mindless killing etc just isnt Elite.
 
Last edited:
It's a little concerning how often I keep seeing these "confession" threads about highly overpowered Commanders shooting up tons of noobies and gleefully wreaking havoc on people who will very likely have to start over from the Sidewinder again. I have been playing Solo because of these numerous threads. I want to play in open, because I'd like to interact with other commanders, including pirates who might stop me and request I drop my cargo. But the guys who are just flying around in Pythons and Anacondas griefing people in Eagles and Sidewinders shooting them on sight without provocation makes me really just stick to solo. I do not play Elite to spend hours and hours trading to grind credits up to levels where I am no longer concerned about insurance costs. I want to try different things like smuggling. Sadly, this means I am hardly ever able to afford insurance buyback. This, in combination with these multitudes of threads makes it seem like my choices lately are go online and get ganked without warning 2 or 3 times in my DBS by some bored in an Anaconda and lose all my progress. Or I can play solo and fight NPCs that I actually stand a chance against...

The last time I was in Open Play I was bounty hunting, but was killed several times and forced a restart by a single unwanted bountiless Commander in an Anaconda who kept following me. I don't play Elite Dangerous to be a space trucker, but there's really no other way to cover the insurance costs due to the multitudes of psycho mass murders out there. I hate to be the guy who resorts to solo, but hopefully you can see why I make that choice, and why any lingering thoughts of returning to open are quickly obliterated by these types of posts. I really have no chance in Open Play unless I grind so many damn credits I can afford 2 Anaconda buybacks.

What's worse, is there are many others like me who have also resorted to solo play, but then participate in PowerPlay which pretty much ruins that game mechanic and experience. When I stick to solo I at least don't use PP. But then again, Psychopath is a profession that is open to everyone, and the whole concept of Elite Dangerous was to be able to forge your own path...so where do we draw the line, and how? Am I ruining everyone else's experience by not playing online, or are they ruining mine? This is where the controversy lies, but you have to see why some people make the choices the make and are forced into Solo mode. However, indiscriminately shooting up people much much weaker than you several times, stealing their kills, and stalking them is purely griefing, and should not be anything anyone should consider making a thread over and "bragging about". I guess congrats to the OP for making another Solo player. That was his intended goal, right?

You know, outside of your cosy home there's murderers, rapists and a lot of psychopaths. But you still go outside, right?

It's a big galaxy, the psychos congregate in the obvious places with easy targets. It's possible to be smart and not be at those places and usually perfectly possible to run.

I personally have 2-3 trade routes I can do at any time, and if some psycho decides to stalk me I write him down on my list, and then I rotate to a different route for a while. I've died 5 times in 300+ hours of Open play. A few of those my own doing, 2 to 20 NPCS in a RES all going hostile when I wasn't ready for it and 1 a commander :)
 
You know, outside of your cosy home there's murderers, rapists and a lot of psychopaths. But you still go outside, right?

It's a big galaxy, the psychos congregate in the obvious places with easy targets. It's possible to be smart and not be at those places and usually perfectly possible to run.

I personally have 2-3 trade routes I can do at any time, and if some psycho decides to stalk me I write him down on my list, and then I rotate to a different route for a while. I've died 5 times in 300+ hours of Open play. A few of those my own doing, 2 to 20 NPCS in a RES all going hostile when I wasn't ready for it and 1 a commander :)

You do have a good point. Plenty of nasty IRL that we have to deal with so I guess that's no excuse to avoid open. But when you finally got a ship you like and can barely afford insurance its tempting to stay safe inside. I will make a return to open when I feel more comfortable and after I test out some more equipment loadouts, but there are many others like myself with the same line of thinking that WON'T return to open and that's the major complaint. Open is a ghost town and when you do find another commander what're the odds he's not a psychopath? I'd say your chance of getting killed just because the other guy is so damn bored and is already at his end game is about 90% based on these forums.

What's worse is this isn't the only case. There was another commander who posted the details of his rampage where he went to Eravate and eradicated over 35 commanders....all flying sidewinders. What was he flying? An Anaconda of course. So how is anyone who isn't flying or doesnt want to fly an Anaconda supposed to deal with that kind of crap?

Psychos are entitled to play the game they want but when they pick on people much smaller than them to garuntee that kill they shouldn't complain that open is a ghost town. Not that anyone is complaining in this particular thread. I guess I was just showing my line of thinking and explaining how this kind of behavior can lead to a desolate open play. I'm not a carebear but I do think sidewinders vs Anacondas is really not worth it and greifing isn't the same as just killing someone for the thrill. He could've blown up that Vulture and left it at that. If the Vulture chooses to re-engage go for it, if he runs chase him, but maybe limit it to one kill unless he comes back for a rematch. The kill stealing is what made this greifing.
 
Source?



From how much to how much? Provide data please.

I'd say all the posts about people attacking all pilots regardless of whether pledged to a power or not and all the posts about open being desolate of late combined with all the whine threads about open should be the only mode of play kind of speaks for itself.....but also just personal observations.
To your second question well if you think that the paltry 6000 cr bounty is a serious deterrent to being a psycho then I don't know what else to say except I think you are most probably delusional.
 
Last edited:
I'd say all the posts about people attacking all pilots regardless of whether pledged to a power or not and all the posts about open being desolate of late combined with all the whine threads about open should be the only mode of play kind of speaks for itself.....but also just personal observations.
To your second question well if you think that the paltry 6000 cr bounty is a serious deterrent to being a psycho then I don't know what else to say except I think you are most probably delusional.

^This. Especially when you consider most guys who decide to go psycho are doing it because they feel that they personally have nothing left to do in the game. They have an Anaconda and buckets of credits and are about 4 hours away from uninstalling. They could care less about what their actions result in. The bounty system is a nice idea, sure, but 6,000 CR is pocket change to me and I fly a Scout doing smuggling and bounty hunting. 6,000 CR to a guy who has been to the edge of the galaxy and back and has 1 of every ship available in game is pocket lint.

To counter this I suppose they could up the bounty amount placed upon a commander who commits murder. But then you have to figure out where to draw the line. Then we have this as an example: a newer guy trying out piracy gets in a fight with a trader who won't drop cargo, so he opens his hull to vacuum and boom, 20 Million cred bounty/fine placed on his head. Definitely a deterrent but too much of one. Overkill, if you will. Then everyone will be afraid to interact with anyone and then complaints will start rolling in about how FD is forcing everyone to be Carebears. So where does the cycle end?

There's most definitely a solution to the problem, but I sadly can't suggest a good one.

EDIT: A few sips of tea and I have an idea. This one harkens back to Freelancer and to the other post about a commander slaughtering 35 player controlled sidewinders in a core Federation system. Anarchy systems are what they are. As a commander you take a risk when you go there, so if a psychopath comes and murders you, well, you knew the risks. But, the above example where the other commander committed 35 counts of murder in an Anaconda had System Authority Vipers to deal with. A Viper to an Anaconda is just a joke and is cannon fodder very fast, unless the pilot is some sort of crazy combat genius (which is highly possible). We know the AI are not combat geniuses. This is why I mention Freelancer. No matter what ship you were flying in Freelancer, you never dared commit a heinous crime near Secure Systems. You would literally be staring down the barrels of a Battleship.

And thus I think that's the inherent issue here. ED's supposedly secure systems are not at all secure. For someone flying the Anny behemoth, the threat of a wing of Vipers is laughable. However, I think they'd crap on themselves when after a series of Viper destructions, the Navy rolled in with some serious hardware. This would relegate psychos to the Anarchy and unaligned systems where one would expect to find them, and those wishing for a more peaceful experience, cautious traders, and new players could have a safe haven until they desired to go find some PVP and thrills.
 
Last edited:
The deterrent, in densely populated, well-regulated space, should be the police harassing you at inopportune times, and serious difficulties using anything other than independent or unsanctioned facilities.
 
The deterrent, in densely populated, well-regulated space, should be the police harassing you at inopportune times, and serious difficulties using anything other than independent or unsanctioned facilities.

Exactly! I just edited my post above yours. You beat me to it good sir.
 
^This. Especially when you consider most guys who decide to go psycho are doing it because they feel that they personally have nothing left to do in the game. They have an Anaconda and buckets of credits and are about 4 hours away from uninstalling. They could care less about what their actions result in. The bounty system is a nice idea, sure, but 6,000 CR is pocket change to me and I fly a Scout doing smuggling and bounty hunting. 6,000 CR to a guy who has been to the edge of the galaxy and back and has 1 of every ship available in game is pocket lint.


See this is 1 thing i just do not get, and imo shows the most selfish horrible side of some people. If I personally am getting bored of something I just move on to something else. I do not make it my mission to try to ruin as many other peoples experiences before I move on. This is i perfect summation of why I generally do not like MP games with randoms.
 
I'd say all the posts about people attacking all pilots regardless of whether pledged to a power or not and all the posts about open being desolate of late combined with all the whine threads about open should be the only mode of play kind of speaks for itself.....but also just personal observations.
To your second question well if you think that the paltry 6000 cr bounty is a serious deterrent to being a psycho then I don't know what else to say except I think you are most probably delusional.
The credit amount doesn't matter. You never have to pay it anyway, unless you make a stupid decision. It could be infinity million credits/kill or 1k/kill the effect is barely noticeable to the wanted player. The main reason for the bounty is to invite player bounty hunters to attack you.
The deterrent, in densely populated, well-regulated space, should be the police harassing you at inopportune times, and serious difficulties using anything other than independent or unsanctioned facilities.
That does happen a lot. The cops do constantly interdict you to the point of being annoying. I can't count the number of times I had a new trader target lined up only to be interdicted at the last second by a cop.
 
Last edited:
The credit amount doesn't matter. You never have to pay it anyway, unless you make a stupid decision..


As I do not play a rogue I am genuinely in the dark on this then.. but does your bounty not come out of your insurance payment on eventual destruction then? If not, why not i wonder... I thought this was meant to be the case.... or are you suggesting you are so good as to be unbeatable ? ;)
 
As I do not play a rogue I am genuinely in the dark on this then.. but does your bounty not come out of your insurance payment on eventual destruction then? If not, why not i wonder... I thought this was meant to be the case.... or are you suggesting you are so good as to be unbeatable ? ;)
No, it only comes out of your insurance if you need to re spawn at the station/system you're wanted. Aka, you made the dumb decision to enter a station where you're wanted and then died afterwards.
 
Last edited:
Does anyone else randomly perform inexplicable acts of evil?

Unfortunately, there are a few people like you around.

However, you can redeem yourself by conducting a kind deed like dropping gold outside a space station so that newcomers to the game can get a bit of a start.
 
As I do not play a rogue I am genuinely in the dark on this then.. but does your bounty not come out of your insurance payment on eventual destruction then? If not, why not i wonder... I thought this was meant to be the case.... or are you suggesting you are so good as to be unbeatable ? ;)

You only pay if you respawn in the system you're wanted in. And it is virtually impossible to die because of your bounty in ED, the NPCs pose no threat whatsoever, and there are too many failsafe ways of escaping players that involve absolutely no skill.
 
Last edited:
Unfortunately, there are a few people like you around.

However, you can redeem yourself by conducting a kind deed like dropping gold outside a space station so that newcomers to the game can get a bit of a start.

In fairness, I do this about as often as I randomly murder. Usually I open comms with a newbwinder and offer to take them bounty hunting so that they can accumulate enough funds for their choice of Viper, Cobra, DBS or Adder. It takes only half an hour or so most times. During this time I tend to tell them a few hints to make life in the game easier, the kind of things I wish I'd have known earlier.
 
No, it only comes out of your insurance if you need to re spawn at the station/system you're wanted. Aka, you made the dumb decision to enter a station where you're wanted and then died afterwards.

wow.... thanks for the info.

This seems a bit of a logical fail on the insurance part.... My car insurance will bork at paying out at the slightest opportunity, it seems strange that in a 1000 years time they are happy to pay out even if due to your part in a criminal act and being bought to justice :/

Not to mention the pilots federation not wanting "you" (I do not mean you directly) to pay off some of the fines yourself.
 
Well yesterday I was in Zachary Hudsons HQ (Cant remember the name now) and I got interdicted by a Python who was alleged to A Lavingly-Duval. Then another one turned up and they just started shooting at me and killing me, I ended up dying. So That was 315,000 out of the bag, Ok disaster so I went back there and guess what they did they exact same thing to me AGAIN. Never trust anyone!! So don't think I will be going back there any time soon.
 
Back
Top Bottom