When FD dropped the ball (with the background sim in v1.3)

Space Fan

Banned
It's my assessment. I'm not an elite poster, but I am a veteran in the game.

The game lacks humanity and fun and detail.

The missions are lame. It is a brilliant concept, but carried through without imagination or flare. McCartney without Lennon if you like.

Fire away gentlemen, but that's my thesis - it is not the only explanation, but it's not an unreasonable one.

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Considerin source, mi tinkin oder end of probablity curve :D

In all honesty, I don't understand your post. Please expand.
 
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Hi Sandro. I'm just curious, with regards to the background sim, is there any work being done on visual feedback of a system? For example, states that are in war/civil war I would expect to see a lot of NPC's pulling each other out of supercruise, small scale battles popping in and out of the radar in super cruise, logistics strike missions, capital ships battling outside of a station, etc. Lockdown's would have checkpoints out in front of stations, booms would have traders everywhere and ships flying from a planet to and fro. People floating outside of stations working on the exterior, painting, building, etc.

Is there any work being done on that? I ask because, this:

https://www.youtube.com/watch?v=9NSMMTfwTOU

Afaik last week's QA touched on this, regarding battles around space station.
 
The first thing you have to really do is to set your priorities, what is clearly not the case actually. That's why I blame Braben all the time, that guy is just outside reality and runs after money before giving a crap about how players feel. 1.3's Powerplay is still totally unbalanced, buggy as hell, but hey, let's do CQC stuff, right.

Braben's policy is driving Elite: Dangerous in the wall at full speed, it makes me sad for you Sandro becous I feel the passion in you and in your work, your talents are really wasted by Braben's rush to make a golden chair. Before thinking about new content, you should really fix what is actually sinking the game, bugs, combat-logging and solo mode, I say it and repeat it, as long as the Solo Mode will exist, Elite: Dangerous will NEVER be a good game. With the comming of the console version, the dev team will be split into half (and don't tell me it is not true, you know it is). Braben sworn that NEVER the console version will take the foot over the PC version, it's done after E3's announce to give the new content to Xbox One before PC and MAC version.

Now anyway, I don't expect much giving the fact that Braben showed his true face, it's sad, I loved Elite: Dangerous once upon a time.

Braben isn't chasing money that hard, or he'd put out some paint jobs for a particular ship that has none in the game, or he'd have 3d printed models of the ships available and other assorted purchasable items that really require almost no further investment on their part that people are demanding. I think he's chasing his dream and vision and sometimes that is coming at the detriment of quality control.

Solo mode is perfectly capable of co-existing with group and open. It's the jumping between modes with the same cmdr that is actually undermining the game. All of what makes Elite Dangerous different from the dozens of other space combat/sim games that have come before it gets undermined by being able to bypass it all at will and carry over your progress back to open at will. It's a decision that nobody who had any experience with persistent multi-player online games would have made. The same goes for not syncing player actions more with a centralized server to defeat cheaters or at least be able to detect them and remove them from the game.

Giving people do-overs when their mistake is only the result of their own negligence or incompetence, not banning players taking advantage of obvious exploits, especially when it's easily detectable (making insane money by killing yourself after 1.3??). All of that serves to undermine the game, and i can't think of why FD would care about customer relations with those kinds of players. Let them hate you, they're horrible people that the game would do better without.

I still have hope. The game will be unrecognizeable in a year or two compared to it is now. It's a new born and has plenty of evolving and growing to do before it really settles into the long haul.
 
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But Elite really never provided any goals.

And for me I hope ED doesn't; it's a wholly personal thing but I like not having a...meta game, I don't want to be a hero in waiting, I like being a nobody who bimbles around space. FD have got this right imo.

So far as I'm concerned PP is an unmitigated disaster, a largely unexpected and un-asked for addition to the game that some CMDRs enjoy. My problem with it, from what I've seen, is it's a spin-off of the BGS but the BGS itself doesn't work...so you've now got two BGS-style system in place, neither of which work; who had this brainwave?

At least with CQC they're adding a mode of play based on aspects of the game that more or less work. The combat mostly works, the flight model is ok and the codey stuff for stations and asteroids isn't a problem. CQC I see as copy/paste of assets that shouldn't introduce any additional coding problems, that offers a mode of play I think the game needs and hopefully will in itself allow FD to get back to making the game they want/promised.

This is all my opinion which is absolutely subject to change.
 
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I think all you galactic domination wanabees jumped too fast and that includes the insider coummunity dev; -you should have waited,...and technically should still be waiting-, till FD fleshes out this BGS.

Too much enthusiastic impatience folks; take it slow...
 
I think all you galactic domination wanabees jumped too fast and that includes the insider coummunity dev; -you should have waited,...and technically should still be waiting-, till FD fleshes out this BGS.

Too much enthusiastic impatience folks; take it slow...

Hard to disagree. There's a bit of obsession going on. With all emotional palette involved :)
 
I think all you galactic domination wanabees jumped too fast and that includes the insider coummunity dev; -you should have waited,...and technically should still be waiting-, till FD fleshes out this BGS.

Too much enthusiastic impatience folks; take it slow...

Sure let's wait another six months.
 
FDEV released this game at least 12 months prematurely in my view. I understand why, but it was an unfortunate decision to have to make. Devoting resources to firefighting and adding features in a piecemeal fashion to placate the frankly insane player base has probably affected the game for the worse, compared to how it would have been if there were no complaints to handle or expectations to manage during development. I wonder if future FDEV titles will be funded and managed in a more traditional way, so that players don't get a chance to influence the developers or mess anything up before the game is actually ready for release.
 
Specially the influence part of the background sim needs to work. Its a game breaking bug if it doesnt.

Currently I am myself in a wait and see state. Doing a couple of missions a week. Because I want to see what the result will be before I dedicate more time on something.
 
I left ED shortly before the CG and BGS wasn't working.
You can not declare something working when it's that bugged that it was impossible to see if your action made any difference at all. Your action and result was in 0 relation due to bugs and bugs not even the developer understand. And this is not overdone.
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I rejoined ED with the PP. Didn't try the because PP keeps me busy grinding. However I prefer a working BGS over PP.
Reading the OP makes me sad. So nothing has been fixed and it became even more chaotic.
Complexity is no excuse for the bugs seen. It's not rocket since. It's some numbers you add subtract multiplay and put into a databse. Sry to say bad it's bad programming and a lousy excuse. It points to bad developer skills or characters (some programmers don't care if their code works on first try or don't think very far) and missing of simulation and testing environements.
Hard to tell what happend but producing something buggy is one thing. The other is how it was handled and communicated and that is even worse that the non working BGS.
Sry the rant. But it's from a point of anger that some essential things in ED are releassed that bad. You have no clue how many hours the player WASTED because of your bugs. It's really not funny to spend hours into something you want to archive and you figure out it was all wasted because of what you did. It's not funny just sad.
Don't get me wrong. I like ED..the immersion with oculus rift can't be beaten. That is so perfectly great! But oh dear for the BGS you took the worst programmers from the world.
 
Some people should stop blindly defending them when they are making many mistakes.

They are making mistakes, I don't challenge that. Many mistakes? Many people are just making awfully lot of assumptions that something doesn't work like they imagine it should, ergo it's a bug. Game design is not a bug. It's something you find problematic, or something you want to see changed - fine. Bugs, mistakes? Sorry, but I am not high end game developer/coder to make that distinction.
 
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