How many relogs does it take to get a desent spawn in 1.3?

dayrth

Volunteer Moderator
Nope. Not about the money at all. It's about the challenge. It's about consistency. Understand.

I have a choice - I can go to a RES for a challenge with bigger ships or not. If the choice is not, then I'll just switch the game off and do something else. I don't know about you but I'd rather not waste my time.

And if you choose to see it as "logging" or as an "exploit" that's your short-sighted choice. I simply don't care. :)

You want consistency from a randomly generated event?

I go fishing. Sometime I catch many fish, sometimes none. I don't complain because it's not consistent.
There alternatives to re-logging. Check out the res. If it's quiet try the nav (or another res if there is one). Cruise around in SC for a bit (normally plenty of wanted ships there to be interdicted). Then go back to the res. No logging out, bit of variety, plenty of action, doesn't break immersion. :)
 
True it is very much equivalent when done against AI... but to be fair catpain kirk is hurting no one by doing this, unlike the player CLing against a human.... so i agree, it is the equivalent of CLing imo in an AI only instance. An exploit but one not hurting anyone else... I still do not think the game should be balanced for it however.

Well, it is taking advantage of the system, even if it doesn't directly affect me. I also wasn't directly affected by billionaire commanders who abused the module sales exploit on Shinrarta but that doesn't mean it wasn't an exploit of some kind.
It gets even better if you take the part about "consistency" into consideration, because if it's true it gets even "exploit-y-er" :)

"Welp, I'm only getting Adders. I'll just relog until I don't anymore."

Compared to a Commander who doesn't do this it's definitively netting the relogger more money in the end, with which he can buy more cargo to influence community goals or re-buy his destroyed ship more often. It's then when it affects everyone.
 

Carro

Banned
Will reply a bit later...right now I'm at a Hi RES and I'm not seeing any big ships...need to do some logging....laters...

:)
 
Last edited:
Nope. Not about the money at all. It's about the challenge. It's about consistency. Understand.
As already answered, when it comes to challenge, it's "Strong USS" you must search.
RES are and always were easy grinding area and it's all about easy money.
 
Last edited:
Well, it is taking advantage of the system, even if it doesn't directly affect me. I also wasn't directly affected by billionaire commanders who abused the module sales exploit on Shinrarta but that doesn't mean it wasn't an exploit of some kind.
It gets even better if you take the part about "consistency" into consideration, because if it's true it gets even "exploit-y-er" :)

"Welp, I'm only getting Adders. I'll just relog until I don't anymore."

Compared to a Commander who doesn't do this it's definitively netting the relogger more money in the end, with which he can buy more cargo to influence community goals or re-buy his destroyed ship more often. It's then when it affects everyone.

oh i know, i agree with you, I was just being diplomatic ;). It does not offend me people doing it but it is cheating/exploiting imo. As already suggested if it is about challenge and not credit farming that is what the new SSSs are for. RES site farming is something which I hope we will be seeing an end of as they become more what they are meant to be (IMO), a place for mining, with the *possibility* of some pirate action.

as miners there is 1 place we can go........ there are loads of places for people who want to make money via bounty hunting.
 
Last edited:
Just for reference - I wasn't doing it for the money (I already have an Anaconda, Python and FDL - all A graded and enough in the bank) - just changed the weapon loadout on my Anaconda and wanted to test it, for which I deem a bunch of Adders rather unsuitable. I also wasn't complaining in the slightest - just wondered in which ways the mechanics changed.

Didn't think of SSS's, so thanks for reminding me - will check those out once I'm back from work.
 
Last edited:
as miners there is 1 place we can go.........

You're gonna stay a poor miner if you think you need to attend hi-intensity resource extraction sites to mine. Pristine belts are much more luctrative. You don't need to be in a resource extraction site.
 
Last edited:
You're gonna stay a poor miner if you think you need to attend hi-intensity resource extraction sites to mine. Pristine belts are much more luctrative. You don't need to be in a resource extraction site.

true... however didnt MB state that the chances of finding panite was higher in them?

so a pristine RES would be the pinnacle of mining sites... besides, Even tho i am a miner, it does not mean i do not want SOME NPC action..... the current balance - for me - is just perfect (which i know is a very biased view but c'est la vie ;) )
 
Well - such is the nature of ED. The game has real-time third person view after all ;).

I don't know what happened to res but I spent all last night hopping in and out of of a high intensity -even tried a low intensity and didn't see anything but small ships biggest was a clipper and even then only only 2 spawned.

No profit or fun fighting those tiny ships in my clipper

I remember when I was in a cobra fighting tons of clippers, pythons etc but it seems terrible now :eek:
 
I think it might be a today thing. I posted about it earlier in a separate thread. For weeks Iv'e been fighting bigger ships of high rank in solo. Today two things happened. I ranked up to dangerous and first logged into a res in open. No cmdrs and seemed no different to solo. Went back to solo and nothing big for hours. Back in open and it's full of dropships, clippers and pythons. Back to solo - nothing

And before the disagreement trolls (who obviously never log out of the game or they would feel they were exploiting) start changing the subject - what's the point of a res where all the sideys, eagles and what not are competent or expert, being opposed by masses of system pythons, asps and anacondas who are masters, dangerous or deadly? Out of boredom waiting for the big guys to show up (I searched a lot) I started seal clubbing the npc's. I knew it was all wrong when a couple of npc anacondas joined with me, and my anaconda, killing an npc cobra

I wonder whether the servers bork their files occasionally and need a repair/update/reboot once in a while. Roll on the next update to put it all right
 
Last edited:
This needs to be fixed... We should not have to re-log until we get a better spawn. Instead the ships should increase in difficulty the longer you stay in the instance/res site. This should not be hard to do... I cant imagine why they would intend for it to work this way and if they didn't, then they should fix it. Before I hit elite in combat I could re-log until I got a good spawn, call it whatever you like but 38 million (with 120% bonus from Duval) makes that worth doing regardless of the exploit arguments presented. The problem is I shouldn't have to do it and I don't want to do it, what I want is the game to work properly so that ships increase in strength the longer you stay there and the more you kill. I will also state that after getting to Elite in combat, getting good res site spawns is much harder and on the verge of impossible regardless of how many re-logs I complete. This should also not be the case as you would think the higher your combat rank the better the spawns. Please fix this FD...
 
This needs to be fixed... We should not have to re-log until we get a better spawn. Instead the ships should increase in difficulty the longer you stay in the instance/res site. This should not be hard to do... I cant imagine why they would intend for it to work this way and if they didn't, then they should fix it. Before I hit elite in combat I could re-log until I got a good spawn, call it whatever you like but 38 million (with 120% bonus from Duval) makes that worth doing regardless of the exploit arguments presented. The problem is I shouldn't have to do it and I don't want to do it, what I want is the game to work properly so that ships increase in strength the longer you stay there and the more you kill. I will also state that after getting to Elite in combat, getting good res site spawns is much harder and on the verge of impossible regardless of how many re-logs I complete. This should also not be the case as you would think the higher your combat rank the better the spawns. Please fix this FD...

Mmmmmm no... They should appear somewhat randomly and depending on what intensity site it is. Which is what they already do, I assume? Might be questions for a developer: Is the assortment of ship types coming to a RES the same at a given intensity in the long run? If so, how long should one be hanging around in a RES site to see the total variability of ships there?

It seems to me that all the logging does is reset the RNG, and sometimes one is just lucky...

:D S
 
Mmmmmm no... They should appear somewhat randomly and depending on what intensity site it is. Which is what they already do, I assume? Might be questions for a developer: Is the assortment of ship types coming to a RES the same at a given intensity in the long run? If so, how long should one be hanging around in a RES site to see the total variability of ships there?

It seems to me that all the logging does is reset the RNG, and sometimes one is just lucky...

:D S

If all the system consists of is RNG then fair enough... maybe the RNG masters dont like me since I achieved elite. The question is how is it meant to work and is it working as expected. I think its not meant to work this way but I'd like to see an answer to this so we know for sure.
 
If all the system consists of is RNG then fair enough... maybe the RNG masters dont like me since I achieved elite. The question is how is it meant to work and is it working as expected. I think its not meant to work this way but I'd like to see an answer to this so we know for sure.



I often feel feel that the almighty RNGesus has forsaken me!

Surly, if such a god was a good god, why would he allow evil (etc etc) and poor spawns.
 
Back
Top Bottom