Sarah moved from current project, update no longer coming?

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By "get the hammer" you mean, working on something else right now. Right?
Yes but where is the drama with that?

there needs to be a meme here about the drama being to darn high, but I'm an old fart so what do I know of memes?


get off of my lawn!
 
Either it's an eleventh hour decision that came out of the blue, which would give the impression that FD are making stuff up as they go and gives me serious doubts about the future direction of ED. Or

Those doubts may be intuitive but they're misplaced in this context. If they weren't making stuff up as they go along, you'd still be playing 1984's Elite. You can't set out to invent the unknown new technologies necessary to produce a completely new kind of platform without venturing into uncharted waters and figuring out what to do next from whatever things you discover out there when you get there.

Elite: Dangerous is far deeper into uncharted waters than most game development, and has been navigating those waters with exceptional skill. Eleventh-hour decisions can be ugly, but can also be necessary and they happen in the best studios even working on genre-clones where much less of the path is in uncharted waters.
 
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My sympathies to SJA for not being able to see your project to the end, and the loss of social contact it brought




Little disappointed in the content of this thread
Whilst it is a good thing to rally to a friend
People listing things as Facts followed by "I presume" and "I am assuming here" isn't a good thing as they are not fact, but people later on the in the thread take them as such




I hope we haven't made someone's need to vent about something they are not happy with, which we all need to be able to do in a safe environment, into something worse by spreading it from that environment, out of context, and making an uproar with demands of our own due to very limited information.
 
Seriously, I've had the pleasure of working in a game studio and you move onto different things all the time. ALL THE TIME.

That doesn't make it right nor does it make it a good thing for game development to move a person from pillar to post when they are good at what they do. At least let them finish a project. What is most concerning is she explicitly said that her current code won't be going into the next update like she had assumed it would.

I mean seriously? What could possibly be more urgent that she gets pulled from at least seeing it through and getting it put into the CQC update? And what is more concerning is that nobody at FDEV thought that doing this wouldn't cause concern for the player base. Her work on AI and the future updates have been the talk of the forums for months.

So please don't tell me its how things are in big companies. That doesn't make it right. For all we know the people project managing this game are fumbling fools. Having seen Powerplay come out of nowhere I am inclined to not think otherwise.

When a company gets beyond a certain size their priorities become totally financial. I am annoyed I was blind to this 2 years ago. This for me has been my biggest regret investing in this game despite having backed over £300 on it.
 
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The answer is so simple. Sarah's new code was so much beyond nightmare difficulty, FDev had to put it in a crate because they obviously knew after two weeks people would either be quitting the game because its too hard, or flocking in droves to Open mode where the human opponents are much easier. Of course she's upset they stuck her minions in a box. I'd be too.
 
Actually I believe she was just recruited by DARPA to program the navies new drone subs :p

...and was send away from it the same day because they didn't like the "Blue Danube" when the drone tried to dock (and crashed). :D

*cough*

I think I'll go to bed now...

*flee*
 
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Where is she being held? Which station? Rescue Mission anyone?

Good luck to you Sarah. As you can tell, you and your work are appreciated.
 
That doesn't make it right nor does it make it a good thing for game development to move a person from pillar to post when they are good at what they do. At least let them finish a project. What is most concerning is she explicitly said that her current code won't be going into the next update like she had assumed it would.

I mean seriously? What could possibly be more urgent that she gets pulled from at least seeing it through and getting it put into the CQC update? And what is more concerning is that nobody at FDEV thought that doing this wouldn't cause concern for the player base. Her work on AI and the future updates have been the talk of the forums for months.

So please don't tell me its how things are in big companies. That doesn't make it right. For all we know the people project managing this game are fumbling fools. Having seen Powerplay come out of nowhere I am inclined to not think otherwise.

So you think developers sit around working on whatever they like and resources shouldn't be agile?

Trust me, you aren't playing any games that are developed that way. Developers move around, stuff gets put on hold and things change. You would need to have full visibility on the situation to understand why.
 
But you have invented this "PR disaster" from nothing. How could anyone foresee that folk such as yourself would take a very normal part of the game dev process and blow it out of proportion?

Seriously, I've had the pleasure of working in a game studio and you move onto different things all the time. ALL THE TIME. You have no idea what state what she was working on was in, you have not reviewed the code, you have no idea what she has been prioritised onto. Yet you think you know best?

It's the dev teams that run everything into the ground without constant reviews, management and knowledge share that you should worry about.

We have no idea what is going on based on zero information, but the idea that Frontier have stopped AI development is ridiculous since they have a long term commitment to the entire product.

You keep on defending Frontier on the basis of "They're the professionals, ergo they know what they're doing". That's an appeal to authority and furthermore it's an appeal made in spite of the evidence, not because of it.

Yes, people and projects get moved around during game development. That's a normal and natural thing to happen. The problem here is that there is an entire trajectory that can be plotted for the game based on the patches we've had thus far.

1.1 - community goals, multiplayer grind.

1.2 - Wings! Play with pals, buddies, multiplayer...

1.3 - Powerplay, mulitplayer grind.

1.4 - CQC, multiplayer arena based combat.

From that it's quite logical to draw the conclusion that AI simply isn't important to Frontier.
 
too easy for PC gamer must have squashed the AI update for the XBOX crowd.
As much as I like to joke about Xbox gamers they are not stupid I am sure they can handel the AI , plus she said it would be that low levels will be easy and high will be hard... instead of what we have now were they fly around you shoot some shots that never even hit and then fly around you some more
 
So you think developers sit around working on whatever they like and resources shouldn't be agile?

Trust me, you aren't playing any games that are developed that way. Developers move around, stuff gets put on hold and things change. You would need to have full visibility on the situation to understand why.

I can certainly understand if there are other priorities, however this seams like a panic move, and why are her posts removed? (I still think I'm seeing ghosts)
 
So you think developers sit around working on whatever they like and resources shouldn't be agile?

Trust me, you aren't playing any games that are developed that way. Developers move around, stuff gets put on hold and things change. You would need to have full visibility on the situation to understand why.

I'm not disagreeing with you. You are correct. I'm just saying I think its bad for the game. No Man's Sky was written by 6 or 7 people over a period of 2 years. I don't think they moved anybody about. Granted we haven't played it yet but I know one thing, they didn't make it to satisfy shareholders. They made a game because of their love of space games. Frontier are good at saying they are making the game they want to play - thats just a smoke screen to hide the fact they are making a game that makes their shareholders happy.
 
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