Indeed. Elite's AI is the sole embodiment of System Security related risk.
Without effective AI, a "Low Security" system means nothing, as the risk of being interdicted by a weak "pirate pilot" is no risk at all. All a low-security tag means is that you could be bothered by the in-flight equivalent of unsolicited door-knockers.
Ditto for "PowerPlay opposing agents", although I'm trying very hard indeed to pretend PP doesn't exist in my game world.
Ineffective AI devalues a host of other in-game mechanics. Effective AI makes the game more than the sum of its parts.
Please be sure to prioritise the things that add to the overall integrity of the game world.
Well written. I agree with most comments, and especially when i try the old iterations of Elite. Alot more "activity". Or a better illusion of it. Background sim and AI. But that doesnt make as much money as bling bling. So im hoping in a year it will be better