Hi there! Long time ago last time I posted something... but yesternight I came to a little conclusion.
Before getting to the point, here's what happened (not a moaning thread of course).
I thought, hey, let's get out and try the new mining system... well "new", it's a few weeks or month old now, but I never used the mining-catch-container-limpets thingie...
So here we go... but hey wait... didn't flown since 2 good month (sorry guys, went busy learning to play drums instead ... hell that's amazing.. and... ok, back to story...). So, I didn't flown under elite since 2 month, so I thought it wouldn't be a good idea to get out in the anaconda... it would cost me 10M assurance if I get killed and I have only 15M left.... no, let's get the Pyhton in my hangar instead. 4M is less than 10M ^^
I refit the python for mining, with the 2 (for me -> ) "new" modules, one prospector and one collector module (3 limpets capable each). What are they for and how does it works?!
I play in open, it's already very 'player' empty so lets add some slight adrenaline, if I cross real-player pirates, who knows...
Docked out of the station, I make a few jumps to find a system with belts... that was easy part.
Now I'm sure you're awaiting a thing like "guys, I forgot to charge limpets into the cargo", don't you?! Sorry to disapoint you, I got 20 limpets, a refinery too, well, all ready for mining. I shot into space around 10 limpets before understanding that the prospector needs to get shot out on an asteroid and not just anywhere into empty space (hey, where the patatoes are they all gone?!)... but honestly, bringing me the info of what's left and how much, is for me just a waste of a limpet. Note: prospector module, useless (for me!!!). Or did I missunderstood their use?!
Now how the collector worked was quite easy and well appreciated! Hell, shooting the rock, and the 3 limpets bring 'em all into the cargo... errrr, once open I forgot to tell
I took 700seconds-life collector module, as lasy as I am ^^
Now, I went mining around over at least a full hour... some palladium, gold, silver, ..... pretty sure I'd come to a +200k profit (not much I agree, but it was my first mining experience).
Now I read somewhere that Painin-I-don't-remember-the name thingie, which is most valuable at mining, would be found only in Strong USS.... mining finished, heading back home, and came acress a strong USS... hmmmm....... ok why not, let's see if there is any into it, then let's drive back home and stop!
I popped out of SC..... WAHOOOOOOO a lot of Gold canisters floating around, totaly unexpected, but welcomed
open cargo, launch collector limpets.....
*pop*
*pop*
*pop* *pop*
*pop* *pop*
*pop* *pop*
I don't know how much, but the radar suddenly revealed 6? 8 popping ships?!
Ok, just let the time for the 3 limpets to get me at least 3 canisters, already fly away from the popped ships..... I had 2 shield modules installed, in case of such a welcome crowd... and well.... don't know where to start explaining.... after 2 seconds popping, they started to shoot immediately, the 3rd seconds my shield went down, the 4th, the BUY BACK YOUR SHIP screen appeared... WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA !!!!!!!!!
I used a shield cell (too late anyway), retracted the cargo and wanted to start jumping out but all went far too fast! Couldn't even tell which ships where there!
4M gone, 2 hours of gameplay too... well, lesson learned: it pops, you jump in the second! I don't know what would have happened if I were in my anaconda ( 4 or 5 shield modules on it!!!), but I'd be dead too I guess ^^
Now here my point: if would be of a great help, to change the indicators on the radar... at least, knowing at first sight if they are BIG ships or tiny ones... might help ^^ what do you think?!
Before getting to the point, here's what happened (not a moaning thread of course).
I thought, hey, let's get out and try the new mining system... well "new", it's a few weeks or month old now, but I never used the mining-catch-container-limpets thingie...
So here we go... but hey wait... didn't flown since 2 good month (sorry guys, went busy learning to play drums instead ... hell that's amazing.. and... ok, back to story...). So, I didn't flown under elite since 2 month, so I thought it wouldn't be a good idea to get out in the anaconda... it would cost me 10M assurance if I get killed and I have only 15M left.... no, let's get the Pyhton in my hangar instead. 4M is less than 10M ^^
I refit the python for mining, with the 2 (for me -> ) "new" modules, one prospector and one collector module (3 limpets capable each). What are they for and how does it works?!
I play in open, it's already very 'player' empty so lets add some slight adrenaline, if I cross real-player pirates, who knows...
Docked out of the station, I make a few jumps to find a system with belts... that was easy part.
Now I'm sure you're awaiting a thing like "guys, I forgot to charge limpets into the cargo", don't you?! Sorry to disapoint you, I got 20 limpets, a refinery too, well, all ready for mining. I shot into space around 10 limpets before understanding that the prospector needs to get shot out on an asteroid and not just anywhere into empty space (hey, where the patatoes are they all gone?!)... but honestly, bringing me the info of what's left and how much, is for me just a waste of a limpet. Note: prospector module, useless (for me!!!). Or did I missunderstood their use?!
Now how the collector worked was quite easy and well appreciated! Hell, shooting the rock, and the 3 limpets bring 'em all into the cargo... errrr, once open I forgot to tell
I took 700seconds-life collector module, as lasy as I am ^^
Now, I went mining around over at least a full hour... some palladium, gold, silver, ..... pretty sure I'd come to a +200k profit (not much I agree, but it was my first mining experience).
Now I read somewhere that Painin-I-don't-remember-the name thingie, which is most valuable at mining, would be found only in Strong USS.... mining finished, heading back home, and came acress a strong USS... hmmmm....... ok why not, let's see if there is any into it, then let's drive back home and stop!
I popped out of SC..... WAHOOOOOOO a lot of Gold canisters floating around, totaly unexpected, but welcomed
*pop*
*pop*
*pop* *pop*
*pop* *pop*
*pop* *pop*
I don't know how much, but the radar suddenly revealed 6? 8 popping ships?!
Ok, just let the time for the 3 limpets to get me at least 3 canisters, already fly away from the popped ships..... I had 2 shield modules installed, in case of such a welcome crowd... and well.... don't know where to start explaining.... after 2 seconds popping, they started to shoot immediately, the 3rd seconds my shield went down, the 4th, the BUY BACK YOUR SHIP screen appeared... WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA !!!!!!!!!
I used a shield cell (too late anyway), retracted the cargo and wanted to start jumping out but all went far too fast! Couldn't even tell which ships where there!
4M gone, 2 hours of gameplay too... well, lesson learned: it pops, you jump in the second! I don't know what would have happened if I were in my anaconda ( 4 or 5 shield modules on it!!!), but I'd be dead too I guess ^^
Now here my point: if would be of a great help, to change the indicators on the radar... at least, knowing at first sight if they are BIG ships or tiny ones... might help ^^ what do you think?!