Turn off line plotting (hit fastest route then clear it) and go down (or up) 1000ly. It may take a while to plot.
I always do that (empty Anaconda produces just too many lines), that didn't help meTurn off line plotting (hit fastest route then clear it) and go down (or up) 1000ly. It may take a while to plot.
I always do that (empty Anaconda produces just too many lines), that didn't help me
Self Destruct is quickest and fastest way home![]()
I forgot, is there any reason to be rude?Well, maybe it's specially broken just for you.
Seriously, though: lots of people have made the trip. Every one has experienced problems plotting. You're not special, snowflake. When I was there last, my 1000ly jump-plot down from the center took 10 minutes to calculate. Take a break, have a beer, post in the forums, whatever. It's not like you're gonna get interdicted - walk away from the computer and let it do its thing. You can also try shorter plots like 400ly (for me it didn't take noticeably less time to compute; it spends most of its time at 96% "thinking"...)
I'm on the final approach. Game still just freezes up when I plot a course at 200 lousy LY. So I'M now doing single hops without bothering to plot.
But on the way out, this is a nightmare. What's fastest, should I drop down, go up or head straight back for Sol?
I'm under the impression that most go up or down approximately 1kly before they head off in any particular direction.
Cargo racks! The best addition to an exploration ship!Do you have cargo racks so you can force a shorter "fastest" route plot?