RES Reset – Immersion Breaking

Do all you guys who use the word immersion throw a hissy fit when your phone rings? Please tell me you do or you will break my immersion in this thread
 
Yes. Pausing a movie breaks immersion.
Why do it? Because it might be necessary.
Is that a reason to give up immersion completely?
Just for the record, abusing this system to get a good RES is not ok by my standards. A calculated mechanism would not only improve immersion, it would also make it impossible (or at least much less possible) to abuse it.
How does it affect you? You only read about it, else you'd not even know it exists if you're not doing it yourself.
 
Ok no takers for that. But when the crap spawn at hi res, how much sense does it make sitting in an anaconda facing a couple of deadly piloted sidewinders that take 3 seconds each to squat. Make that six of the suckers if you want but it still breaks it.

Who the hell reaches the status of deadly and uses a sidey?
 
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The mode I play RES in is, "burn 25k+ away from the waypoint and mine in peace," so I guess I would not know much about bounty hunting in RES but I would say the risk:reward ratio might not be working as intended.

What OP basically is asking for is greater instance persistence. E.g. if you supercruise or log out, the area you're in does not actually despawn for 15-30 minutes without activity in order to preserve immersion.

Sure; Works for me! Yeah, it might make grinding a little more protracted, but why condone the activities of cheeseballs who resort to this tactic anyway?

Actually, the reason why is because the instance isn't on the server, it's being simulated by clients on a peer-to-peer network, so technically speaking that instance is GONE when nobody's there. We'd have to rig up an instance saving mechanism to get around it.
...that would only work if everyone left the instance. Who's reality do you want to return to? Anything preset is predictable and scripted to death. It becomes redundant. I like the RNG aspect, so what if I have to reset it, who cares?

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Ok no takers for that. But when the crap spawn at hi res, how much sense does it make sitting in an anaconda facing a couple of deadly piloted sidewinders that take 3 seconds each to squat. Make that six of the suckers if you want but it still breaks it.
I wouldn't waste time in an Anaconda in a res site anyhow. Too expensive to do things you can do with a Vulture. In my opinion, the anaconda is made for distance and conflict zones.
 
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I wouldn't waste time in an Anaconda in a res site anyhow. Too expensive to do things you can do with a Vulture. In my opinion, the anaconda is made for distance and conflict zones.

Hi res sites are the only place where, when it's not crap, they have almost equal sized ships ie. dropships, pythons etc of high status where you don't get turned on by every other ship present - the status bit is the important one for ranking up

Distance for trading or exploration sure. I have yet to fail to make more cr (millions) from hi res than I have had to pay out
 
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Are my res resets breaking your immersion ?
Pay me the 30 mil I miss out on if I don't .... And I wont.
 
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This qualifies as one of the most astonishingly unperceptive replies to a sensible statement ever seen on this forum in my probably unreliable opinion. You have no accurate comprehension of the term 'immersion' in the context of a simulated reality.

"...replies to a sensible statement..."

Sigh. "Probably not" is the first thing that springs to mind. However, the conclusion of the original post was "All ship types should be spawnable as criminal NPCs at a RES. The spawns should be randomized. Higher threat NPCs should be more likely to spawn in a higher intensity RES and vice versa at LORES."

Pretty sure this is what happens now apart from the "all" bit of the first sentence. Why do I lack "accurate comprehension of the term 'immersion'? Maybe your immersion differs to mine but maybe then I'm not as "immersed" in this game as you are. It's a game. I "play" it. Like a lot before it and more ahead of it. What it all boils down to is that games have "mechanics" and these will always be exploited. I see no issue with this if it affects no-one else.

I enjoy playing this game because it is enjoyable to me - but I will never curse it because i'm not fully "immersed" in it and the game mechanics don't bend to my exact will.
 
...that would only work if everyone left the instance. Who's reality do you want to return to? Anything preset is predictable and scripted to death. It becomes redundant. I like the RNG aspect, so what if I have to reset it, who cares?

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I wouldn't waste time in an Anaconda in a res site anyhow. Too expensive to do things you can do with a Vulture. In my opinion, the anaconda is made for distance and conflict zones.

Python is King of the RES
 
No, seriously though, has anyone thought that maybe going to a mining belt to shoot pirates might not be like, the most fun way to bounty hunt?
 
from an immersed perspective story goes like that (and works as intended?): hunter comes into the wood to search fo prey (RES). but today the wood is empty of prey ("crap-mode"). so hunter goes to antother wood (suoercruise or jump).... i see no problem there ;-)
Except that in this case the hunter leaves the wood and enters the same wood again in hopes of finding something different. It doesn't make sense that by leaving and coming back to the same place I'll see something completely different i.e. fun and crap mode. I think that there should be a single mode where spawns are not influenced by the generation of a new instance.
 
Look the game is a work in progress.

Its no way finished yet. Its playable but not polished.

If you have to reset the instance yes it sucks.

Would high res be better if it worked the way its supposed to yes of course.

The devs need to tweak the res site abit. Maybe in the next patch or update they will do so.


In stead of leaving the res site just log off and log back in until you get the right kind of ships you want to fight.
See that's the problem, they sold this as a released game. Yet most of the features are halfway done and poorly implemented.
 
No, seriously though, has anyone thought that maybe going to a mining belt to shoot pirates might not be like, the most fun way to bounty hunt?

Pulling tinkerbell out of the background picture with a magical blue tube is better? At least I get to protect something (miners). It's not just bounty hunting, I consider bounties a protection fee for covering the T9's ass.
 
I do think more varied RES's would be a good thing and not just be all big ships or all small, some of the ones I've been to have been pretty good at mixing it up. Personally though, I feel no need to grind anything as I tend to take missions.

If I get a pirate kill mission in a system that has a RES then I'll head there to get my quota. If there are a lot of big fish then I'll stay around and make some good cash money, if not, I'll leave after the quota, cash in my bounties, make decent wedge off the mission (now ranked Dangerous so can get 300-500k on a good mission. Then I'm back to the mission board to see what's going on, might be an assasination, perhaps a few courier/transport missions to a system I haven't been in. If there's no missions I might get a bit of trading done if I'm in a suitable ship. If not, it's off to somewhere else to do the next thing that takes my fancy.

My level of immersion (yep, another baby seal gone) remains intact as I'm just wandering through systems, helping factions, doing some powerplay, whatever I fancy really. I don't feel the need to look deep into the matrix to see the code or min/max anything. Possibly explains why, after what must be 400-800hrs play, I still enjoy playing and haven't got bored yet. After 7 months playing I've just bought a Clipper, great multipurpose and means I can pretty much take any mission or do anything without changing ship. It's great to fly and not even close to A grade yet. I still have about 10 other ships kicking around should I fancy a change.
 
I never really found supercruising in and out of any RES as immersion breaking. Those fields are absolutely humongous, there's an incredibly smalll chance that your ship would return to the exact spot that you had left from.
 
Scrap Persistant RES site altogether,Only find pirates in super cruise in USS or trying to interdict you,RES site should be non persistant,They should occur at a rate dictated by the circumstance in the system,An alert would appear on the station buletin board ,You fly to the location eliminate a number pirates generated by the RES spawn,then it dissapears,
 
RES is fun and rewarding, I mostly do RES now. But I still havent seen a FDL yet in a RES. I still think its strange. They shouldnt be picked by two archtypes, but be more random like NAV points are. Or have another archtype spawn. The random one which contains the FDL and all ships which can be pirates. Randomness is immersion. We want FDL in RES, we want FDL in RES. Repeat :p
 
As far as i can tell, its a bug and not how FD have stated it should work.

As i recall there are meant to be 3 factors that affect spawns in RES: The combat rank (or ranks) of commanders in the RES, the type of RES (High, regular, or Low) and i'm guessing here, the level of security of the system, although that might just affect the number and type of police spawns. Someone correct me on this if FD have said otherwise.

The types of spawns should be decided on a spawn basis, not an instance basis. That way entering and exiting wouldn't make a difference. Game makes a spawn and rolls the dice, with modifiers based on the aforementioned points. That way you would get a wide range of spawns, but in High RES you would get more ships and bigger ones on average.

Unless it is working that way, but the random number generator needs a good overhaul.
 
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