Let us remember what we lost so far

They nerfed rares trading because it was making too much money, but later buffed all professions money income. might as well undo those changes to rares, right?

Trading in rare was much faster way of making money, especially if you use some of the routes available online instead of hunting down and finding your own rare item.

I'm still kinda hoping their a few rares hidden about somewhere in the game.

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They really need to find a way to bring them back. I know they were causing frame rates issues but surely that solvable. They would make a mint on the store selling the things as well.
 
A few weeks ago there was an instance where imperial slaves were going for 8K+ profit per ton to the black market. That was a mistake, and it got corrected overnight. It's odd that those things get corrected so fast but other things take months. I did make a tidy profit on the imperial slaves though.

The simulation end is design to be quickly updated, it the part that is hosted on the server.

Why things like weapons statistics and armour values are store locally on your computer, making them not only hackable but also requiring an game update to modify those values. A roll out of updates costs frontier money.
 
because it's so hard to ban players for exploiting. There was a lot of legit gameplay regarding high bounties, and the whole "get a friend to pop your sidewinder" thing is also highly theoretical. Most pirates did not just give their bounties away. People saw the *possibility* of this taking place, and jumped straight to the conclusion that this was actually happening without *any proof whatsoever*

I don't think it was theoretical - people were advertising their bounties for cash on some sites IIRC.
You could do multiple scans on illegal cargo and clock up huge amounts between accounts. Some of the most wanted on the bounty lists even had trolling names and were not players you would ever have a chance to actually see in Open.
 
As you all know, the game came out 8 months and a week and maybe a day or two ago.

Let us use this anniversary to think back to what we had and is gone now


1. Rare trade piracy.
With the sales price nerf for stolen rares, rare piracy is pretty much gone for good. Many argued that it's "realistic" this way, but on the other hand we can look at any random BB and find missions to steal regular commodities worth maybe 10-20k and get paid a quarter of a million for doing so.

2. High bounty player pirates
Some of the more successful pirates who went weeks without being shot down managed to accumulate multiple millions worth of bounties. When players started showing up with 10 millions on them on the wanted boards, other players actually bothered organizing and hunting them because the money was actually worth the effort.
Today we have no roaming on bounties, so player pirates accumulate a few thousand credits only before they move system, and after a week those bounties disappear anyways. There are no pirates anymore that would be worth millions if killed.

3. Pirates actually in it for the money.
There was a good chance when you were interdicted in your trader that the pirate would actually let you go after dropping him some cargo. Now it's just open fire to kill, because they're already rich beyond need. The game has become a whole lot more hostile, especially since the crime updates in which Frontier made it clear that piling up hundreds upon hundreds of player kills is no big deal.

4. Rare trading
Nerfed and then forgotten, rare trading after the mission update is no longer a good way to make money. Maybe it's time FD rethink their massive nerfs on rare trading again, because it is one of the most fun ways to trade. I really liked doing rare trading even in a Clipper because it was an activity that actually took over an hour to complete, there are by far not enough activities like this in the game right now. Everything else is so instant gratification :(


Can anyone think of any other emergent gameplay that has been shot down since launch? Don't say seeking luxuries.

Ah yes the good old days when you had to save really hard to buy an anaconda for 2shillings. and it took you weeks to save up, and you used to be able to leave your cargo hatch open without fear of anyone popping in and helping themselves. Not now though, its all them boy racers in those new fangled vulures.
 
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Buffed all? Smugling pay is still poor unless you do it in bulk in a non-smuggling ship which kill's those who want to smuggle realistically's chances of making a career of it. Well I guess there's the board mission's, but that was a quick fix that should be temporary.

So these BB missions are only temporary? Been playing xbox for a week and can't believe how easy it is, I've gone from nothing to a fully kitted out Cobra in just over a week, playing about 30 mins a day. Right now I have just under a million credits of goods in my 32T hold. Smuggling seems to be the fastest money making profession for newbies, I don't even bother sticking weapons or shields on this cobra.
 
So these BB missions are only temporary? Been playing xbox for a week and can't believe how easy it is, I've gone from nothing to a fully kitted out Cobra in just over a week, playing about 30 mins a day. Right now I have just under a million credits of goods in my 32T hold. Smuggling seems to be the fastest money making profession for newbies, I don't even bother sticking weapons or shields on this cobra.

Its far too easy to make money now, pretty soon everyone will have an A specced anaconda come on F.D make it harder to make money.
 
Only got the game in February but there's one thing I do miss from then. Coming out of supercruise to find you're bouncing off a station or, as was quite fun, suddenly inside one without docking clearance. Bit of an adrenaline moment in a shieldless Type-7, that.
 
:(
Why are you not in bed, after all you have a lot of pirating to do tommorow.

I was thinking the same. The wine is hollow. I have decided to go explroling . Like you do :( and now I am thinking of the Fuel Rats.... hrm.. checks insurance

Edit. Down 2 2% fuel and hit google. Couldnt work it so hit enganeg. Next stop FUEL. Yay.
 
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What the hell do you need rare trading for when you can trade common crap (gold etc) and make 5+ mil an hour (not considering PP bonuses) at absolutely no risk to yourself 24/7.

Cry about what you've lost with trading when they've actually made it difficult to just rake credits in.

The loss of "piracy" has little to do with the particular elements of what is being traded and more to do with the fact that hot swapping game modes is what is actually undermining piracy. Not any change in the balancing of goods in the game.
 
What the hell do you need rare trading for when you can trade common crap (gold etc) and make 5+ mil an hour (not considering PP bonuses) at absolutely no risk to yourself 24/7.
Fun factor. Trade runs had the advantage of player interaction, friendly and otherwise.
 
3. Yesterday I seen on the GlaNet local bounties on players top 5 there was 3.5mil on number 1. I wish he was around when I was!
4. I've gone off rares after having done the CG Diso Corn 50limit rush. Going back seems way too long of a grind to do again and prefer to combat and rank up. It pays ok too.

Cant you just clear that bounty by getting into a sidewinder and get picked off. Then bounty is gone?

Yep also the rare trading system need to be improved. Why does the value of the stuff just drop off at a certain distance would be better if the price kept getting better the farther you travel from the source.
 
So these BB missions are only temporary? Been playing xbox for a week and can't believe how easy it is, I've gone from nothing to a fully kitted out Cobra in just over a week, playing about 30 mins a day. Right now I have just under a million credits of goods in my 32T hold. Smuggling seems to be the fastest money making profession for newbies, I don't even bother sticking weapons or shields on this cobra.

BB missions are much improved for the starting player. I'm considering a clean save, as a break from burnout.

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What the hell do you need rare trading for when you can trade common crap (gold etc) and make 5+ mil an hour (not considering PP bonuses) at absolutely no risk to yourself 24/7.

Cry about what you've lost with trading when they've actually made it difficult to just rake credits in.

The loss of "piracy" has little to do with the particular elements of what is being traded and more to do with the fact that hot swapping game modes is what is actually undermining piracy. Not any change in the balancing of goods in the game.

Many of us who have *stayed* in solo mode, since launch, and do not toggle modes, find "piracy" pretty much waiting for things to blow up. Then, we scoop cargo. :)
 
Cant you just clear that bounty by getting into a sidewinder and get picked off. Then bounty is gone?

If you have a player use a KWS on you in the system you have the bounty in and then they destroy you the bounty will go away but the amount will be deducted from your rebuy.

Two things I'm not sure of I would really like answered in relation to the bounty system are:
1. If you choose the free sidewinder instead of a rebuy does the deducted bounty appear as a Legacy Fine for you in that system now? Or does it just magically disappear? If it magically disappears that's broken players can farm infinite claims. If it just turns into a dormant bounty then you can just get rescanned (Dormant->Active) and farm an infinite claim. Each bounty (if KWS is used) would have to become a Legacy Fine if you take the freewinder.)

Additionally you could just run an account that racks up bounties and KWS it with your normal account and farm infinite credits while the other account accrues nothing with a free rebuy or amassed Legacy Fines that are pointless because you'll never use the account for anything. Doesn't seem correct?

2. I thought when you use the KWS on a player with multiple system bounties it showed you the amount for all of them total? (The Galaxy Wide Bounty) If you use a regular scan (don't have a KWS) and you are in a system where they are wanted you get the regular claim for that system, right? (This seems to be how it should work.) Is this correct?

Either way this is a pretty big reason AI needs continued development so that infinite claims won't be farmed by small ships that would otherwise be eventually destroyed by a decent AI. I understand there is a bounty cap which is probably a good idea. In that particular instance perhaps the bounty amount could increase the difficulty of the AI security ships as the bounty increases.

If someone could answer 1 and 2 above I would appreciate it greatly. Thanks.
 
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Rare trading is still a very good way for Beginners to come around, see the galaxy (inhabited part) and get into their first Asp.

Rare trading is a staple in our training program for our new members and they happily do it.


Here here! It is how I got started. Heck I was rare trading in my sidewinder! Jumped right into a T6 and then into an exploration Asp

I do agree that interdiction happens WAY to often! I get interdicted just about every system whether I have cargo or not and destroyed most of the time.
 
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Piracy has lost almost all of its finesse. Now it's just blowing stuff up, incurring little to no meaningful consequence, then collecting a couple of shiny drops; much like grinding mobs in any MMO you care to think of. It's no more refined than that. If the point of piracy is to make money then wrecks shouldn't drop anything of use. Under such a system those under attack by pirates would be more likely to 'pay' their way out of the situation.
 
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