Feature request: "Claim all bounties across the bloody galaxy"-button

I'll chip in and say .. I don't think it should be changed.

Someone was complaining yesterday that a shift in powerplay influence had destroyed what had been a profitable trading run. The thread had posts from people saying this was a good thing, because (a) dynamic galaxy (b) all good things come to an end .. It's boring to get stuck in a rut, and if the galaxy moves you on, meaning you have to be flexible, that's a good thing in a game.

With bounties I think the same thing applies. If you're allied with Empire, then a Federal bounty causes you a problem; you might be unfriendly/ hostile to Federal stations. So you either risk it, and go in to claim your bounty anyway (waiting until it cumulates enough to make it worth your while probably) or you double check the KWS scan, and see whether the bounty can be claimed under a faction you're allied with. In lore terms, if you're a Federal, why should the Empire pay you a bounty, or, why are you killing ships that your enemy has a problem with? Surely you should spare those (enemy of my enemy is my friend).

Although I understand why this OP suggestion comes about, essentially it's a nerf. I could maybe see some gameplay value in being able to sell bounties to other players for them to cash in for you, but even that's a bit of a stretch unless they're immediately considered hostile, by all factions concerned, and have to fight their way in. But a "win button", cash all bounties everywhere? No. I think a bad idea overall. Better to understand that if you don't check your targets, you might be forced to travel further than you'd like to cash in.

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Going to be honest I agree with this. I have something like 2m in unclaimed bounties at the mo spanning Federation and Alliance space (I'm pleged to Aisling). I have done my requirement in terms of Powerplay this week to remain at level 4, so gonna hop in my Asp and do a little exploring / rare trading and claim those bounties for the next day or so. I think it keeps the game varied. Otherwise I'd simply be fortifying / undermining the entire time, with a bit of bounty hunting thrown in to stop me falling asleep...
 
You kill a bounty under a jurisdiction, you become friendly with them .. simple as that. (This might also mess up your standing with other factions. It's a good thing, means there's more to becoming allied than meets the eye.)

Can you ABANDON bounties? I'd vote for that.
yes, you go hostile with pirate factions who would have attacked you anyways. The reputation system about as deep as a rain puddle right now.
 
While I agree that making Commanders travel to other locations to cash in bounties (thereby expanding their horizons), it would be useful if, every so often, some stations are able to manage bounties from all jurisdictions (for a small fee, maybe 10%). You still have to travel to them, but not as far, and not through potentially hostile areas.
 
Most of the bounties in my list are from small factions across the whole populated part of the galaxy. Its a pain in the ass to travel everywhere just to collect the bounties from the KWS. Stations should have the option to collect all the bounties or at least trading in the bounties with a value loss of 5 or 10%.
 
I've got over a million in unclaimed bounties and see no problem with it.

Not a bug. Not an issue.

Instant Pan galactic communications are not possible in the Elite universe which makes bank transfers not possible.

then how does the KWS work in the first place? And how do we claim 'empire' bounties in any system with an empire faction?

Elite lore should not get in the way of good game design and this is a bad excuse for a terrible game design. We should be able to claim bounties for a reduced price at other locations so we can all get on with trying to play the game.
 
then how does the KWS work in the first place? And how do we claim 'empire' bounties in any system with an empire faction?

Elite lore should not get in the way of good game design and this is a bad excuse for a terrible game design. We should be able to claim bounties for a reduced price at other locations so we can all get on with trying to play the game.

I knew someone would find a flaw in my logic. But having to fly around to collect your bounties is not a flaw or bad design. It was a choice and I don't find it a bad choice.
 
I knew someone would find a flaw in my logic. But having to fly around to collect your bounties is not a flaw or bad design. It was a choice and I don't find it a bad choice.

Thats because there was a flaw in your logic
And your subjective opinion does not mean it isn't a bad design.
 
Hi there local security office in New Zealand. I recently collected this bounty voucher for a local fugitive. I'd like to collect it please.

Oh while I'm here, I noticed he was wanted by a Columbian drug cartel, I'd like to cash that in too. What do you mean you're not prepared to clear that bounty and I'll have to go to their office...
 
I'd settle for an abandon button.

Having said that I might just kit out a nice little hauler or adder taxi tonight and do the rounds. It'll be interesting to see where I've been the last few months.

I do that from time to time. I find it quite enjoyable.
 
FD could add a bounty brokerage system, where in a station (or some stations) you could use it to cash bounties fro mremote systems, by paying a fee of 25%.
 
This can work in the player's favour too, which is why I'm okay with it being the way it is.
For example, through assassination missions, I've got a total price on my head of around 750K, but because it's with obscure factions in the back-end of nowhere, potential player bounty hunters are less likely to attack me to claim it. At least that's what I tell myself ;)
I did get interdicted by a cheeky Asp last night who thought he'd give it a shot. Yeah, he didn't even dent my shields.

If you're looking to claim bounties, generally speaking you'll find they're claimable in systems neighbouring the one you killed the target in, if not in the system itself.
 
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but your subjective opinion does?

Well everyone of course can have an opinion but everyone else is coming up with reasons why they don’t think it’s a good design. Time sink, obtuse, technologically backward, illogical, distraction from playing the actual game etc.
If he can come up with an argument why it is a good game design without referring to ‘lore’ which is both wrong in this case and completely irrelevant when it comes to good game design anyway, then I’d be happy to say it’s his opinion. And I’d be happy to listen to that.
But at the moment it looks like another one of those 'defend the game against criticism no matter' what answers. And there’s too much of that in here. If this is a work in progress we should be feeding back to continue to improve the game.

Anyway, it looks like the developers themselves think it needs looking at. So that’s good news.
 
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Well everyone of course can have an opinion but everyone else is coming up with reasons why they don’t think it’s a good design. Time sink, obtuse, technologically backward, illogical, distraction from playing the actual game etc.
If he can come up with an argument why it is a good game design without referring to ‘lore’ which is both wrong in this case and completely irrelevant when it comes to good game design anyway, then I’d be happy to say it’s his opinion. And I’d be happy to listen to that.
But at the moment it looks like another one of those 'defend the game against criticism no matter' what answers. And there’s too much of that in here. If this is a work in progress we should be feeding back to continue to improve the game.

Anyway, it looks like the developers themselves think it needs looking at. So that’s good news.

As I have said elsewhere, I too would not necessarily be against it in principle, however i do hope it is a LARGE hit in your profits from it (and not just 5% as suggested by another poster, I am more thinking 50% at least). IMO the incentive should always be there to do the leg work yourself. I do not think encouraging you to claim your own bounties is bad at all...... the main bad thing right now for me is not being able to wipe them without blowing up your ship.

Also (and i really do not know this) can we now see on the map where we have bounties for? I am very careful now in making a note of all bounty notes that are not obvious so i know where to go and cash them in, due to not having a clue ages ago where to go and redeem them (this was a pita) however there are more icons now on the galmap so am wondering if this particular issue has been resolved now?.

And sticking with "lore" is NOT a bad thing at all again imo...... however you are right at the moment however in that the lore is not consistent.

we cant transmit data on exploration and bounties over their air as there is no instant communications however there is a KWS and also there will be CQC and both of these presumably use some form of instant / FTL comms.
 
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