I'd like to make a suggestion for Conflict Zones. (visual experience upgrade)

So I was thinking about Conflict Zones and streaming it via Steam's spectating/broadcasting function when a few people watching mentioned that (a) they couldn't really see much and (b) that it looked rather boring. I believe the later opinion was a function of the former: that it was hard to see things and after a few hundred meters and that it doesn't present itself as well as it should visually. While the obvious explanation is that "well, you're in deep space" is correct, the problem is that is the statement more often than not. It highlighted that in CZs (and sometimes in RES sites), the scenery isn't especially spectacular. Interestingly, I sent some of those people this video link for a new Star Citizen ship:

[video=youtube;wPvPQcU_Z6c]https://www.youtube.com/watch?v=wPvPQcU_Z6c[/video]

...and they were immediately blown away. It didn't stand out to me immediately but after looking at it again, I realized why: the battle was going on *right next to a planet*. The planet provided all the scenery and brightness to see what was going on and who was fighting who while leveraging the design work put into the planet to provide a really nice setting/eye candy.

Compare with a typical PvP or CZ combat video for ED:

[video=youtube;etNMNLMoFjI]https://www.youtube.com/watch?v=etNMNLMoFjI[/video]

and the difference is apparent.

Elite Dangerous has some of the most beautiful, often picturesque celestial bodies in any game I've ever played, but there is absolutely no incentive to go near them beyond taking some screen shots. That's a waste. So my suggestion is thus: Why not place as many Conflict Zones as close as possible (near orbit distance) from nearby celestial bodies? How awesome would it be to fight next to a star (well out of range of the heat, but close enough for it to take up most of the background when it's in front of you)? Not a million miles away like they are now most of the time, but actually close enough to a planet that you can see the planetary storms and the surface land features?

Imagine if your next Conflict Zone/RES fight looked like right behind the battle:

rD9LICD.jpg


...instead of an endless void of black. Yea it'd still be the same game with the same ships and the same guns, but the eye candy would increase 1,000-fold. Oh and the work added for FD would be minimal since the great looking celestial bodies are already there.

So that's my idea. Move CZs to just outside of the safe distance limit of celestial bodies. Maybe even do the same for some RES sites as well if/where rings can be closer to planets than they are now. And thereby instantly increase combat satisfaction by things being brighter and easier to see, battles more breath-taking thanks to the huge bit of eye candy, and more enjoyable to watch and look at for players and spectators. This game's planets and stars are too beautiful for them to remain relegated to distant decoration and things you pass on the way to a station like gas stations being passed on the highway. You made them: put them right in our faces as often as you can so that we can appreciate them even more, FD. :cool:
 
This video is about the best I've[video=youtube;6esSwCQtzP8]https://www.youtube.com/watch?v=6esSwCQtzP8[/video] seen of in game footage.
The best I've experienced was a HICZ being sandwiched between a planet its moon, and a very close star. Ships were always highlight, and often in front of one of the heavenly bodies.
 
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This video is about the best I'vehttps://www.youtube.com/watch?v=6esSwCQtzP8 seen of in game footage.
The best I've experienced was a HICZ being sandwiched between a planet its moon, and a very close star. Ships were always highlight, and often in front of one of the heavenly bodies.
more like this please, FD.

...and even closer, really. As close as that Asp is to that earth-like is what I need more of in my life.
 
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+1 to this was thinking about the same thing. Now they ARE generated near the planets, but sometimes quite far.

Also, would be great if more debris would be left after ships blow up, so a battlefield would look like a battlefield over some time ... Dead pilots flying around, etc. :D However that applies to game overall, I guess.
 
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You might get your wish - they've hinted in recent newsletters about adding more terrain detail when flying low, near planetary bodies, so hopefully we get right down between the mountains.
 
You might get your wish - they've hinted in recent newsletters about adding more terrain detail when flying low, near planetary bodies, so hopefully we get right down between the mountains.
I don't even need more terrain detail; I think most planets look amazing up close as it is. I'd just like to see the CZ's themselves moved as close to the planets as the Asp in my OP is to that planet. Not every CZ, but all of them that are close to planets, pls. Make them that much closer and I think the overall experience improves dramatically.
 
CQC is also an option, that will provide more interesting "spacescape".

Funnily enough I just was emailed this today (since I already owned Galaxy on Fire 2) - a new game by some of GoF's creators, Everspace. It looks a bit arcadey, but there was decent enough depth in GoF 2's ships and modules. I guess by not needing to be so realistic and true-to-life, it gives more options in what they can create.
 
INDEED, GOOD SIR.

Indeed.

edit: and who is the scoundrel running 4x chaff on an Anaconda. Fire them.

I spend about an hour at a time in HICZs, so having that much chaff for a ship that cant maneuver is good. Piling on extra shield boosters past 4 doesn't really help as its too large to fill up for combat. I can constantly chaff tank 3/4 smaller ships with little to no damage while cherry picking larger ships for fleet balance grooming, then kill the smaller ships. I make 15-30 mill an hour. 4 chaff works just fine tyvm.
 
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Was playing X3 - Reunion before ED, and even though it's a very old game, you can play it at quite high resolution these days; plus - unlike ED - most systems have some kind of nebula background. Both of which mean you can see all the ships easily, even from very far away. That adds a lot over playing in dark ships fighting in almost complete darkness, so you're reliant on HUD hints to tell you where they are and what they are - as in some of the above screenshots.
 
Was playing X3 - Reunion before ED, and even though it's a very old game, you can play it at quite high resolution these days; plus - unlike ED - most systems have some kind of nebula background. Both of which mean you can see all the ships easily, even from very far away. That adds a lot over playing in dark ships fighting in almost complete darkness, so you're reliant on HUD hints to tell you where they are and what they are - as in some of the above screenshots.
All of this would be great, to be sure.

Especially for those of us using fixed weapons. I'd rather know that I'm aiming at a ship than a targeting reticle. But without more light or something in the background (like nebulas or planets or stars), it jut becomes a tough task. FD, pls
 
I think this is a great idea, i agree wholeheartedly, seems like a waste of the beautiful scenery. Cant add anything more to what you said other than +1
 
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