Community gameplay, the flaw.

I love playing Elite Dangerous, I really do. However I see a pretty major flaw in player engagement with the universe.

Namely that the development team have a big universe in mind that players can affect. The simple truth is that you can't really. Sure you can grow an NPC power fraction, but there's little we can do on an individual or small group basis. I'm not sure why this is the case either. Because lets face it, other than affecting stock market and which system a power fraction claims there's not a lot to do but gain influence, rank and elite levels. Oh and of course cash. But from a personal POV you don't really get anything out of it other than credits, and perhaps unlocking a few new ships.

Now, with things like EVE Online, you can buy your own clan, invite people to join. Share loot, and communicate via message boards. You can as a team build stations, claim systems, etc etc. My question is... why not Elite? Every system in the game has fractions, and there's a lot of unclaimed systems in elite players can move into. But Elite Dangerous is kinda in a weird position where they are pushing community goals, with no real sense of community. You just sign yourself up to an NPC who pays you once a week, and causes you to get attacked a lot more. It's to my mind the worst part of having community game play (you can't individually affect the universe, and you can't engage in a story).

what to do about it?
----------------------

I would personally suggest, not a clan system. But a fraction system. The ability to grow your own company, invite other people to join, and gain influence in a system. This in turn can give players the right to "claim a space station" or "start a war and take someone elses". If the system is unclaimed, then perhaps a small outpost could a built illegally until you gain enough upgrades and influence in the sector for other systems to start recognizing you as a candidate for a new power. Then pay up the credits, declare your alligance to alliance, empire or federation and get involved in wars and politics that way. Perhaps even share mining rights and the ability to place bounties on people who come into your system.

Giving players something real, and tangible such as a station, a moon or a planet with perhaps the rights to name that world would mean that they are directly and realistically affecting the universe on group by group basis.
 
...Giving players something real, and tangible such as a station, a moon or a planet with perhaps the rights to name that world would mean that they are directly and realistically affecting the universe on group by group basis...
These are just the things that Elite players do not want.
Elite is/was about surviving in a hostile galaxy as a miniscule non-entity, that is what makes the game special.
It is not about change, ownership or in any other way being significant. The new generation players who came first with E: D seem to be very egoistic.
 
Please allow me to introduce myself,

I am a pilot
I am a member of the pilots federation,
I am licensed to fly inter-planetary vessels,
I am permitted to defend my ship and my life with lethal force,
I am able to attack who ever I choose,

I am not a business man,
I am not a company director,
I am not a space station operator,
I am not here to run a company,
I am not here to start a faction,

I am a pilot, nothing more, nothing less.
 
Please allow me to introduce myself,

I am a pilot
I am a member of the pilots federation,
I am licensed to fly inter-planetary vessels,
I am permitted to defend my ship and my life with lethal force,
I am able to attack who ever I choose,

I am not a business man,
I am not a company director,
I am not a space station operator,
I am not here to run a company,
I am not here to start a faction,

I am a pilot, nothing more, nothing less.

Would it hurt to allow someone to be more than a pilot?
 
These are just the things that Elite players do not want.
Elite is/was about surviving in a hostile galaxy as a miniscule non-entity, that is what makes the game special.
It is not about change, ownership or in any other way being significant. The new generation players who came first with E: D seem to be very egoistic.

Agree.

At most, I'd want a hollowed out asteroid base as something to maintain as a base of operations. Beyond that, the rest really doesn't feel like Elite.
 
Would it hurt to allow someone to be more than a pilot?

Did I say you couldn't?

Nope, didn't think so. This is how I play the game, not interested in how others play it or want to change it but please tell me which of the current development objectives should be put on hold for this and why it is so important.

After all it seems from this thread and another very popular one that people don't actually want ED, they would sooner have an amalgam of every game ever produced and they want nay demand it now, all at once. Is it ready yet...
 
Yes!

Give players control of stations, so that "CMDR Mr_Frisky" can arbitrarily bar people from docking unless they say "pretty please with sugar on top" when outside the station!

Allow players to initialize the defense grid and completely obliterate other players for using a paintjob they don't like!

Give players the tools they need to grief properly, none of this wishy-washy ramming crap at stations. After all - handing control of game assets to players can't result in anything bad, can it?
 
https://forums.frontier.co.uk/showthread.php?t=166180&highlight=guilds

You seem to have the same subject wearing a slightly different hat so heres 126 pages for your enjoyment.
My personal feelings are fairly anti-guild and anti-group. Even wings took me a bit of digesting. Let it stay as it is, players can affect the story and other things with community goals but as soon as you allow them to easily form large groups then anything the Devs do become meaningless since all the main player groups want is to knock the other big groups off the leaderboard and the whole game suffers for it.
 
Frontier be usin NPC do dilute de idiocy.

Idiocy comin wen wi empowa strangers over de interwebs.

Bein a gud ting. Truth. No to yuh, mi or dem ownin station or anytin like. Wi be NPC farmers, growin influence an helpin dem prosper. Aal gud :D

Yes, this.

The problem with adding content that can only be achieved through cooperation is that it requires you to invest time maintaining relationships with other players in order to experience the content.

Structured group content always plays out this way, in order to have non trivial content, you need to make group content that requires coordination, and then in order to experience that content, you need to justify being a part of a group to the other members of your group.

I played that game already. MMOs are not games that I enjoy, and gating large sections of content behind that social dynamic is exactly what kills the joy of playing them.

I want a game where I can sit down for any given hour or two and experience whatever content the game has for me, at whatever pace I feel is reasonable.

So no, I don't agree with any content, station ownership or otherwise, that is constructed purely for groups of players to participate in. That's just Frontier using time and money to add things to the game that I'll never do, and it dilutes my experience.
 
Player owned stations in currently inhabited systems is a bad idea. I don't have a group of idiots deciding I can no longer visit a station because they own it, or I now have to pay a million credit toll to dock my ship because my canopy is breached and there is a premium when you are time limited. The whole point is that you don't need to be in a group to make changes or have fun. As soon as you have massive player groups taking over systems any lone wolf style players are going to get screwed. I am for bases or stations built by small groups or individuals in currently uninhabited space. There is nothing there to begin with so if anything maybe that would be a way that other players could help each other out, maybe someone needs a repair a few hundred LY out and decides to stop by a player base and see if they can drop in.
 
Frontier be usin NPC do dilute de idiocy.

Idiocy comin wen wi empowa strangers over de interwebs.

Bein a gud ting. Truth. No to yuh, mi or dem ownin station or anytin like. Wi be NPC farmers, growin influence an helpin dem prosper. Aal gud :D

Maybe FD should be taking notes from the Harvest Moon series. :D

Actually that'd be kind of cool. In the far far future of PL-gaming, I'd totally support some groundling Onionhead farmer, and ply his wares after loading up the cargo bay behind the space barn.
 
I fear FD chose the wrong name for the game....lost count of how many people quote the "dangerous" aspect to mean the Galaxy is dangerous (bit off topic but hang in with me!)....I would have called the game Elite: Lone Wolf....then it would be clearer to people what the game is about.

Then again if FD are pushing the game in the Eve direction then what can I do to stop it? I pray that it never happens (sorry). I'd MUCH rather FD concentrate on adding narrative to the Galaxy, bring a little bit of story to the game and missions.

If they did allow guilds etc and player controlled stations then the rules would have to be VERY strict and people abusing powers should be banned from the game. Or maybe charge double for the game....maybe more? People would be less likely to fart about if more real money was spent and the risk of losing it all with a ban.
 
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