I couldn't find many pristine and metallic sources of minerals beyond asteroids in core space. High intensity RES were quite simply "a pain in the..." as I kept getting nailed by Pythons and wings of agile Eagles. As I was in a lumbering Asp outfitted for mining and loaded down with multi-tons of cargo while surrounded by rocks, that got old quick. I decided to look for another way.
I decided to try something I'll call: Exploration Prospecting. I took my mining Asp (Config below) out into fringe space to explore and find gas giants with pristine metallic ring systems. I made sure it was well shielded and reasonably armed in case of claim jumpers. This affected jump range, but 24 LY (22 fully loaded) was enough for getting around.
My first attempt (Episode 17 of my series) went badly as I tried exploring an area of non-scoopable stars in the Hyades Sector. I made a killing with exploration data, but came back with only 500K of minerals from random asteroid fields. I knew I could do better.
For this second attempt I focused on an area of G, M and K class stars and had much better luck. This time before heading out, I took as many mining missions as I could find (95K for 1T of Platinum, etc.) Just the missions alone were worth over a million credits.
The plan was to jump outwards to a system at least 300 LY away selected at random. This would be a day trip only; I'd be out and back in one game session. Along the way I'd scan anything of interest in the way of ringed worlds / gas giants and ignore everything else unless it could be scanned from the arrival point. Once at the destination system I'd search the surrounding area for anything minable.
I had 64T of cargo space and used half of it for limpets. I didn't take prospector limpets, only a collector controller, as I was tight on space. I needed a fuel scoop and the ADV-scanner \ detail surface scanner to find the composition of the rings.
Exploration Prospecting combines income from 1) Exploration 2) Mining Missions 3) Sale of metal commodities 4) Bounties from claim jumping pirates.
My Asp build:
http://edshipyard.com/#/L=70g,0_g0_g0_g01Q4wt4wt5Ap5ApH9WH9W,2-888c886Q6Q8S8I,0AA50y5Sc7Pm0aG2UI2jw
Here's what happened:
http://youtu.be/y2uWPf65XJk
I decided to try something I'll call: Exploration Prospecting. I took my mining Asp (Config below) out into fringe space to explore and find gas giants with pristine metallic ring systems. I made sure it was well shielded and reasonably armed in case of claim jumpers. This affected jump range, but 24 LY (22 fully loaded) was enough for getting around.
My first attempt (Episode 17 of my series) went badly as I tried exploring an area of non-scoopable stars in the Hyades Sector. I made a killing with exploration data, but came back with only 500K of minerals from random asteroid fields. I knew I could do better.
For this second attempt I focused on an area of G, M and K class stars and had much better luck. This time before heading out, I took as many mining missions as I could find (95K for 1T of Platinum, etc.) Just the missions alone were worth over a million credits.
The plan was to jump outwards to a system at least 300 LY away selected at random. This would be a day trip only; I'd be out and back in one game session. Along the way I'd scan anything of interest in the way of ringed worlds / gas giants and ignore everything else unless it could be scanned from the arrival point. Once at the destination system I'd search the surrounding area for anything minable.
I had 64T of cargo space and used half of it for limpets. I didn't take prospector limpets, only a collector controller, as I was tight on space. I needed a fuel scoop and the ADV-scanner \ detail surface scanner to find the composition of the rings.
Exploration Prospecting combines income from 1) Exploration 2) Mining Missions 3) Sale of metal commodities 4) Bounties from claim jumping pirates.
My Asp build:
http://edshipyard.com/#/L=70g,0_g0_g0_g01Q4wt4wt5Ap5ApH9WH9W,2-888c886Q6Q8S8I,0AA50y5Sc7Pm0aG2UI2jw
Here's what happened:
http://youtu.be/y2uWPf65XJk