howcome ships can scan you when you're on silent running, but you can't scan them if they are?
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Those same NPCs can interdict you from 50,000ls out as well.IIRC, silent running just reduces the range at which you can be scanned, and is coupled with ship temperature. That said, it does seem like some NPCs (system sec) have super scanners![]()
I've been trying to use silent running a lot more lately in a shieldless Diamondback Scout, which can maintain SR for quite a while before needing to vent.
The way it works is... inconsistent. Some NPCs appear to be able to scan you and detect you regardless of your SR state or your distance. It'd be nice if we got some info from the Devs about this.
NPCs can do a lot of things that players can't... just a few examples:
- Scan you while you are deploying chaff
- Hyperjump while mass-locked
- Hyperjump through celestial bodies
- Charge their hyperdrive with hardpoints deployed
So I wouldn't be surprised if they could scan you with silent running enabled from any distance.
All that Silent Running does is closing your heat dispensers so that all the heat that your ship generates is not expelled. If your ship however was already hot it will still show on the scanners.
That's not right is it?
Doesn't closing the heat dispensers prevent heat from being vented into space altogether, thus make you inivisible to heat-based tracking?
But if not, if it works as you say, and you are (for example) 70% heat visible when you close your vents at 70% of heat then "silent running" really needs a name change and a better explanation.
I like confusing the scanners with heat sinks, works well for me
That's not right is it?
Doesn't closing the heat dispensers prevent heat from being vented into space altogether, thus make you inivisible to heat-based tracking?
But if not, if it works as you say, and you are (for example) 70% heat visible when you close your vents at 70% of heat then "silent running" really needs a name change and a better explanation.