Ships How about this cargo setup?

http://coriolis.io/outfit/type_6_tr...104040303430124.Iw1-kA==.Aw1-kA==?bn=T6-Cargo

While I don't particularly like trading, I'm aware that I should have at least one good hauler in my fleet, at least to contribute to CG like the one running now. I'm quite near to Bast, and I feel I should help in some way, but in my Cobra fitted for rare trades and smuggling, I don't have so much space to be really effective in helping out poor people of bast.

What do you think of this setup? No weapons, a bunch of defensive systems, and the cargo tonnage maxed out. It's not much expensive, and anyway with 100T i should get back money quickly enough.

Open to improvements from experienced players :)

EDIT: Please do not suggest me to buy an ASP or a T7 or something else. My balance at the moment doesn't allow me to go for higher ships. I just need a good cargo hold on a ship, I know T6 is fairly soft and stand no chance in an interdiction...
 
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'tis a good setup in my opinion. If you really want to tweak it little more, then I'd suggest downgrading the power plant into 2A: still gives enough juice and you get whooping 0.08 light years of jump range more :D Not sure about keeping both the ecm and point defense. Distributor can also be downgraded, but then things start to get bit tricky: does it give enough reg on the engines to effectively boost away from attackers (or at least quick enough to keep shields up while high-waking).
 
Personally, I would go with the A thrusters, in case you run into issues over having to run. However, I agree that you should drop to the 2A powerplant. Doesn't make sense to have a powerplant only pushing half power. However, I do think that you need that A distributor definitely, the last thing you want is to run out of boost trying to escape with no weapons with downgraded Thrusters; see link:

http://coriolis.io/outfit/type_6_tr...104040303430124.Iw1-kA==.Aw1-kA==?bn=T6-Cargo

If you decide to go with A thrusters as well it will push your power to 100.2% with hardpoints deployed. All you need to do is just set the cargo scoop module to priority 2, it is not like you are going to be scooping cargo with your hardpoints deployed.

Hope this helps! :)
 
What about this?

http://coriolis.io/outfit/type_6_tr...104040303430124.Iw1-kA==.Aw19gjEA?bn=T6-Cargo

Just a bit more expensive than I wanted but I can manage to take back money in a few runs, so it doesn't really matter.

Having the power plant to 103% when deployed is not an issue, not carrying weapons, I can (see the template) just put Docking Computer to priority 2, let it go off when I deploy hardpoints, and then have enough juice to run it when docking, which is the only moment I'm sure I'll be safe and won't need hardpoints deployed.

Alas, I think I missed the CG for Bast, since I was not able to play at all in the last few days.
 
Personally I'd replace the docking computer with another 4t cargo rack (or maybe a fuel scoop for long routes) - the type 6 is pretty easy dock manually.
 
Personally I'd replace the docking computer with another 4t cargo rack (or maybe a fuel scoop for long routes) - the type 6 is pretty easy dock manually.

That is purely lazyness on my part. Docking is the only operation i don't like to do every time, and moreover, is the only moment in this game I can use to do something else if I need :)
 
Personally I would go with:
2A power plant
Drop docking computer get another 4t cargo rack
Ditch all hard points
Other than that it's a solid trader build for your fleet.
 
This looks like a blockade runner to me. Nice setup for smuggling too, but maybe a bit much for basic trade grind. Just my 2p worth.

well, an outfit like that makes trading less grindy ;-)

(... i actually used it on a centered trading hotspot of a high-tech system shipping performancers enhancers in one hop to several mining outposts (1000+ cr profit/ton), most of them in insecure systems and some anarchistic - and returning with gold and palladium (1300-1700 cr/ton profit). and it was also very helpfull in flipping systems.)
 
i highly recommnd a4 thrusters, t6 is lovely to fly with a4 thrusters - a little bit like a heavy lifter - and flying is what you do when trading.

i did a lot of runs with this http://www.edshipyard.com/#/L=70W,mpU01Q01Q0mI,2-4s6Q6Q3m4s3m6k,08c08c0720727Pc7dg0nE and never got caught.

I like this setup, but I think I'll reach it step by step.
I plan to buy the T6 by the weekend, I think I'll start equipping the bare minimum to operate as long haul freight, then I'll start to put in more expensive thrusters and so.
my actual budget is around 6 mil, so I need to take into serious consideration to have some money left to actually buy goods and cover the insurance.

Thanks a lot folks for all the suggestions, this ship building thing starts to really have a meaning :)
 
So I finally managed to buy a T6.
Is not particularly well equipped at the moment, but since I don't play open, there is no extreme urgency in fitting A class modules everywhere.

This is the initial build, and thanks to Li Yong-Rui, it's even cheaper than that:

http://coriolis.io/outfit/type_6_tr...-04040303430124.Iw1-kA==.Aw1-kA==?bn=T6-Cargo

My first impression is of a solid work horse. Even with D thrusters, it seems to change direction fairly well, have a nice boost and in general it is not so bad to fly. The only scary thing I noticed is that has a loooooong slowdown distance, when exiting SC. It must be taken into consideration when maneuvring, but it is not a big issue.

Having 100t of cargo is nice, you can do some serious money with this ship until you save enough for bigger ships.

Next updates will be, probably, an A thruster and A distributor to give more boosting capability and some kind of defence
 
If you looked at my last post, I got rid of ALL defence systems. All cargo, D modules and a basic shield. I won't play in open with this. ever.

NPCs do hunt you too, you know. And if one decides to follow you right up to the station, it can get nasty.
 
NPCs do hunt you too, you know. And if one decides to follow you right up to the station, it can get nasty.

I've never been followed by an npc out of sc at a station, except a single time when I was doing a smuggling mission from BBS. Today I've been interdicted a couple of time from npc but always evaded easily...
 
I have been, several times. And the first time my T9 was shot up badly, even though it had defenses. In a well defended ship, NPCs are still a non-issues, in in eggshell be prepared to have repairs sooner or later.
 
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