Repair costs: Just about right?

Get used to it. This and fuel may as well be free. Your setup is prob at least 50mill with 2.5 mill rebuy. A quarter of your hull gone for 5% of rebuy.

Like I said may as well be free. When actually having to think about taking big ship into conbat as making mistake = cost there was uproar. This is why so many clippers and pythons in combat. Sheer fire power verses near zero risk.

Large ships already tank scb so risk of damage is near zero unless you choose to stay.

Once you hit these ships you are god like unless a numpty. Yes smaller ship could kill you but not quick enough unless in wing.
 
Its a fine line between creating a money sink and doscouraging PvP/Open.

As FDev have proved they can change it back to very expensive whenever they way. I am generally not fussed either way, its up to FDev to shape the direction of the game. We will see in 1.4!

Simon
 
Oh my god. I can't believe you people coming on the forum and not complaining.

I mean seriously!

[in case anyone hasn't worked it out i'm joking. The unfortunate thing about getting a feature right is usually no one says anything :) ]
 
God no, no no no no no!
We had this around 1.3 update time, the repair price pinged up and down with every update. 1% Anaconda damage went from 3million down to 100,000 then back up and then back down again.

I honestly don't care where they put the costs but it has to be realistic and it has to stay where it is. People quit for weeks at a time just waiting for FDev to make their mind up on the whole thing. I'll try and find a link.

Edit: Yes I think it needs balancing but I remember when that was last tried and would prefer for it to remain too cheap than crazy expensive.

Found a link that has quite a few more links inside it (one by me):
https://forums.frontier.co.uk/showthread.php?t=158442&highlight=repair+costs
 
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Are Clippers super expensive to fix or something? I got into a drunken brawl the other night and limped out with my Python at 17% hull. It cost under 200k to fix.

Its fine as it is. It took a long time and a lot of drama to get it to this point.

Let sleeping dogs lie.

You're saying that from the perspective of a guy who pvps heavily though, right? I know it was over the top originally, to the point where hardly anybody would take a large ship anywhere near pvp but I still think it's too much on the soft side now. I don't see higher repairs as discouraging pvp, I see them as encouraging pvp in smaller ships. To me that's a positive since smaller ships means less scb spam, more maneuvering and more interesting fights (in my opinion). I miss Viper furballs :(

Repair cost should also scale depending on how catastrophic the damage to the ship is. The more messed up your ship, the more expensive each percentage point of damage is to fix.

God no, no no no no no!
We had this around 1.3 update time, the repair price pinged up and down with every update. 1% Anaconda damage went from 3million down to 100,000 then back up and then back down again.

I honestly don't care where they put the costs but it has to be realistic and it has to stay where it is. People quit for weeks at a time just waiting for FDev to make their mind up on the whole thing. I'll try and find a link.

Edit: Yes I think it needs balancing but I remember when that was last tried and would prefer for it to remain too cheap than crazy expensive.

Found a link that has quite a few more links inside it (one by me):
https://forums.frontier.co.uk/showthread.php?t=158442&highlight=repair+costs

People quit for weeks because they've been molly coddled and wrapped in cotton wool by FD. They're used to their no risk trade runs and RES farming. It's a sad state of affairs. Frontier should have been way more careful with the initial adjustment but they just waded in and nerfed repairs to the ground because they couldn't be bothered to think about it. Now you have tons of new players who feel they are entitled to smash up their Condas and fix it up tuppence.
 
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many the thread about repair costs being too high or too low... first one ive seen that they are just about right!
 
I just took a Clipper into a RES for some 'hunting. Went well. Tried the High Intensity RES logout\login trick until an endless stream of Pythons, Dropships and Clippers ran across my screen. I cleaned them up until I ran out of SCB's... then kept going.

Clippers are squishy, but quick. So when I went up against another Clipper, with two rings of shields and my SCBs all gone, I knew it was going to be... Interesting. Well, his shields went down first--he WAS an NPC after all-- so I didn't bug out. I kept fighting; he was under 40% hull when my shields went out... and when he went pop, I was at 75%. Safe enough.

Get back to the station, and my repair costs were... 157k credits. On a Clipper.

Woosh.

It's about time they start to be noticeable! Battle repairs high, routine maintenance low. That's what I was hoping for, and now I feel like I've got it.

Well. Kinda. SI maintenance feels just about right, but... I made 3Mcr from the bounties, which kinda swallowed up the repairs, so I feel like battle repairs are just a tad bit cheap. Wouldn't have minded seeing the cost just a liiiittle bit higher. But it's hard to get the FD to make something feel this close to right; usually they just go way too far the other way, or mess something else up to punish us. So I've decided to be happy with this. You?


Who are you kidding, OP?
.
Get used to it. This and fuel may as well be free. Your setup is prob at least 50mill with 2.5 mill rebuy. A quarter of your hull gone for 5% of rebuy.

Like I said may as well be free. When actually having to think about taking big ship into conbat as making mistake = cost there was uproar. This is why so many clippers and pythons in combat. Sheer fire power verses near zero risk.

Large ships already tank scb so risk of damage is near zero unless you choose to stay.

Once you hit these ships you are god like unless a numpty. Yes smaller ship could kill you but not quick enough unless in wing.
I agree with this poster. Seriously, 157k for 25% damage? That's what, about 730k for reconstructing a clipper from scratch?
.
Which is what, 1/30th of the price of the base ship model at the shipyard?
.
To say repair costs are just right is a rather shallow statement, all things considered. Give any amount of effort in looking deeper into the situation, and it's plain as day: It may as well be free.
 
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People quit for weeks because they've been molly coddled and wrapped in cotton wool by FD. They're used to their no risk trade runs and RES farming. It's a sad state of affairs. Frontier should have been way more careful with the initial adjustment but they just waded in and nerfed repairs to the ground because they couldn't be bothered to think about it. Now you have tons of new players who feel they are entitled to smash up their Condas and fix it up tuppence.

As someone who went 60,000Ly exploring while the mess got sorted I can tell you it wasn't that. It would have cost me 150million to repair my Anaconda from 0% which is pretty much a certainty after any decent time exploring.
Thats more than the ship and outfitting cost, I may as well have sold and re-bought the ship. People were committing insurance fraud just to repair damage. An interdiction cost 100,000Cr on an FDL!

It then changed every patch from insanely high to inconsequentially low, thats why people left, not that they were in any way molly coddled.

I agree damage needs to be a consideration but at the point where crashing your ship and claiming on insurance is cheaper than repairs is the point it gets just as silly the other way.
 
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Repairs, W&T costs are good as they are now. There is no need to change this again. Frontier, dont listen to them.

OP, did you played in times, when full tank of Python costs 120k? For just FUEL. I dont even wanna remind myself what repair cost was like back then. One stupid interdict cost was about 50k+ cr per each on any of big ships. It was truly rich-man(more like nolifes folks) sport. Notice, I dont even talk about takin dmg from combat, single bad encounter could cost millions, sometimes even more than Insurance itself. Do you owned ever something that its worth over 150m+ cr in PAST? Like half year ago? I dont think so. Just beause of it, that costs, I was forced to become space trucker, the thing I hate most in this game in order to make some $. In that day when wings update came, I finnaly was able to make some $$$ by not trade, but combat only cuz there was no fear of losin few % of that hull or W&T.


Right now, if my Anaconda would suffer about 10% of dmg in hull and modules with few % lost in W&T, that it would cost me something around 400-500k... I get that kind of Dmg each time just by doing Elite ranked BB missions like kill 20 ships... Mostly on sectors where you have to interdict missions tagets... If costs would go up again, doing these missions would be not anymore worth to do with anything bigger than Vulture. But I do enjoy doing these missions by doing them with Vulture well as in Anaconda, if I am in mood to fly it at moment, why? Cuz I take my pride to do these crap missions in my black monster for 450m. I dont wanna be limited by cost again, to stick only to lil' ships cuz of it.
 
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You're saying that from the perspective of a guy who pvps heavily though, right? I know it was over the top originally, to the point where hardly anybody would take a large ship anywhere near pvp but I still think it's too much on the soft side now. I don't see higher repairs as discouraging pvp, I see them as encouraging pvp in smaller ships. To me that's a positive since smaller ships means less scb spam, more maneuvering and more interesting fights (in my opinion). I miss Viper furballs :(

Yes, true, but my fear is that we end up with broken integrity costs again.

It was the colossal ship integrity repair costs that basically meant you couldnt even take your big ships out for a spin.

Im not adverse to paying a few quid for rebuys and repairs (and frequently do, i always fight to the death in 1v1 PvP even if i am losing - i dont run unless its a wing gank) but im very happy that the whole borked integrity affair is behind us.
 
As long as cost/effectiveness is not a parameter you need to take in account, this game will remain a race to "A-Grade" Anacondas.
Same feeling as playing a strategy game with a cheat code for unlimited resources.
 
Yes, true, but my fear is that we end up with broken integrity costs again.

It was the colossal ship integrity repair costs that basically meant you couldnt even take your big ships out for a spin.

Im not adverse to paying a few quid for rebuys and repairs (and frequently do, i always fight to the death in 1v1 PvP even if i am losing - i dont run unless its a wing gank) but im very happy that the whole borked integrity affair is behind us.

The integrity costs were definitely stupid. Even without any bugs I don't understand how FD thought the initial levels were sensible, but then I don't understand how they thought nerfing hull/module repairs so much was sensible either.

If repair cost scaled with damage levels it would mean having to make interesting choices in combat. We would need to really consider how much we wanted a victory. Limping home on 1% hull with our modules shot to hell ought to cost nearly as much as a rebuy. Pyrrhic victories really should be a thing. It also means that if you realise you are going down, inflicting as much damage as possible on your enemy is meaningful.
 
As long as cost/effectiveness is not a parameter you need to take in account, this game will remain a race to "A-Grade" Anacondas.
Same feeling as playing a strategy game with a cheat code for unlimited resources.

Side note slightly off topic but worth saying:
Depends on your goal. If your aim is to sit in the biggest ship then you will grind your way there and generally have a boring or un-enjoyable time before quitting the week after you get an Anaconda.

If your goal is enjoyment and experiencing the game you will probably try everything once find something you love and stick with it, you quickly realise credits become meaningless provided you have the base requirement to continue the activity you enjoy. I enjoy exploring, provided I have a cobra with enough credits for a re-buy I can fly forever with no need to ever upgrade or grind.
Some people enjoy roleplaying or player groups or mining etc. Some people do nothing but fly as fuel rats saving other people, that doesn't even make any profit but in the end credits don't matter to them. :D
 
The integrity costs were definitely stupid. Even without any bugs I don't understand how FD thought the initial levels were sensible, but then I don't understand how they thought nerfing hull/module repairs so much was sensible either.

If repair cost scaled with damage levels it would mean having to make interesting choices in combat. We would need to really consider how much we wanted a victory. Limping home on 1% hull with our modules shot to hell ought to cost nearly as much as a rebuy. Pyrrhic victories really should be a thing. It also means that if you realise you are going down, inflicting as much damage as possible on your enemy is meaningful.

The clear and present danger of making repair costs punitive is that it will encourage high waking and getting the hell out of dodge. There is already way too much of that (and i used to be guilty of doing this myself until my self enforced semi "Ironman" mode)

Whilst there are times when doing exactly that is the sensible action (fully loaded trade ship) what we really need to encourage is heavy brawling to make combat a more intense and rewarding experience.

Shields down and bounce is, in my opinion, bloody tedious.

Of course i recognise that this mindset is almost certainly limited to a handful of hardcore players like myself who have money in the bank and dont mind swallowing their pride once in a while.
 
I just took a Clipper into a RES for some 'hunting. Went well. Tried the High Intensity RES logout\login trick until an endless stream of Pythons, Dropships and Clippers ran across my screen. I cleaned them up until I ran out of SCB's... then kept going.

Clippers are squishy, but quick. So when I went up against another Clipper, with two rings of shields and my SCBs all gone, I knew it was going to be... Interesting. Well, his shields went down first--he WAS an NPC after all-- so I didn't bug out. I kept fighting; he was under 40% hull when my shields went out... and when he went pop, I was at 75%. Safe enough.

Get back to the station, and my repair costs were... 157k credits. On a Clipper.

Woosh.

It's about time they start to be noticeable! Battle repairs high, routine maintenance low. That's what I was hoping for, and now I feel like I've got it.

Well. Kinda. SI maintenance feels just about right, but... I made 3Mcr from the bounties, which kinda swallowed up the repairs, so I feel like battle repairs are just a tad bit cheap. Wouldn't have minded seeing the cost just a liiiittle bit higher. But it's hard to get the FD to make something feel this close to right; usually they just go way too far the other way, or mess something else up to punish us. So I've decided to be happy with this. You?

To be honest repair costs are too low. :)

Don't get me wrong I would get annoyed on that type of bill too.
But doing the maths if you have to repair 25% of a 22 Million ship at least. It would be much higer.

Even if you can draw you insurance for this damage you will have to 5% of your 25% damage.
(22000000/4)*0,05 = 275000
You see?

Regards,
Miklos
 
Why comes this up every time again ?
One time everyone is whining repair is to expensive. If repairs are fine someone thinks they should be higher.

For what reason they should be higher ? To grind more because it makes more sense that way ?

Its a game after all and games should be fun.
 
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